Player Matchup

Sun Wukong
Sun Wukong
M3L123
Sun Wukong
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,827 Elo+
Party 1
Ra
Ra
Sire143
Ra
Level 128
God Stats
3W - 2L
1,596 SR
Queue Stats
49W - 24L
1,830 Elo+
Party 1
Jormungandr
Jormungandr
Slick CCC
Jormungandr
Level 98
God Stats
103W - 85L
1,576 SR
Queue Stats
179W - 179L
1,572 Elo+
Party 1
Team Averages
Level 80
1,558 SR
1,743 Elo+

VS

Team Averages
Level 82
1,390 SR
1,340 Elo+
Horus
Horus
 
Horus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BaronVonCuddly
Fenrir
Level 23
God Stats
1W - 6L
1,171 SR
Queue Stats
36W - 76L
1,237 Elo+
Party 2
Nox
Nox
SyberV
Nox
Level 67
God Stats
1W - 5L
1,500 SR
Queue Stats
104W - 162L
1,283 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
M3L123
Sun Wukong
15
9 / 2 / 8
10,724
894
13,266
15,914
12,840
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 5 / 10
8,870
739
12,954
10,357
4,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Slick CCC
Jormungandr
15
6 / 2 / 12
10,722
894
11,363
13,647
13,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
5 / 3 / 4
8,944
745
9,710
19,193
20,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

10
1 / 10 / 4
7,294
608
6,556
15,848
7,322
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nox
SyberV
Nox
13
3 / 5 / 4
9,330
778
8,405
9,515
6,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
21
18
Kills
9
9
Deaths
18
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
5
3
4
2.33
L
1
10
4
0.3
W
Sun Wukong
M3L123
Sun Wukong
9
2
8
6.5
W
3
5
10
1.6
W
Jormungandr
Slick CCC
Jormungandr
6
2
12
6
L
Nox
SyberV
Nox
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,583
Damage
24,671
39,918
Taken
44,556
30,666
Mitigated
34,310
9,356
Healing
4,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
9,710
3,674
607
3,115
19,193
20,691
0
11,800
7,393
0
22,661
L
6,556
3,234
0
288
15,848
7,322
0
7,933
7,915
0
15,878
W
Sun Wukong
M3L123
Sun Wukong
13,266
3,526
0
2,570
15,914
12,840
826
4,343
11,307
0
26,416
W
12,954
1,783
972
2,059
10,357
4,179
365
1,292
8,733
36,556
0
W
Jormungandr
Slick CCC
Jormungandr
11,363
3,277
459
3,296
13,647
13,647
740
3,207
10,341
35,270
0
L
Nox
SyberV
Nox
8,405
823
248
347
9,515
6,297
0
4,834
4,681
20,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,316
Gold Earned
25,568
154
Minions Killed
71
6
Camps Cleared
2
689,399
Distance Traveled
605,709
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,944
745
26
2
1
247,439
0
L
Fenrir
7,294
608
15
1
1
172,969
0
W
Sun Wukong
10,724
894
50
4
0
252,060
3
W
Ra
8,870
739
54
5
3
207,828
3
W
Jormungandr
10,722
894
50
4
3
229,511
0
L
Nox
9,330
778
30
3
0
185,301
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role