Player Matchup

Hades
Hades
Abzolute07
Hades
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 14L
1,557 Elo+
Party 1
Persephone
Persephone
Gitters
Persephone
Level 125
God Stats
5W - 8L
1,324 SR
Queue Stats
206W - 227L
1,453 Elo+
Party 3
Mulan
Mulan
PrinceofGames
Mulan
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 29L
1,442 Elo+
Party 1
Nemesis
Nemesis
anotherasianguy
Nemesis
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 33L
1,457 Elo+
Party 1
Hercules
Hercules
mulgtheancient
Hercules
Level 105
God Stats
2W - 2L
1,279 SR
Queue Stats
186W - 198L
1,487 Elo+
Party 3
Team Averages
Level 90
1,421 SR
1,479 Elo+

VS

Team Averages
Level 134
1,505 SR
1,470 Elo+
Osiris
Osiris
CornellRico
Osiris
Level 67
God Stats
2W - 2L
1,762 SR
Queue Stats
223W - 235L
1,512 Elo+
Solo
Sobek
Sobek
D Train 12
Sobek
Level 158
God Stats
2W - 4L
1,263 SR
Queue Stats
118W - 123L
1,468 Elo+
Party 2
King Arthur
King Arthur
DengDog141
King Arthur
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 125L
1,438 Elo+
Party 2
He Bo
He Bo
Jayytee Brah
He Bo
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 106L
1,477 Elo+
Party 2
Loki
Loki
StarCrack
Loki
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
427W - 472L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
16
5 / 3 / 12
9,645
877
9,715
10,540
7,971
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Persephone
Gitters
Persephone
17
8 / 2 / 12
10,304
937
17,462
6,261
2,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 2 / 14
9,332
848
9,301
9,491
6,831
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 2 / 16
9,557
869
6,201
10,498
9,745
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
16
3 / 2 / 14
9,386
853
4,303
13,826
14,990
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
0 / 2 / 9
7,319
665
4,262
7,592
8,104
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sobek
15
3 / 4 / 6
8,200
745
8,555
13,633
15,627
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

King Arthur
DengDog141
King Arthur
11
0 / 7 / 5
6,849
623
3,665
13,409
14,350
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
5 / 5 / 5
8,752
796
15,288
11,399
4,587
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
13
3 / 6 / 6
8,348
759
5,639
11,149
5,686
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
42
24
Kills
11
11
Deaths
24
68
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Hades
5
3
12
3.67
L
Osiris
0
2
9
2.25
L
Sobek
3
4
6
1.5
L
King Arthur
DengDog141
King Arthur
0
7
5
0.36
W
Persephone
Gitters
Persephone
8
2
12
7
L
5
5
5
1.5
W
5
2
14
6
L
Loki
3
6
6
1
W
3
2
16
5.5
W
Hercules
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,982
Damage
37,409
50,616
Taken
57,182
42,312
Mitigated
48,354
22,671
Healing
16,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
9,715
533
1,359
2,175
10,540
7,971
650
5,656
4,747
21,593
0
L
Osiris
4,262
964
404
775
7,592
8,104
0
3,935
3,452
0
12,477
L
Sobek
8,555
429
682
4,981
13,633
15,627
0
5,537
7,992
17,370
0
L
King Arthur
DengDog141
King Arthur
3,665
429
1,488
1,000
13,409
14,350
0
6,539
6,732
0
7,833
W
Persephone
Gitters
Persephone
17,462
319
1,735
780
6,261
2,775
1,547
3,506
2,555
39,448
0
L
15,288
1,115
1,358
3,168
11,399
4,587
0
5,158
5,955
24,390
0
W
9,301
898
1,222
3,549
9,491
6,831
1,472
4,488
4,822
0
13,367
L
Loki
5,639
1,076
1,157
1,162
11,149
5,686
0
6,008
5,069
0
10,631
W
6,201
1,928
3,295
3,480
10,498
9,745
1,121
3,195
7,227
0
9,085
W
Hercules
4,303
684
301
4,775
13,826
14,990
924
6,171
7,421
0
11,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,224
Gold Earned
39,468
106
Minions Killed
71
0
Camps Cleared
0
1,088,917
Distance Traveled
874,396
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
9,645
877
30
3
0
192,676
0
L
Osiris
7,319
665
15
1
0
142,126
0
L
Sobek
8,200
745
16
1
0
187,925
3
L
King Arthur
6,849
623
7
1
0
192,804
1
W
Persephone
10,304
937
43
4
0
219,339
1
L
He Bo
8,752
796
21
2
0
166,981
0
W
Mulan
9,332
848
6
1
0
237,618
0
L
Loki
8,348
759
12
1
0
184,560
0
W
Nemesis
9,557
869
7
1
0
216,717
3
W
Hercules
9,386
853
20
2
0
222,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role