Player Matchup

Da Ji
Da Ji
Gold III
ItZzMaSwAgG
Da Ji
Gold III
Level 59
God Stats
3W - 3L
1,582 SR
Queue Stats
25W - 17L
1,825 MMR
Solo
King Arthur
King Arthur
Platinum IV
Jerkhart
King Arthur
Platinum IV
Level 160
God Stats
2W - 2L
1,556 SR
Queue Stats
60W - 54L
1,806 MMR
Party 1
Olorun
Olorun
Platinum V
The Ryu
Olorun
Platinum V
Level 155
God Stats
2W - 0L
1,735 SR
Queue Stats
53W - 42L
1,823 MMR
Solo
Ymir
Ymir
Platinum II
b10c5a
Ymir
Platinum II
Level 145
God Stats
141W - 115L
1,676 SR
Queue Stats
177W - 169L
1,858 MMR
Solo
Baba Yaga
Baba Yaga
Platinum IV
uBreeze
Baba Yaga
Platinum IV
Level 160
God Stats
4W - 3L
1,440 SR
Queue Stats
51W - 45L
1,883 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,598 SR
1,839 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,573 SR
1,839 MMR
Medusa
Medusa
Platinum III
CometicWalker
Medusa
Platinum III
Level 65
God Stats
5W - 4L
1,522 SR
Queue Stats
298W - 302L
1,833 MMR
Solo
Kukulkan
Kukulkan
Gold III
Natalid10000
Kukulkan
Gold III
Level 154
God Stats
8W - 3L
1,716 SR
Queue Stats
78W - 65L
1,867 MMR
Solo
Ravana
Ravana
Platinum II
Zinisterr
Ravana
Platinum II
Level 154
God Stats
3W - 5L
1,355 SR
Queue Stats
124W - 120L
1,829 MMR
Solo
Cthulhu
Cthulhu
Platinum III
sandwich1998
Cthulhu
Platinum III
Level 148
God Stats
8W - 11L
1,626 SR
Queue Stats
742W - 752L
1,859 MMR
Solo
Khepri
Khepri
Platinum III
skunk90
Khepri
Platinum III
Level 160
God Stats
23W - 16L
1,648 SR
Queue Stats
458W - 461L
1,807 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 2 / 5
14,284
595
27,741
17,504
8,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

King Arthur
Jerkhart
King Arthur
19
1 / 1 / 9
12,790
533
14,143
26,672
25,532
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Olorun
The Ryu
Olorun
19
0 / 1 / 1
12,736
531
7,853
12,375
6,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
b10c5a
Ymir
15
1 / 1 / 11
10,906
454
4,201
27,493
30,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baba Yaga
uBreeze
Baba Yaga
20
7 / 1 / 8
14,052
586
15,467
12,276
6,476
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
Yu HuangMercuryBakasuraGeb

VS

Bans
LokiLancelotArachneMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 1 / 3
12,652
527
10,935
14,030
6,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
Natalid10000
Kukulkan
16
2 / 6 / 2
10,940
456
9,899
12,529
6,234
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ravana
Zinisterr
Ravana
19
2 / 4 / 2
11,907
496
7,112
12,987
7,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
sandwich1998
Cthulhu
17
0 / 5 / 1
11,344
473
19,097
22,621
20,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Khepri
skunk90
Khepri
11
0 / 8 / 2
8,422
351
3,656
26,744
25,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
16
24
Kills
6
6
Deaths
24
34
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
1
3
3.5
W
15
2
5
8.75
W
King Arthur
Jerkhart
King Arthur
1
1
9
5.5
L
Kukulkan
Natalid10000
Kukulkan
2
6
2
0.5
W
Olorun
The Ryu
Olorun
0
1
1
0.5
L
Ravana
Zinisterr
Ravana
2
4
2
0.75
W
Ymir
b10c5a
Ymir
1
1
11
6.5
L
Cthulhu
sandwich1998
Cthulhu
0
5
1
0.1
L
Khepri
skunk90
Khepri
0
8
2
0.13
W
Baba Yaga
uBreeze
Baba Yaga
7
1
8
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,405
Damage
50,699
96,320
Taken
88,911
77,950
Mitigated
67,511
28,015
Healing
17,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,935
5,208
0
7,297
14,030
6,990
0
3,927
10,103
0
124,690
W
27,741
8,785
0
5,301
17,504
8,892
0
4,454
12,885
0
134,633
W
King Arthur
Jerkhart
King Arthur
14,143
1,513
0
5,676
26,672
25,532
0
15,750
9,839
0
97,098
L
Kukulkan
Natalid10000
Kukulkan
9,899
978
0
600
12,529
6,234
394
5,465
7,064
90,488
0
W
Olorun
The Ryu
Olorun
7,853
3,524
380
5,443
12,375
6,424
7,928
1,357
10,986
108,783
13,913
L
Ravana
Zinisterr
Ravana
7,112
2,012
0
4,507
12,987
7,565
134
3,651
9,336
0
117,673
W
Ymir
b10c5a
Ymir
4,201
1,405
0
6,047
27,493
30,626
0
8,612
18,179
25,196
0
L
Cthulhu
sandwich1998
Cthulhu
19,097
3,062
90
1,930
22,621
20,726
0
1,797
20,824
83,127
0
L
Khepri
skunk90
Khepri
3,656
279
0
3,283
26,744
25,996
0
11,680
15,064
23,389
0
W
Baba Yaga
uBreeze
Baba Yaga
15,467
756
0
5,168
12,276
6,476
0
5,127
6,996
142,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,768
Gold Earned
55,265
730
Minions Killed
757
0
Camps Cleared
0
2,387,349
Distance Traveled
2,204,751
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,652
527
198
8
0
453,741
6
W
Da Ji
14,284
595
130
5
0
505,423
2
W
King Arthur
12,790
533
153
6
0
472,467
4
L
Kukulkan
10,940
456
168
7
0
351,288
2
W
Olorun
12,736
531
216
9
0
444,234
5
L
Ravana
11,907
496
183
8
0
526,532
4
W
Ymir
10,906
454
19
1
0
471,802
8
L
Cthulhu
11,344
473
180
8
0
405,302
5
L
Khepri
8,422
351
28
1
0
467,888
7
W
Baba Yaga
14,052
586
212
9
0
493,423
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role