Player Matchup

Ganesha
Ganesha
AquamanWithAPug
Ganesha
Level 125
God Stats
1W - 2L
1,747 SR
Queue Stats
239W - 198L
1,564 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Lord Of Evil 99
Ah Muzen Cab
Level 27
God Stats
3W - 2L
1,582 SR
Queue Stats
11W - 7L
1,588 Elo+
Party 1
Hera
Hera
joshreed2013
Hera
Level 142
God Stats
8W - 4L
1,678 SR
Queue Stats
223W - 212L
1,515 Elo+
Party 1
Team Averages
Level 98
1,669 SR
1,556 Elo+

VS

Team Averages
Level 45
1,484 SR
1,333 Elo+
Bacchus
Bacchus
N4fcSn1p3z
Bacchus
Level 69
God Stats
3W - 5L
1,641 SR
Queue Stats
19W - 27L
1,510 Elo+
Party 2
Hel
Hel
Nafc Jens TN
Hel
Level 16
God Stats
1W - 2L
1,257 SR
Queue Stats
2W - 2L
1,181 Elo+
Party 2
Medusa
Medusa
fingiling11
Medusa
Level 51
God Stats
4W - 7L
1,554 SR
Queue Stats
36W - 61L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 11
10,979
610
16,100
17,287
9,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ah Muzen Cab
Lord Of Evil 99
Ah Muzen Cab
17
8 / 9 / 5
13,030
724
19,891
19,208
9,034
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
6 / 5 / 7
12,706
706
16,987
11,984
5,842
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
N4fcSn1p3z
Bacchus
17
9 / 1 / 8
14,315
795
15,038
27,768
48,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
0 / 7 / 13
12,103
672
4,788
17,914
9,745
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
19
8 / 6 / 7
14,207
789
23,278
20,096
9,261
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
45
14
Kills
17
17
Deaths
14
23
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
3
11
1.83
L
Ah Muzen Cab
Lord Of Evil 99
Ah Muzen Cab
8
9
5
1.17
W
Bacchus
N4fcSn1p3z
Bacchus
9
1
8
13
W
0
7
13
0.93
W
Medusa
8
6
7
1.92
L
6
5
7
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,978
Damage
43,104
48,479
Taken
65,778
24,607
Mitigated
67,431
5,979
Healing
15,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,100
925
523
2,629
17,287
9,731
0
9,248
8,039
50,685
0
L
Ah Muzen Cab
Lord Of Evil 99
Ah Muzen Cab
19,891
6,384
41
1,476
19,208
9,034
1,015
6,364
12,644
0
50,320
W
Bacchus
N4fcSn1p3z
Bacchus
15,038
2,647
37
2,709
27,768
48,425
495
10,572
16,713
30,479
0
W
4,788
294
5,113
6,578
17,914
9,745
1,185
10,890
6,678
35,727
0
W
Medusa
23,278
7,227
0
1,000
20,096
9,261
1,755
10,882
8,980
0
86,103
L
16,987
3,309
412
898
11,984
5,842
273
4,356
7,628
47,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,715
Gold Earned
40,625
204
Minions Killed
237
7
Camps Cleared
7
928,677
Distance Traveled
963,617
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
10,979
610
16
1
1
350,930
1
L
Ah Muzen Cab
13,030
724
91
5
3
263,276
0
W
Bacchus
14,315
795
17
1
1
362,880
3
W
Hel
12,103
672
83
5
0
312,789
0
W
Medusa
14,207
789
137
8
6
287,948
2
L
Hera
12,706
706
97
5
3
314,471
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role