Player Matchup

Artio
Artio
 
Artio
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DrCovid2020
Izanami
Level 46
God Stats
40W - 40L
1,458 SR
Queue Stats
113W - 124L
1,438 Elo+
Party 1
Hera
Hera
LukemiaLarry
Hera
Level 80
God Stats
15W - 17L
1,489 SR
Queue Stats
183W - 176L
1,503 Elo+
Party 1
Lancelot
Lancelot
SonyLikesMen
Lancelot
Level 100
God Stats
13W - 5L
1,814 SR
Queue Stats
453W - 436L
1,502 Elo+
Party 1
Baron Samedi
Baron Samedi
klee1124
Baron Samedi
Level 37
God Stats
39W - 42L
1,463 SR
Queue Stats
117W - 137L
1,425 Elo+
Party 1
Team Averages
Level 72
1,545 SR
1,473 Elo+

VS

Team Averages
Level 66
1,486 SR
1,494 Elo+
Anubis
Anubis
CalebCamps
Anubis
Level 106
God Stats
0W - 1L
1,201 SR
Queue Stats
7W - 12L
1,424 Elo+
Party 3
Neith
Neith
ItsLucem
Neith
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Vamana
Vamana
SquashyRaptor
Vamana
Level 66
God Stats
0W - 1L
1,710 SR
Queue Stats
86W - 71L
1,492 Elo+
Party 2
Mercury
Mercury
handsomeLogan
Mercury
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 80L
1,494 Elo+
Party 2
Geb
Geb
pwgssilencer
Geb
Level 120
God Stats
3W - 1L
1,519 SR
Queue Stats
10W - 9L
1,560 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
14
2 / 0 / 16
9,799
544
4,393
12,451
11,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Izanami
DrCovid2020
Izanami
15
7 / 1 / 9
9,685
538
15,044
11,392
4,783
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 2 / 5
11,278
627
16,235
7,858
3,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
SonyLikesMen
Lancelot
16
10 / 5 / 12
10,974
610
20,637
13,752
6,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
klee1124
Baron Samedi
15
2 / 4 / 9
9,765
543
6,640
14,016
10,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CalebCamps
Anubis
15
4 / 4 / 2
9,399
522
8,260
15,311
8,858
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
ItsLucem
Neith
13
1 / 6 / 0
7,827
435
6,989
12,585
4,401
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 6 / 6
8,467
470
9,795
18,266
15,346
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
12
4 / 9 / 3
8,237
458
8,020
18,035
6,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 5 / 1
7,121
396
4,933
18,506
13,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
22
30
Kills
10
12
Deaths
30
51
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
2
0
16
10
L
Anubis
CalebCamps
Anubis
4
4
2
1.25
W
Izanami
DrCovid2020
Izanami
7
1
9
11.5
L
Neith
ItsLucem
Neith
1
6
0
0.17
W
9
2
5
5.75
W
Lancelot
SonyLikesMen
Lancelot
10
5
12
3.2
L
1
6
6
0.67
L
Mercury
4
9
3
0.61
W
Baron Samedi
klee1124
Baron Samedi
2
4
9
1.63
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,949
Damage
37,997
59,469
Taken
82,703
36,564
Mitigated
49,006
19,191
Healing
15,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,393
339
1,119
6,229
12,451
11,802
0
3,054
9,397
20,186
0
L
Anubis
CalebCamps
Anubis
8,260
494
0
6,379
15,311
8,858
0
7,961
7,132
74,814
0
W
Izanami
DrCovid2020
Izanami
15,044
10,604
0
2,423
11,392
4,783
605
2,781
8,611
0
95,648
L
Neith
ItsLucem
Neith
6,989
3,900
0
1,906
12,585
4,401
0
3,134
9,429
0
54,395
W
16,235
5,570
0
1,990
7,858
3,303
0
3,166
4,692
89,287
0
W
Lancelot
SonyLikesMen
Lancelot
20,637
5,322
0
3,564
13,752
6,071
0
2,999
10,753
0
86,006
L
9,795
4,485
0
3,574
18,266
15,346
1,170
7,852
10,270
268
57,975
L
Mercury
8,020
3,739
0
30
18,035
6,762
0
2,437
15,518
0
55,297
W
Baron Samedi
klee1124
Baron Samedi
6,640
1,040
715
3,151
14,016
10,605
0
1,933
12,083
57,681
0
L
4,933
316
515
3,233
18,506
13,639
28
5,330
13,086
22,099
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,501
Gold Earned
41,051
543
Minions Killed
398
0
Camps Cleared
0
1,749,073
Distance Traveled
1,692,193
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
9,799
544
33
2
0
329,688
5
L
Anubis
9,399
522
112
6
0
320,855
2
W
Izanami
9,685
538
131
7
0
329,652
1
L
Neith
7,827
435
113
6
0
299,814
0
W
Hera
11,278
627
149
8
0
360,054
6
W
Lancelot
10,974
610
121
7
0
427,690
3
L
Vamana
8,467
470
80
4
0
351,005
0
L
Mercury
8,237
458
74
4
0
411,459
1
W
Baron Samedi
9,765
543
109
6
0
301,989
0
L
Geb
7,121
396
19
1
0
309,060
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role