Player Matchup

Neith
Neith
 
Neith
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
AceBalla
Baron Samedi
Level 95
God Stats
8W - 9L
1,379 SR
Queue Stats
76W - 75L
1,525 Elo+
Solo
Hel
Hel
GreatWhyteShart
Hel
Level 82
God Stats
3W - 8L
1,233 SR
Queue Stats
123W - 143L
1,394 Elo+
Party 1
Fenrir
Fenrir
JeneralJuice
Fenrir
Level 47
God Stats
1W - 2L
1,620 SR
Queue Stats
52W - 76L
1,385 Elo+
Party 1
Khepri
Khepri
carbajal47
Khepri
Level 81
God Stats
2W - 5L
1,409 SR
Queue Stats
424W - 410L
1,540 Elo+
Solo
Team Averages
Level 82
1,428 SR
1,469 Elo+

VS

Team Averages
Level 75
1,612 SR
1,509 Elo+
Aphrodite
Aphrodite
Ashenie
Aphrodite
Level 160
God Stats
70W - 49L
1,603 SR
Queue Stats
438W - 481L
1,585 Elo+
Solo
Guan Yu
Guan Yu
MCBMuny
Guan Yu
Level 94
God Stats
11W - 5L
1,611 SR
Queue Stats
105W - 104L
1,498 Elo+
Party 2
Mercury
Mercury
Sn0wd
Mercury
Level 62
God Stats
12W - 6L
1,966 SR
Queue Stats
26W - 23L
1,545 Elo+
Solo
Kukulkan
Kukulkan
theironpatriot
Kukulkan
Level 28
God Stats
15W - 12L
1,495 SR
Queue Stats
16W - 19L
1,447 Elo+
Party 2
Atlas
Atlas
theironpetridish
Atlas
Level 29
God Stats
4W - 2L
1,384 SR
Queue Stats
10W - 11L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
2 / 4 / 2
10,698
1,070
13,262
15,251
10,861
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
AceBalla
Baron Samedi
16
1 / 4 / 3
10,141
1,014
23,351
19,929
14,418
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
0 / 4 / 3
9,660
966
9,821
19,098
11,911
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
15
1 / 9 / 3
9,851
985
14,056
27,737
21,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Khepri
carbajal47
Khepri
16
1 / 1 / 3
10,735
1,074
8,815
18,999
23,736
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

164

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Ashenie
Aphrodite
17
3 / 0 / 17
11,624
1,162
14,894
13,535
10,207
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Guan Yu
MCBMuny
Guan Yu
17
3 / 0 / 16
10,854
1,085
14,745
17,365
20,647
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Sn0wd
Mercury
17
6 / 3 / 13
11,451
1,145
22,339
13,156
7,718
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kukulkan
17
5 / 1 / 12
11,619
1,162
18,828
12,918
6,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
5 / 1 / 15
12,575
1,258
22,112
18,409
25,780
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
95
5
Kills
22
22
Deaths
5
14
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
2
0.75
L
Baron Samedi
AceBalla
Baron Samedi
1
4
3
0.63
W
Aphrodite
Ashenie
Aphrodite
3
0
17
11.5
L
0
4
3
0.38
L
Fenrir
1
9
3
0.28
W
Guan Yu
MCBMuny
Guan Yu
3
0
16
11
W
Mercury
Sn0wd
Mercury
6
3
13
4.17
L
Khepri
carbajal47
Khepri
1
1
3
2.5
W
Kukulkan
5
1
12
11
W
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,305
Damage
92,918
101,014
Taken
75,383
82,009
Mitigated
70,960
28,076
Healing
31,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
13,262
5,977
0
2,302
15,251
10,861
0
7,563
7,688
0
47,981
L
Baron Samedi
AceBalla
Baron Samedi
23,351
2,285
4,362
6,287
19,929
14,418
0
11,133
8,796
42,629
0
W
Aphrodite
Ashenie
Aphrodite
14,894
1,293
12,594
8,767
13,535
10,207
0
8,427
4,984
22,349
0
L
9,821
450
7,040
5,149
19,098
11,911
0
12,054
7,044
19,884
0
L
Fenrir
14,056
3,583
0
986
27,737
21,083
0
13,279
14,458
98
21,362
W
Guan Yu
MCBMuny
Guan Yu
14,745
901
3,288
4,472
17,365
20,647
0
9,748
7,337
0
26,207
W
Mercury
Sn0wd
Mercury
22,339
14,100
0
0
13,156
7,718
0
6,059
7,030
0
35,350
L
Khepri
carbajal47
Khepri
8,815
729
1,178
772
18,999
23,736
0
11,805
7,194
22,846
0
W
Kukulkan
18,828
1,158
0
77
12,918
6,608
0
6,888
5,889
54,752
0
W
22,112
9,655
259
2,245
18,409
25,780
0
10,963
7,238
34,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,085
Gold Earned
58,123
182
Minions Killed
189
3
Camps Cleared
6
1,036,081
Distance Traveled
1,129,192
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,698
1,070
87
9
2
178,604
0
L
Baron Samedi
10,141
1,014
24
2
1
199,645
1
W
Aphrodite
11,624
1,162
18
2
1
246,427
1
L
Hel
9,660
966
34
3
0
225,268
0
L
Fenrir
9,851
985
11
1
0
224,914
0
W
Guan Yu
10,854
1,085
21
2
0
246,215
0
W
Mercury
11,451
1,145
31
3
3
231,607
0
L
Khepri
10,735
1,074
26
3
0
207,650
4
W
Kukulkan
11,619
1,162
105
11
2
201,880
0
W
Atlas
12,575
1,258
14
1
0
203,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role