Player Matchup

Artio
Artio
Gold II
 
Artio
Gold II
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold II
PsychoSkyzzz-_-
Jing Wei
Gold II
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,699 MMR
Solo
Scylla
Scylla
Platinum III
cmzj
Scylla
Platinum III
Level 121
God Stats
2W - 10L
1,380 SR
Queue Stats
183W - 223L
1,788 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 132
1,460 SR
1,662 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 85
1,610 SR
1,702 MMR
Lancelot
Lancelot
Diamond I
A Pow3r Ranger
Lancelot
Diamond I
Level 149
God Stats
9W - 10L
1,848 SR
Queue Stats
181W - 169L
2,487 MMR
Solo
Danzaburou
Danzaburou
Bronze III
don-zr1
Danzaburou
Bronze III
Level 67
God Stats
2W - 3L
1,593 SR
Queue Stats
6W - 17L
1,506 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
sofa_crecida7
Baron Samedi
Silver III
Level 40
God Stats
2W - 3L
1,390 SR
Queue Stats
19W - 29L
1,113 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
15
2 / 5 / 2
11,257
662
5,262
22,657
22,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
15
2 / 6 / 2
10,693
629
11,473
19,944
7,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
cmzj
Scylla
16
3 / 4 / 1
10,759
633
11,872
17,032
5,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
Ah Muzen CabAtlasHorusPersephoneShiva

VS

Bans
AresXing TianAchillesCabrakanGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
16
9 / 1 / 4
11,925
701
25,560
15,778
8,569
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
don-zr1
Danzaburou
16
3 / 2 / 8
11,246
662
11,816
9,925
4,004
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
sofa_crecida7
Baron Samedi
16
3 / 4 / 8
11,342
667
14,064
15,485
6,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
7
Kills
15
15
Deaths
7
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
2
5
2
0.6
W
Lancelot
9
1
4
11
L
Jing Wei
2
6
2
0.5
L
Scylla
cmzj
Scylla
3
4
1
0.88
W
Danzaburou
don-zr1
Danzaburou
3
2
8
3.5
W
Baron Samedi
sofa_crecida7
Baron Samedi
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,607
Damage
51,440
59,633
Taken
41,188
36,509
Mitigated
19,360
7,814
Healing
14,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
5,262
404
670
5,276
22,657
22,987
102
4,509
18,148
16,153
0
W
Lancelot
25,560
2,831
0
5,223
15,778
8,569
766
4,930
10,674
0
56,048
L
Jing Wei
11,473
8,839
0
1,554
19,944
7,749
408
5,763
14,181
0
34,121
L
Scylla
cmzj
Scylla
11,872
348
0
314
17,032
5,773
0
4,086
12,946
45,103
0
W
Danzaburou
don-zr1
Danzaburou
11,816
2,853
0
3,379
9,925
4,004
1,090
4,979
4,794
0
50,775
W
Baron Samedi
sofa_crecida7
Baron Samedi
14,064
449
1,134
5,203
15,485
6,787
200
7,763
7,271
47,671
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,709
Gold Earned
34,513
147
Minions Killed
193
4
Camps Cleared
11
923,871
Distance Traveled
953,634
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
11,257
662
24
1
0
303,311
5
W
Lancelot
11,925
701
62
4
5
363,034
5
L
Jing Wei
10,693
629
56
3
0
320,394
3
L
Scylla
10,759
633
67
4
4
300,166
1
W
Danzaburou
11,246
662
67
4
4
316,913
3
W
Baron Samedi
11,342
667
64
4
2
273,687
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role