Player Matchup

Tyr
Tyr
Geezus97
Tyr
Level 84
God Stats
4W - 3L
1,636 SR
Queue Stats
53W - 54L
1,425 Elo+
Solo
Anubis
Anubis
MACHOTACO5616
Anubis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 160L
1,304 Elo+
Party 2
Susano
Susano
NGA drknight
Susano
Level 84
God Stats
9W - 8L
1,411 SR
Queue Stats
123W - 165L
1,283 Elo+
Party 2
Ymir
Ymir
NGAblznRabbi
Ymir
Level 82
God Stats
24W - 27L
1,471 SR
Queue Stats
183W - 250L
1,256 Elo+
Party 2
Sol
Sol
zoidman68
Sol
Level 68
God Stats
17W - 10L
1,533 SR
Queue Stats
177W - 240L
1,267 Elo+
Party 2
Team Averages
Level 81
1,510 SR
1,307 Elo+

VS

Team Averages
Level 75
1,361 SR
1,375 Elo+
Geb
Geb
A-P-O-S-T-L-E-8
Geb
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
511W - 566L
1,355 Elo+
Solo
Gilgamesh
Gilgamesh
FadedEmerald
Gilgamesh
Level 45
God Stats
3W - 5L
1,117 SR
Queue Stats
81W - 94L
1,386 Elo+
Party 1
Cernunnos
Cernunnos
Hold_my_cape
Cernunnos
Level 69
God Stats
1W - 7L
1,100 SR
Queue Stats
307W - 327L
1,373 Elo+
Solo
Baron Samedi
Baron Samedi
IN_theCloUDs23
Baron Samedi
Level 28
God Stats
1W - 5L
1,513 SR
Queue Stats
39W - 51L
1,351 Elo+
Party 1
Thanatos
Thanatos
NightAssassincfp
Thanatos
Level 108
God Stats
10W - 7L
1,575 SR
Queue Stats
32W - 36L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
8,083
577
5,224
11,014
7,123
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
1 / 3 / 1
6,261
447
6,907
9,085
3,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
11
3 / 5 / 1
7,043
503
4,744
10,368
3,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 3 / 1
6,275
448
5,187
11,003
4,963
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
4 / 5 / 2
8,115
580
12,644
15,206
4,822
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 3
6,820
487
5,001
14,264
11,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
FadedEmerald
Gilgamesh
14
4 / 1 / 0
8,529
609
7,024
10,837
7,352
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cernunnos
Hold_my_cape
Cernunnos
11
0 / 2 / 4
6,218
444
8,247
10,011
3,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
IN_theCloUDs23
Baron Samedi
12
1 / 4 / 3
6,808
486
5,219
9,994
5,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
9 / 3 / 1
8,233
588
11,652
11,789
5,998
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
9
Kills
16
17
Deaths
10
6
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
Gilgamesh
FadedEmerald
Gilgamesh
4
1
0
4
L
0
1
1
0.5
W
Cernunnos
Hold_my_cape
Cernunnos
0
2
4
1
W
Baron Samedi
IN_theCloUDs23
Baron Samedi
1
4
3
0.63
L
1
3
1
0.5
L
Susano
3
5
1
0.7
L
1
3
1
0.5
W
9
3
1
3.17
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,706
Damage
37,143
56,676
Taken
56,895
23,627
Mitigated
33,101
18,070
Healing
27,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,001
566
237
7,419
14,264
11,270
0
7,942
5,998
26,494
0
W
Gilgamesh
FadedEmerald
Gilgamesh
7,024
2,632
0
1,724
10,837
7,352
320
0
10,837
0
60,309
L
5,224
1,191
0
4,110
11,014
7,123
0
0
11,014
0
58,917
W
Cernunnos
Hold_my_cape
Cernunnos
8,247
2,426
0
5,883
10,011
3,127
0
5,438
4,249
0
42,366
W
Baron Samedi
IN_theCloUDs23
Baron Samedi
5,219
627
55
864
9,994
5,354
215
7,959
2,035
35,033
0
L
6,907
512
0
3,643
9,085
3,093
165
1,497
7,588
32,366
0
L
Susano
4,744
233
0
2,352
10,368
3,626
331
1,209
9,113
0
35,681
L
5,187
609
0
1,012
11,003
4,963
0
2,300
8,683
36,080
0
W
11,652
3,083
0
11,364
11,789
5,998
0
2,751
9,038
0
60,647
L
12,644
7,190
0
6,953
15,206
4,822
713
4,751
10,058
66,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,777
Gold Earned
36,608
406
Minions Killed
340
0
Camps Cleared
0
1,324,567
Distance Traveled
1,350,155
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,820
487
24
2
0
267,990
2
W
Gilgamesh
8,529
609
120
9
0
310,496
3
L
Tyr
8,083
577
121
9
0
282,279
4
W
Cernunnos
6,218
444
64
5
0
235,239
1
W
Baron Samedi
6,808
486
55
4
0
243,910
0
L
Anubis
6,261
447
54
4
0
235,290
1
L
Susano
7,043
503
59
4
0
297,347
0
L
Ymir
6,275
448
73
5
0
268,406
0
W
Thanatos
8,233
588
77
6
0
292,520
1
L
Sol
8,115
580
99
7
0
241,245
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role