Player Matchup

Sobek
Sobek
BradzaBlake
Sobek
Level 160
God Stats
3W - 3L
1,331 SR
Queue Stats
60W - 68L
1,537 Elo+
Solo
Susano
Susano
Mugen Senpai360
Susano
Level 159
God Stats
25W - 18L
1,627 SR
Queue Stats
216W - 207L
1,528 Elo+
Solo
Baron Samedi
Baron Samedi
Player48593
Baron Samedi
Level 101
God Stats
1W - 1L
1,740 SR
Queue Stats
152W - 135L
1,599 Elo+
Solo
Heimdallr
Heimdallr
Sir Kazumii
Heimdallr
Level 103
God Stats
0W - 1L
1,280 SR
Queue Stats
28W - 27L
1,521 Elo+
Party 1
Cthulhu
Cthulhu
Sir Salazar
Cthulhu
Level 137
God Stats
0W - 2L
1,333 SR
Queue Stats
9W - 8L
1,640 Elo+
Party 1
Team Averages
Level 132
1,462 SR
1,565 Elo+

VS

Team Averages
Level 111
1,609 SR
1,533 Elo+
Jing Wei
Jing Wei
BruhwAsgooD
Jing Wei
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
354W - 360L
1,506 Elo+
Solo
Cerberus
Cerberus
CEO_OF_HUNGER
Cerberus
Level 104
God Stats
6W - 5L
1,505 SR
Queue Stats
270W - 278L
1,519 Elo+
Solo
Bastet
Bastet
InfernoEclipse8
Bastet
Level 145
God Stats
2W - 0L
1,680 SR
Queue Stats
24W - 32L
1,561 Elo+
Solo
Yu Huang
Yu Huang
ssiimmbbaa
Yu Huang
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,629 Elo+
Solo
Nu Wa
Nu Wa
xxConceited
Nu Wa
Level 122
God Stats
3W - 2L
1,861 SR
Queue Stats
217W - 212L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 0
9,638
535
6,791
18,044
17,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

3
0 / 2 / 0
5,182
288
1,108
3,870
1,125
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Baron Samedi
Player48593
Baron Samedi
14
3 / 4 / 0
8,655
481
7,354
11,546
5,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Sir Kazumii
Heimdallr
15
3 / 4 / 4
9,359
520
13,929
14,706
6,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Sir Salazar
Cthulhu
13
3 / 1 / 4
7,964
442
10,534
16,201
18,279
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
BruhwAsgooD
Jing Wei
15
1 / 4 / 5
8,490
472
7,448
12,762
5,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
CEO_OF_HUNGER
Cerberus
14
3 / 1 / 3
9,503
528
7,474
16,503
12,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
5 / 4 / 4
9,828
546
13,153
19,963
8,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Yu Huang
ssiimmbbaa
Yu Huang
15
3 / 1 / 1
9,616
534
5,105
8,131
3,638
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 3 / 2
9,415
523
12,355
10,061
4,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
12
Kills
12
12
Deaths
13
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
1
0
3
W
Jing Wei
BruhwAsgooD
Jing Wei
1
4
5
0.88
W
Cerberus
CEO_OF_HUNGER
Cerberus
3
1
3
4.5
W
5
4
4
1.75
L
0
2
0
0
L
Baron Samedi
Player48593
Baron Samedi
3
4
0
0.75
L
Heimdallr
Sir Kazumii
Heimdallr
3
4
4
1.25
L
Cthulhu
Sir Salazar
Cthulhu
3
1
4
5
W
Yu Huang
ssiimmbbaa
Yu Huang
3
1
1
3.5
W
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,716
Damage
45,535
64,367
Taken
67,420
49,582
Mitigated
35,089
22,049
Healing
26,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,791
294
0
8,979
18,044
17,627
0
9,435
8,589
65,016
0
W
Jing Wei
BruhwAsgooD
Jing Wei
7,448
4,727
0
4,561
12,762
5,947
1,507
4,547
8,173
0
53,849
W
Cerberus
CEO_OF_HUNGER
Cerberus
7,474
544
490
6,522
16,503
12,865
0
4,775
11,712
44,620
0
W
13,153
4,120
0
9,692
19,963
8,300
51
5,693
14,185
0
78,347
L
1,108
388
0
775
3,870
1,125
0
1,616
2,130
0
4,494
L
Baron Samedi
Player48593
Baron Samedi
7,354
545
175
3,466
11,546
5,820
0
2,571
8,799
59,276
0
L
Heimdallr
Sir Kazumii
Heimdallr
13,929
6,888
0
4,874
14,706
6,731
1,050
4,923
9,731
0
85,811
L
Cthulhu
Sir Salazar
Cthulhu
10,534
879
429
3,351
16,201
18,279
0
5,835
10,184
51,923
0
W
Yu Huang
ssiimmbbaa
Yu Huang
5,105
705
0
2,453
8,131
3,638
315
2,684
5,447
70,800
0
W
12,355
2,837
0
2,574
10,061
4,339
426
6,278
3,223
80,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,798
Gold Earned
46,852
469
Minions Killed
580
0
Camps Cleared
0
1,402,990
Distance Traveled
1,814,646
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,638
535
144
8
0
334,288
2
W
Jing Wei
8,490
472
91
5
0
338,846
4
W
Cerberus
9,503
528
108
6
0
359,230
2
W
Bastet
9,828
546
104
6
0
445,397
4
L
Susano
5,182
288
9
1
0
81,295
0
L
Baron Samedi
8,655
481
115
6
0
312,605
8
L
Heimdallr
9,359
520
132
7
0
303,541
2
L
Cthulhu
7,964
442
69
4
0
371,261
4
W
Yu Huang
9,616
534
131
7
0
334,530
5
W
Nu Wa
9,415
523
146
8
0
336,643
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role