Player Matchup

Xbalanque
Xbalanque
Dr4gori4n
Xbalanque
Level 54
God Stats
0W - 2L
1,176 SR
Queue Stats
2W - 7L
1,180 Elo+
Party 1
Geb
Geb
HSlinky
Geb
Level 104
God Stats
0W - 1L
1,568 SR
Queue Stats
2W - 7L
1,180 Elo+
Party 1
Baron Samedi
Baron Samedi
SiKHostil
Baron Samedi
Level 108
God Stats
0W - 1L
1,284 SR
Queue Stats
2W - 7L
1,180 Elo+
Party 1
Team Averages
Level 89
1,342 SR
1,180 Elo+

VS

Team Averages
Level 65
1,742 SR
1,600 Elo+
Tyr
Tyr
DarkAsh109
Tyr
Level 103
God Stats
51W - 42L
1,615 SR
Queue Stats
470W - 269L
1,613 Elo+
Party 2
Fenrir
Fenrir
JtJusChillin
Fenrir
Level 27
God Stats
3W - 0L
1,787 SR
Queue Stats
39W - 16L
1,618 Elo+
Party 2
Hades
Hades
MrOnion100997
Hades
Level 64
God Stats
9W - 1L
1,822 SR
Queue Stats
146W - 135L
1,568 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Dr4gori4n
Xbalanque
14
1 / 2 / 2
8,833
589
8,892
6,794
2,863
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Geb
14
1 / 1 / 2
9,667
644
3,917
11,711
11,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
SiKHostil
Baron Samedi
13
3 / 7 / 2
9,355
624
6,616
12,344
6,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 4
10,636
709
9,384
9,700
11,263
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
14
3 / 2 / 5
10,072
671
3,799
12,732
12,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
2 / 2 / 6
10,004
667
12,571
10,957
6,979
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
25
5
Kills
10
10
Deaths
5
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
5
1
4
7
L
Xbalanque
Dr4gori4n
Xbalanque
1
2
2
1
L
Geb
1
1
2
2
W
Fenrir
3
2
5
2.75
W
2
2
6
2.5
L
Baron Samedi
SiKHostil
Baron Samedi
3
7
2
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,425
Damage
25,754
30,849
Taken
33,389
20,633
Mitigated
30,451
3,476
Healing
12,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,384
451
0
4,378
9,700
11,263
50
2,317
7,383
0
29,264
L
Xbalanque
Dr4gori4n
Xbalanque
8,892
5,045
0
0
6,794
2,863
0
3,356
3,429
0
25,215
L
Geb
3,917
249
0
1,720
11,711
11,370
0
3,955
7,608
19,540
0
W
Fenrir
3,799
831
0
2,511
12,732
12,209
0
5,728
7,004
0
30,391
W
12,571
350
854
4,499
10,957
6,979
360
3,273
7,684
46,802
0
L
Baron Samedi
SiKHostil
Baron Samedi
6,616
899
781
975
12,344
6,400
0
5,716
6,452
30,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,855
Gold Earned
30,712
138
Minions Killed
164
3
Camps Cleared
11
703,415
Distance Traveled
786,239
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,636
709
38
3
4
281,224
2
L
Xbalanque
8,833
589
53
4
0
264,573
8
L
Geb
9,667
644
31
2
1
242,305
5
W
Fenrir
10,072
671
47
3
6
256,792
4
W
Hades
10,004
667
79
5
1
248,223
1
L
Baron Samedi
9,355
624
54
4
2
196,537
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role