Player Matchup

Bacchus
Bacchus
Gold III
DrAQzZ_QTV
Bacchus
Gold III
Level 129
God Stats
3W - 3L
1,454 SR
Queue Stats
45W - 60L
1,552 MMR
Party 1
Agni
Agni
Gold I
Dryddlogs
Agni
Gold I
Level 158
God Stats
0W - 2L
1,549 SR
Queue Stats
35W - 27L
1,858 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
Thiouz_Hatake
Guan Yu
Gold IV
Level 156
God Stats
0W - 2L
1,413 SR
Queue Stats
59W - 64L
1,601 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,472 SR
1,670 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 108
1,632 SR
1,690 MMR
Cerberus
Cerberus
Silver I
KingJL lX
Cerberus
Silver I
Level 118
God Stats
4W - 2L
1,705 SR
Queue Stats
7W - 4L
1,728 MMR
Party 2
Ullr
Ullr
Silver I
XLCarr
Ullr
Silver I
Level 126
God Stats
6W - 2L
1,692 SR
Queue Stats
8W - 4L
1,728 MMR
Party 2
Nu Wa
Nu Wa
Gold V
saeid774
Nu Wa
Gold V
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DrAQzZ_QTV
Bacchus
16
3 / 5 / 1
12,688
634
13,481
28,581
42,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Agni
17
1 / 4 / 2
11,624
581
18,573
16,514
7,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
16
0 / 2 / 4
12,257
613
12,883
29,120
41,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
Ah Muzen CabAtlasFenrirThothAres

VS

Bans
Xing TianBaron SamediPersephoneMorgan Le FayHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KingJL lX
Cerberus
17
2 / 0 / 8
13,852
693
18,401
23,867
25,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
XLCarr
Ullr
20
9 / 0 / 2
15,305
765
24,940
18,475
10,531
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
saeid774
Nu Wa
15
0 / 4 / 5
11,409
570
16,181
12,360
5,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
4
Kills
11
11
Deaths
4
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DrAQzZ_QTV
Bacchus
3
5
1
0.7
L
Agni
1
4
2
0.5
W
Cerberus
KingJL lX
Cerberus
2
0
8
6
L
Guan Yu
0
2
4
1
W
Ullr
XLCarr
Ullr
9
0
2
10
W
Nu Wa
saeid774
Nu Wa
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,937
Damage
59,522
74,215
Taken
54,702
92,072
Mitigated
41,405
19,268
Healing
15,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DrAQzZ_QTV
Bacchus
13,481
1,799
0
3,451
28,581
42,815
0
14,644
13,418
31,262
0
L
Agni
18,573
2,062
0
598
16,514
7,755
0
6,096
10,058
89,153
0
W
Cerberus
KingJL lX
Cerberus
18,401
2,632
0
11,168
23,867
25,400
72
13,876
9,991
39,048
0
L
Guan Yu
12,883
1,197
5,954
9,265
29,120
41,502
0
12,842
15,406
0
38,250
W
Ullr
XLCarr
Ullr
24,940
15,344
0
2,497
18,475
10,531
1,557
11,494
6,981
0
109,479
W
Nu Wa
saeid774
Nu Wa
16,181
3,400
0
2,056
12,360
5,474
701
7,254
5,106
34,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,569
Gold Earned
40,566
205
Minions Killed
262
5
Camps Cleared
12
1,077,045
Distance Traveled
1,061,003
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,688
634
35
2
1
335,908
3
L
Agni
11,624
581
131
7
4
337,964
5
W
Cerberus
13,852
693
59
3
1
357,935
2
L
Guan Yu
12,257
613
39
2
0
403,173
4
W
Ullr
15,305
765
158
8
9
379,314
1
W
Nu Wa
11,409
570
45
2
2
323,754
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role