Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
TranquilVenom_
Kukulkan
Level 80
God Stats
20W - 12L
1,663 SR
Queue Stats
21W - 13L
1,558 Elo+
Party 2
Team Averages
Level 110
1,554 SR
1,519 Elo+

VS

Team Averages
Level 93
1,566 SR
1,466 Elo+
Jing Wei
Jing Wei
Fadedrew
Jing Wei
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 51L
1,554 Elo+
Party 1
King Arthur
King Arthur
Kole Schmeat
King Arthur
Level 112
God Stats
1W - 1L
1,699 SR
Queue Stats
10W - 13L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
billy22889630
Nu Wa
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 33L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
10 / 1 / 5
11,085
853
20,184
14,949
7,250
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
 
Sylvanus
14
4 / 1 / 10
10,307
793
6,795
23,241
23,865
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
14
2 / 1 / 8
9,424
725
9,016
9,962
5,057
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fadedrew
Jing Wei
13
1 / 5 / 2
8,613
663
11,379
13,373
4,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Kole Schmeat
King Arthur
13
2 / 4 / 0
8,518
655
11,620
18,651
10,425
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 7 / 2
7,658
589
7,879
10,579
3,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
16
Kills
3
3
Deaths
16
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
10
1
5
12.5
W
Sylvanus
 
Sylvanus
4
1
10
9
L
Jing Wei
Fadedrew
Jing Wei
1
5
2
0.4
L
King Arthur
Kole Schmeat
King Arthur
2
4
0
0.5
W
Kukulkan
2
1
8
6
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,995
Damage
30,878
48,152
Taken
42,603
36,172
Mitigated
18,375
20,980
Healing
3,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
20,184
9,359
0
3,352
14,949
7,250
816
2,205
12,744
0
43,956
W
Sylvanus
 
Sylvanus
6,795
1,347
6,460
10,731
23,241
23,865
432
4,840
18,401
17,954
0
L
Jing Wei
Fadedrew
Jing Wei
11,379
9,470
0
2,330
13,373
4,614
0
5,170
8,203
0
36,019
L
King Arthur
Kole Schmeat
King Arthur
11,620
1,995
0
250
18,651
10,425
0
6,622
12,029
0
35,629
W
Kukulkan
9,016
1,519
0
437
9,962
5,057
1,468
1,278
8,684
43,794
0
L
7,879
3,273
0
880
10,579
3,336
0
4,528
6,051
21,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,816
Gold Earned
24,789
157
Minions Killed
157
3
Camps Cleared
8
729,564
Distance Traveled
708,422
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,085
853
59
5
1
243,091
5
W
Sylvanus
10,307
793
11
1
1
247,080
1
L
Jing Wei
8,613
663
76
6
2
241,120
2
L
King Arthur
8,518
655
44
3
4
258,982
2
W
Kukulkan
9,424
725
87
7
1
239,393
0
L
Nu Wa
7,658
589
37
3
2
208,320
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role