Player Matchup

Ah Puch
Ah Puch
Jiyrolat
Ah Puch
Level 149
God Stats
92W - 38L
1,837 SR
Queue Stats
278W - 196L
1,773 Elo+
Solo
Tsukuyomi
Tsukuyomi
SlickJoey272480
Tsukuyomi
Level 127
God Stats
0W - 1L
1,558 SR
Queue Stats
101W - 65L
1,740 Elo+
Solo
Sun Wukong
Sun Wukong
ooMsLokioo
Sun Wukong
Level 149
God Stats
8W - 8L
1,650 SR
Queue Stats
340W - 390L
1,456 Elo+
Solo
Team Averages
Level 142
1,682 SR
1,656 Elo+

VS

Team Averages
Level 107
1,511 SR
1,616 Elo+
Horus
Horus
Ctlb25
Horus
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
105W - 83L
1,646 Elo+
Party 1
Da Ji
Da Ji
Losris
Da Ji
Level 63
God Stats
10W - 6L
1,633 SR
Queue Stats
128W - 90L
1,662 Elo+
Party 1
Olorun
Olorun
NazoDansei
Olorun
Level 132
God Stats
2W - 2L
1,400 SR
Queue Stats
60W - 63L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Jiyrolat
Ah Puch
15
2 / 4 / 4
10,340
646
18,563
14,966
5,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
SlickJoey272480
Tsukuyomi
15
2 / 5 / 3
10,208
638
12,352
15,968
5,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
ooMsLokioo
Sun Wukong
13
1 / 3 / 3
9,544
597
7,139
16,054
18,322
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Ctlb25
Horus
16
3 / 1 / 8
11,041
690
13,212
16,883
15,308
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Da Ji
Losris
Da Ji
18
8 / 1 / 2
12,044
753
17,909
15,309
8,380
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Olorun
NazoDansei
Olorun
16
1 / 4 / 6
10,693
668
8,995
13,730
7,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
5
Kills
12
12
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Horus
Ctlb25
Horus
3
1
8
7
L
Ah Puch
Jiyrolat
Ah Puch
2
4
4
1
W
Da Ji
Losris
Da Ji
8
1
2
9
W
Olorun
NazoDansei
Olorun
1
4
6
1
L
Tsukuyomi
SlickJoey272480
Tsukuyomi
2
5
3
0.7
L
Sun Wukong
ooMsLokioo
Sun Wukong
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,054
Damage
40,116
46,988
Taken
45,922
28,993
Mitigated
30,905
8,749
Healing
15,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Ctlb25
Horus
13,212
6,162
2,614
7,013
16,883
15,308
76
6,304
10,579
0
22,041
L
Ah Puch
Jiyrolat
Ah Puch
18,563
671
0
3,533
14,966
5,067
54
2,162
12,804
52,795
0
W
Da Ji
Losris
Da Ji
17,909
3,473
0
278
15,309
8,380
334
4,289
11,020
0
47,050
W
Olorun
NazoDansei
Olorun
8,995
4,541
989
4,573
13,730
7,217
1,765
8,344
5,386
54,590
4,442
L
Tsukuyomi
SlickJoey272480
Tsukuyomi
12,352
3,596
0
3,295
15,968
5,604
154
2,906
13,062
0
39,585
L
Sun Wukong
ooMsLokioo
Sun Wukong
7,139
1,480
0
1,921
16,054
18,322
159
3,273
12,781
0
24,783

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,092
Gold Earned
33,778
164
Minions Killed
201
5
Camps Cleared
9
882,940
Distance Traveled
900,240
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,041
690
20
1
1
327,217
4
L
Ah Puch
10,340
646
86
5
3
272,633
3
W
Da Ji
12,044
753
69
4
5
324,990
4
W
Olorun
10,693
668
112
7
3
248,033
1
L
Tsukuyomi
10,208
638
47
3
1
322,251
3
L
Sun Wukong
9,544
597
31
2
1
288,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role