Player Matchup

Medusa
Medusa
A ShwiftySOB
Medusa
Level 129
God Stats
19W - 14L
1,574 SR
Queue Stats
901W - 962L
1,375 Elo+
Solo
Eset
Eset
BDB_Batsquirrel
Eset
Level 88
God Stats
6W - 5L
1,362 SR
Queue Stats
162W - 222L
1,299 Elo+
Party 1
Nemesis
Nemesis
II R3D II PR
Nemesis
Level 48
God Stats
14W - 11L
1,447 SR
Queue Stats
94W - 110L
1,458 Elo+
Solo
Cthulhu
Cthulhu
oozegrowth
Cthulhu
Level 18
God Stats
0W - 1L
1,257 SR
Queue Stats
3W - 3L
1,595 Elo+
Party 1
Gilgamesh
Gilgamesh
tanktheprodigy
Gilgamesh
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
188W - 239L
1,310 Elo+
Party 1
Team Averages
Level 65
1,428 SR
1,408 Elo+

VS

Team Averages
Level 62
1,610 SR
1,432 Elo+
Ra
Ra
AreMagesGood
Ra
Level 10
God Stats
1W - 0L
1,757 SR
Queue Stats
7W - 3L
1,555 Elo+
Party 2
Khepri
Khepri
Crea7e Pow3r
Khepri
Level 73
God Stats
2W - 0L
1,816 SR
Queue Stats
15W - 12L
1,451 Elo+
Party 2
Danzaburou
Danzaburou
Drillary
Danzaburou
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
103W - 65L
1,347 Elo+
Party 2
Fenrir
Fenrir
Gm Awilix
Fenrir
Level 42
God Stats
2W - 1L
1,511 SR
Queue Stats
20W - 21L
1,423 Elo+
Party 2
Chaac
Chaac
UT576
Chaac
Level 154
God Stats
24W - 22L
1,465 SR
Queue Stats
62W - 69L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
3 / 4 / 2
8,369
558
7,271
10,845
4,232
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 7 / 1
6,867
458
7,934
11,641
4,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
II R3D II PR
Nemesis
13
4 / 8 / 1
8,268
551
8,252
16,274
6,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
oozegrowth
Cthulhu
10
0 / 3 / 7
7,365
491
8,865
11,593
8,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gilgamesh
tanktheprodigy
Gilgamesh
11
3 / 7 / 1
6,868
458
4,027
13,714
7,616
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 1 / 5
9,366
624
11,091
10,539
5,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
10
0 / 3 / 7
6,870
458
3,944
13,682
13,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
Drillary
Danzaburou
12
6 / 3 / 6
7,655
510
8,856
10,293
4,294
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Fenrir
Gm Awilix
Fenrir
14
11 / 2 / 7
9,153
610
15,934
13,778
6,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chaac
UT576
Chaac
14
4 / 2 / 2
8,626
575
4,517
10,517
7,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
10
Kills
29
29
Deaths
11
12
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Medusa
3
4
2
1
W
8
1
5
10.5
L
0
7
1
0.07
W
Khepri
0
3
7
1.17
W
Danzaburou
Drillary
Danzaburou
6
3
6
3
W
Fenrir
Gm Awilix
Fenrir
11
2
7
7.25
L
Nemesis
II R3D II PR
Nemesis
4
8
1
0.56
W
Chaac
UT576
Chaac
4
2
2
2.5
L
Cthulhu
oozegrowth
Cthulhu
0
3
7
1.17
L
Gilgamesh
tanktheprodigy
Gilgamesh
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,349
Damage
44,342
64,067
Taken
58,809
30,394
Mitigated
37,428
14,102
Healing
20,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
7,271
4,222
0
2,161
10,845
4,232
702
5,481
5,364
0
34,271
W
11,091
1,480
707
5,162
10,539
5,880
72
5,283
5,256
81,086
0
L
7,934
1,235
0
1,949
11,641
4,198
630
5,094
6,547
49,103
0
W
Khepri
3,944
842
272
1,971
13,682
13,190
360
5,255
8,427
19,541
0
W
Danzaburou
Drillary
Danzaburou
8,856
4,688
68
2,504
10,293
4,294
966
3,082
7,211
0
32,108
W
Fenrir
Gm Awilix
Fenrir
15,934
5,967
0
6,040
13,778
6,491
708
3,179
10,599
0
56,805
L
Nemesis
II R3D II PR
Nemesis
8,252
5,616
0
4,269
16,274
6,017
329
44
15,887
0
46,796
W
Chaac
UT576
Chaac
4,517
717
31
3,992
10,517
7,573
1,073
0
10,517
1,742
53,839
L
Cthulhu
oozegrowth
Cthulhu
8,865
1,117
551
2,748
11,593
8,331
375
3,340
8,253
30,354
0
L
Gilgamesh
tanktheprodigy
Gilgamesh
4,027
1,741
0
2,424
13,714
7,616
273
1,582
12,061
0
32,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,737
Gold Earned
41,670
333
Minions Killed
360
0
Camps Cleared
0
1,266,884
Distance Traveled
1,423,201
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,369
558
75
5
0
240,915
0
W
Ra
9,366
624
127
8
0
290,660
2
L
Eset
6,867
458
74
5
0
250,160
5
W
Khepri
6,870
458
20
1
0
275,282
2
W
Danzaburou
7,655
510
37
2
0
242,673
0
W
Fenrir
9,153
610
78
5
0
309,701
3
L
Nemesis
8,268
551
92
6
0
263,351
3
W
Chaac
8,626
575
98
7
0
304,885
1
L
Cthulhu
7,365
491
38
3
0
268,787
2
L
Gilgamesh
6,868
458
54
4
0
243,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role