Player Matchup

Janus
Janus
 
Janus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ANDRES1932
Sylvanus
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 25L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
PBTonyGates
Baba Yaga
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 27L
1,391 Elo+
Solo
Nu Wa
Nu Wa
RjnrBlue
Nu Wa
Level 46
God Stats
1W - 2L
1,283 SR
Queue Stats
78W - 83L
1,437 Elo+
Solo
Chaac
Chaac
kii tae
Chaac
Level 24
God Stats
0W - 2L
1,229 SR
Queue Stats
28W - 41L
1,409 Elo+
Party 1
Team Averages
Level 64
1,402 SR
1,447 Elo+

VS

Team Averages
Level 98
1,536 SR
1,544 Elo+
Terra
Terra
Absentee Son
Terra
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 18L
1,654 Elo+
Party 2
Zhong Kui
Zhong Kui
Sono Eien
Zhong Kui
Level 145
God Stats
3W - 0L
1,736 SR
Queue Stats
131W - 70L
1,633 Elo+
Party 2
Sol
Sol
Zapsify
Sol
Level 158
God Stats
2W - 5L
1,127 SR
Queue Stats
209W - 144L
1,563 Elo+
Party 2
Xbalanque
Xbalanque
Zeuzki
Xbalanque
Level 53
God Stats
3W - 0L
1,816 SR
Queue Stats
73W - 63L
1,500 Elo+
Party 2
King Arthur
King Arthur
faptain3000
King Arthur
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 49L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
18
1 / 7 / 14
10,936
608
24,764
21,418
11,457
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
ANDRES1932
Sylvanus
19
7 / 3 / 8
12,416
690
12,827
29,442
38,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Baba Yaga
PBTonyGates
Baba Yaga
19
3 / 2 / 12
11,200
622
16,330
17,737
11,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nu Wa
RjnrBlue
Nu Wa
20
8 / 6 / 6
12,342
686
32,035
26,041
13,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chaac
kii tae
Chaac
17
0 / 6 / 8
9,836
546
11,013
31,578
27,914
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 2 / 14
13,138
730
6,855
23,439
35,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
Sono Eien
Zhong Kui
20
10 / 4 / 9
13,945
775
44,327
28,240
24,816
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sol
20
6 / 2 / 11
13,495
750
37,621
32,042
17,207
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Xbalanque
Zeuzki
Xbalanque
19
2 / 3 / 14
11,863
659
19,094
18,889
9,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
faptain3000
King Arthur
17
2 / 8 / 10
11,404
634
12,305
23,578
26,732
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
82
19
Kills
24
24
Deaths
19
48
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
7
14
1.14
L
Sylvanus
ANDRES1932
Sylvanus
7
3
8
3.67
W
4
2
14
5.5
L
Baba Yaga
PBTonyGates
Baba Yaga
3
2
12
4.5
L
Nu Wa
RjnrBlue
Nu Wa
8
6
6
1.83
W
Zhong Kui
Sono Eien
Zhong Kui
10
4
9
3.63
W
Sol
6
2
11
5.75
W
Xbalanque
Zeuzki
Xbalanque
2
3
14
3
W
King Arthur
faptain3000
King Arthur
2
8
10
0.88
L
Chaac
kii tae
Chaac
0
6
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,969
Damage
120,202
126,216
Taken
126,188
103,969
Mitigated
113,998
49,877
Healing
75,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
24,764
555
2,723
1,899
21,418
11,457
0
15,332
6,086
44,218
0
L
Sylvanus
ANDRES1932
Sylvanus
12,827
4,157
14,710
11,678
29,442
38,987
344
17,775
11,667
22,988
0
W
6,855
548
12,736
9,319
23,439
35,245
360
17,076
6,363
18,650
0
L
Baba Yaga
PBTonyGates
Baba Yaga
16,330
1,799
2,112
4,490
17,737
11,631
108
11,897
5,840
35,301
0
L
Nu Wa
RjnrBlue
Nu Wa
32,035
7,101
2,465
4,996
26,041
13,980
24
20,616
5,425
52,467
0
W
Zhong Kui
Sono Eien
Zhong Kui
44,327
3,690
3,471
13,480
28,240
24,816
2,673
19,436
8,804
69,821
0
W
Sol
37,621
10,041
4,217
20,760
32,042
17,207
2,191
23,049
8,993
85,784
4,149
W
Xbalanque
Zeuzki
Xbalanque
19,094
6,070
1,076
3,489
18,889
9,998
1,922
13,383
5,506
0
50,751
W
King Arthur
faptain3000
King Arthur
12,305
851
2,634
4,014
23,578
26,732
258
13,012
10,566
0
23,654
L
Chaac
kii tae
Chaac
11,013
1,029
614
4,190
31,578
27,914
0
20,986
10,592
0
24,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,730
Gold Earned
63,845
180
Minions Killed
250
0
Camps Cleared
0
1,479,747
Distance Traveled
1,658,550
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,936
608
52
3
0
296,565
0
L
Sylvanus
12,416
690
23
1
0
268,715
0
W
Terra
13,138
730
25
1
0
368,044
0
L
Baba Yaga
11,200
622
48
3
0
320,791
8
L
Nu Wa
12,342
686
39
2
0
274,407
0
W
Zhong Kui
13,945
775
61
3
0
300,526
1
W
Sol
13,495
750
90
5
0
350,491
0
W
Xbalanque
11,863
659
52
3
0
327,867
1
W
King Arthur
11,404
634
22
1
0
311,622
0
L
Chaac
9,836
546
18
1
0
319,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role