Player Matchup

Izanami
Izanami
 
Izanami
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
 
Sylvanus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
badderdabber
Loki
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
99W - 58L
1,533 Elo+
Party 1
Team Averages
Level 80
1,500 SR
1,507 Elo+

VS

Team Averages
Level 47
1,465 SR
1,470 Elo+
Bakasura
Bakasura
AlexDudee
Bakasura
Level 27
God Stats
3W - 6L
1,442 SR
Queue Stats
70W - 62L
1,485 Elo+
Party 2
Cupid
Cupid
KushKrusader
Cupid
Level 23
God Stats
6W - 3L
1,504 SR
Queue Stats
18W - 16L
1,419 Elo+
Party 2
Tyr
Tyr
VJULIAN
Tyr
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 80L
1,397 Elo+
Solo
Thoth
Thoth
jenkins245
Thoth
Level 88
God Stats
1W - 4L
1,380 SR
Queue Stats
176W - 158L
1,549 Elo+
Party 2
Mercury
Mercury
patier
Mercury
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 102L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
8 / 0 / 2
9,038
695
9,451
7,461
3,507
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
 
Sun Wukong
13
4 / 1 / 0
7,956
612
7,387
9,517
5,955
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
 
Sylvanus
11
3 / 2 / 5
7,099
546
5,684
9,008
6,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
 
Zhong Kui
11
3 / 1 / 0
6,932
533
3,801
9,501
6,732
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 4 / 1
6,200
477
2,495
8,941
2,777
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AlexDudee
Bakasura
10
3 / 2 / 2
6,525
502
5,389
10,073
3,866
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 4 / 0
5,715
440
2,319
6,220
1,959
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
11
1 / 3 / 2
6,356
489
4,411
12,658
8,460
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thoth
12
4 / 3 / 1
7,262
559
5,643
5,825
1,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
patier
Mercury
9
0 / 7 / 2
5,641
434
1,959
13,987
7,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
19
Kills
8
8
Deaths
19
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
8
0
2
9
W
Sun Wukong
 
Sun Wukong
4
1
0
4
W
Sylvanus
 
Sylvanus
3
2
5
2.75
W
Zhong Kui
 
Zhong Kui
3
1
0
3
L
Bakasura
AlexDudee
Bakasura
3
2
2
2
L
0
4
0
0
L
Tyr
1
3
2
0.67
W
1
4
1
0.38
L
Thoth
4
3
1
1.5
L
Mercury
patier
Mercury
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,818
Damage
19,721
44,428
Taken
48,763
25,452
Mitigated
23,556
15,217
Healing
9,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
9,451
5,534
0
1,832
7,461
3,507
2,425
338
7,023
0
70,303
W
Sun Wukong
 
Sun Wukong
7,387
1,941
0
3,255
9,517
5,955
741
513
8,983
0
46,539
W
Sylvanus
 
Sylvanus
5,684
1,795
816
2,209
9,008
6,481
1,104
1,107
7,678
24,655
5,248
W
Zhong Kui
 
Zhong Kui
3,801
455
79
5,044
9,501
6,732
493
2,222
7,058
42,120
0
L
Bakasura
AlexDudee
Bakasura
5,389
4,095
0
2,209
10,073
3,866
0
3,018
7,055
0
40,603
L
2,319
1,562
141
919
6,220
1,959
0
1,449
4,771
0
31,979
L
Tyr
4,411
1,219
0
3,989
12,658
8,460
0
667
11,991
0
33,091
W
2,495
1,252
0
1,982
8,941
2,777
0
1,463
7,478
0
28,793
L
Thoth
5,643
662
0
279
5,825
1,950
564
1,075
4,750
54,762
0
L
Mercury
patier
Mercury
1,959
588
73
2,143
13,987
7,321
99
2,618
11,369
0
20,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,225
Gold Earned
31,499
368
Minions Killed
306
0
Camps Cleared
0
1,221,282
Distance Traveled
1,253,209
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,038
695
118
9
0
243,427
2
W
Sun Wukong
7,956
612
85
7
0
249,287
2
W
Sylvanus
7,099
546
49
4
0
233,264
3
W
Zhong Kui
6,932
533
69
5
0
235,380
2
L
Bakasura
6,525
502
79
6
0
309,429
3
L
Cupid
5,715
440
62
5
0
229,966
1
L
Tyr
6,356
489
44
3
0
243,281
6
W
Loki
6,200
477
47
4
0
259,924
1
L
Thoth
7,262
559
87
7
0
248,043
5
L
Mercury
5,641
434
34
3
0
222,490
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role