Player Matchup

Yemoja
Yemoja
ImaBumChum
Yemoja
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 41L
1,531 Elo+
Party 3
Neith
Neith
KillerKyller
Neith
Level 46
God Stats
38W - 18L
1,687 SR
Queue Stats
39W - 23L
1,593 Elo+
Party 3
Nu Wa
Nu Wa
PPPA Peever
Nu Wa
Level 121
God Stats
16W - 12L
1,740 SR
Queue Stats
398W - 444L
1,463 Elo+
Party 2
Bakasura
Bakasura
PPPA Shokos
Bakasura
Level 129
God Stats
16W - 13L
1,485 SR
Queue Stats
629W - 669L
1,455 Elo+
Party 2
Lancelot
Lancelot
Rick_Precision
Lancelot
Level 158
God Stats
3W - 2L
1,489 SR
Queue Stats
160W - 126L
1,578 Elo+
Party 3
Team Averages
Level 119
1,580 SR
1,524 Elo+

VS

Team Averages
Level 84
1,617 SR
1,498 Elo+
Ra
Ra
Ace PanicK
Ra
Level 126
God Stats
10W - 8L
1,593 SR
Queue Stats
148W - 114L
1,536 Elo+
Party 1
Ymir
Ymir
Ace RageX
Ymir
Level 88
God Stats
22W - 7L
1,766 SR
Queue Stats
87W - 66L
1,513 Elo+
Party 1
Medusa
Medusa
Codered44
Medusa
Level 116
God Stats
4W - 5L
1,779 SR
Queue Stats
105W - 83L
1,557 Elo+
Party 1
Loki
Loki
J24Henry
Loki
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 53L
1,551 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
o_iTsBrandon
Morgan Le Fay
Level 60
God Stats
79W - 78L
1,449 SR
Queue Stats
216W - 244L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ImaBumChum
Yemoja
14
3 / 1 / 15
10,472
476
10,305
17,630
21,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 4 / 8
10,528
479
6,518
15,408
7,062
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 9 / 18
10,075
458
14,285
15,756
7,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bakasura
PPPA Shokos
Bakasura
20
15 / 8 / 8
12,980
590
24,575
27,042
16,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Lancelot
20
13 / 1 / 10
13,406
609
22,239
20,953
28,499
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 9 / 8
11,584
527
18,941
22,555
10,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
14
3 / 7 / 5
9,641
438
11,762
19,897
13,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
Codered44
Medusa
16
6 / 8 / 4
10,407
473
19,204
19,958
8,472
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
19
8 / 5 / 4
12,421
565
11,863
21,737
10,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morgan Le Fay
o_iTsBrandon
Morgan Le Fay
15
1 / 7 / 2
9,391
427
7,940
13,190
8,174
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
46
36
Kills
23
23
Deaths
36
59
Assists
23
Player
Kills
Deaths
Assists
KDA
L
5
9
8
1
L
Ymir
3
7
5
0.79
L
Medusa
Codered44
Medusa
6
8
4
1
W
Yemoja
ImaBumChum
Yemoja
3
1
15
10.5
L
Loki
8
5
4
2
W
4
4
8
2
W
1
9
18
1.11
W
Bakasura
PPPA Shokos
Bakasura
15
8
8
2.38
W
Lancelot
13
1
10
18
L
Morgan Le Fay
o_iTsBrandon
Morgan Le Fay
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,922
Damage
69,710
96,789
Taken
97,337
80,347
Mitigated
51,063
19,343
Healing
19,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,941
2,473
2,110
5,325
22,555
10,391
0
4,445
15,385
103,076
0
L
Ymir
11,762
760
423
1,810
19,897
13,540
0
5,169
13,398
50,517
0
L
Medusa
Codered44
Medusa
19,204
9,940
0
2,531
19,958
8,472
228
5,664
13,349
0
78,933
W
Yemoja
ImaBumChum
Yemoja
10,305
2,033
2,322
2,598
17,630
21,588
32
9,408
8,039
28,719
0
L
Loki
11,863
2,283
0
6,026
21,737
10,486
0
4,798
16,041
0
85,500
W
6,518
2,771
0
4,050
15,408
7,062
1,122
3,004
12,314
0
50,909
W
14,285
1,494
0
2,658
15,756
7,000
0
8,305
7,395
53,680
0
W
Bakasura
PPPA Shokos
Bakasura
24,575
15,861
3
4,833
27,042
16,198
39
9,099
17,903
0
102,987
W
Lancelot
22,239
2,919
0
2,879
20,953
28,499
463
8,225
12,495
0
113,905
L
Morgan Le Fay
o_iTsBrandon
Morgan Le Fay
7,940
1,189
0
1,059
13,190
8,174
322
3,046
9,790
60,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,461
Gold Earned
53,444
500
Minions Killed
579
0
Camps Cleared
0
2,048,018
Distance Traveled
1,830,568
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,584
527
171
8
0
362,465
5
L
Ymir
9,641
438
65
3
0
366,763
2
L
Medusa
10,407
473
94
4
0
361,241
2
W
Yemoja
10,472
476
27
1
0
383,312
1
L
Loki
12,421
565
131
6
0
422,214
2
W
Neith
10,528
479
84
4
0
358,002
0
W
Nu Wa
10,075
458
75
3
0
363,224
4
W
Bakasura
12,980
590
158
7
0
442,686
0
W
Lancelot
13,406
609
156
7
0
500,794
5
L
Morgan Le Fay
9,391
427
118
5
0
317,885
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role