Player Matchup

Khepri
Khepri
Final_StormRider
Khepri
Level 106
God Stats
4W - 0L
1,866 SR
Queue Stats
153W - 150L
1,559 Elo+
Party 1
Zhong Kui
Zhong Kui
Okami__Zeus
Zhong Kui
Level 88
God Stats
1W - 2L
1,211 SR
Queue Stats
152W - 149L
1,559 Elo+
Party 1
Apollo
Apollo
Risin_Hell
Apollo
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 10L
1,449 Elo+
Party 2
Medusa
Medusa
Senpai_Vi_Bacca
Medusa
Level 148
God Stats
2W - 0L
1,366 SR
Queue Stats
41W - 51L
1,438 Elo+
Party 2
Nike
Nike
xoxoGossipRed
Nike
Level 69
God Stats
1W - 1L
1,253 SR
Queue Stats
159W - 154L
1,460 Elo+
Solo
Team Averages
Level 104
1,439 SR
1,493 Elo+

VS

Team Averages
Level 93
1,647 SR
1,446 Elo+
Tiamat
Tiamat
 
Tiamat
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Evilred64
Ah Muzen Cab
Level 65
God Stats
1W - 2L
1,666 SR
Queue Stats
72W - 65L
1,557 Elo+
Party 3
Freya
Freya
Melomey
Freya
Level 149
God Stats
3W - 5L
1,731 SR
Queue Stats
593W - 581L
1,529 Elo+
Solo
Lancelot
Lancelot
OPtater
Lancelot
Level 80
God Stats
1W - 1L
1,840 SR
Queue Stats
102W - 90L
1,563 Elo+
Party 3
Izanami
Izanami
ThiagoGame5521
Izanami
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,082 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 1 / 21
10,902
727
7,424
14,840
15,308
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
Okami__Zeus
Zhong Kui
18
8 / 1 / 11
11,337
756
11,131
11,707
11,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Risin_Hell
Apollo
18
6 / 1 / 14
10,776
718
10,886
10,890
7,328
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
5 / 1 / 14
10,651
710
16,424
10,369
7,446
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
3 / 2 / 16
10,463
698
11,494
19,009
25,315
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 5 / 2
7,717
514
5,189
10,064
6,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Evilred64
Ah Muzen Cab
18
4 / 2 / 1
10,078
672
14,413
11,577
6,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
Melomey
Freya
16
0 / 2 / 3
9,055
604
8,600
9,689
5,035
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lancelot
OPtater
Lancelot
16
1 / 4 / 4
9,408
627
8,964
15,508
14,541
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 9 / 4
8,840
589
6,972
15,994
7,631
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
19
22
Kills
5
6
Deaths
22
76
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
5
2
0.2
L
Ah Muzen Cab
Evilred64
Ah Muzen Cab
4
2
1
2.25
W
0
1
21
10.5
L
Freya
Melomey
Freya
0
2
3
0.75
L
Lancelot
OPtater
Lancelot
1
4
4
0.75
W
Zhong Kui
Okami__Zeus
Zhong Kui
8
1
11
13.5
W
Apollo
Risin_Hell
Apollo
6
1
14
13
W
5
1
14
12
L
0
9
4
0.22
W
3
2
16
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,359
Damage
44,138
66,815
Taken
62,832
66,588
Mitigated
40,065
20,876
Healing
18,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,189
386
1,123
1,623
10,064
6,759
0
2,765
7,299
7,209
0
L
Ah Muzen Cab
Evilred64
Ah Muzen Cab
14,413
3,825
1,903
4,559
11,577
6,099
244
4,132
7,445
0
28,472
W
7,424
404
1,577
2,792
14,840
15,308
457
1,730
13,110
11,823
0
L
Freya
Melomey
Freya
8,600
3,016
746
3,816
9,689
5,035
0
2,790
6,899
24,168
0
L
Lancelot
OPtater
Lancelot
8,964
1,629
624
957
15,508
14,541
0
5,340
10,168
0
27,842
W
Zhong Kui
Okami__Zeus
Zhong Kui
11,131
668
2,942
2,551
11,707
11,191
2,204
2,380
9,327
25,163
0
W
Apollo
Risin_Hell
Apollo
10,886
5,268
522
2,570
10,890
7,328
1,358
2,245
8,645
0
28,190
W
16,424
4,297
1,510
820
10,369
7,446
3,398
2,132
8,237
0
41,777
L
6,972
3,321
1,112
1,566
15,994
7,631
525
3,818
12,176
0
18,704
W
11,494
902
1,176
4,416
19,009
25,315
796
5,302
13,707
652
28,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,129
Gold Earned
45,098
183
Minions Killed
138
0
Camps Cleared
0
1,254,204
Distance Traveled
1,151,031
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,717
514
9
1
0
182,470
0
L
Ah Muzen Cab
10,078
672
38
3
0
210,041
0
W
Khepri
10,902
727
13
1
0
278,957
0
L
Freya
9,055
604
35
2
0
263,251
4
L
Lancelot
9,408
627
27
2
0
273,148
1
W
Zhong Kui
11,337
756
36
2
0
223,550
0
W
Apollo
10,776
718
60
4
0
223,372
0
W
Medusa
10,651
710
38
3
0
297,800
1
L
Izanami
8,840
589
29
2
0
222,121
1
W
Nike
10,463
698
36
2
0
230,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role