Player Matchup

Freya
Freya
 
Freya
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
IlIllIlIlIlIll
Izanami
Level 54
God Stats
6W - 3L
1,570 SR
Queue Stats
10W - 5L
1,520 Elo+
Party 1
Chaac
Chaac
Kosumo
Chaac
Level 21
God Stats
1W - 2L
1,500 SR
Queue Stats
56W - 67L
1,398 Elo+
Party 1
Bastet
Bastet
perez_natbell
Bastet
Level 72
God Stats
1W - 0L
1,396 SR
Queue Stats
105W - 98L
1,424 Elo+
Party 1
Horus
Horus
shaqsacc
Horus
Level 127
God Stats
7W - 3L
1,661 SR
Queue Stats
21W - 14L
1,588 Elo+
Party 1
Team Averages
Level 74
1,525 SR
1,486 Elo+

VS

Team Averages
Level 57
1,503 SR
1,499 Elo+
Hera
Hera
 
Hera
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
Inos-kedef
Sylvanus
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 86L
1,525 Elo+
Party 2
Cupid
Cupid
John-Ospina22
Cupid
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
OswaldFortuna
Cu Chulainn
Level 37
God Stats
16W - 13L
1,516 SR
Queue Stats
245W - 283L
1,492 Elo+
Solo
Ao Kuang
Ao Kuang
Toqui
Ao Kuang
Level 47
God Stats
4W - 7L
1,500 SR
Queue Stats
157W - 168L
1,477 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
10
2 / 1 / 1
5,798
527
3,280
9,087
3,658
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
5 / 0 / 5
7,865
715
8,820
5,049
2,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chaac
Kosumo
Chaac
11
2 / 0 / 0
6,644
604
7,021
7,968
4,414
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
4 / 1 / 3
6,281
571
5,902
8,831
3,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Horus
shaqsacc
Horus
10
6 / 1 / 7
6,413
583
8,374
6,852
3,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
9
1 / 3 / 1
5,355
487
6,330
6,660
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Inos-kedef
Sylvanus
8
1 / 2 / 0
5,175
470
3,430
10,038
5,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 7 / 0
4,715
429
1,388
7,945
1,643
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
OswaldFortuna
Cu Chulainn
9
0 / 3 / 0
5,112
465
5,145
11,746
8,125
Ao Kuang
Toqui
Ao Kuang
8
1 / 4 / 1
4,984
453
4,218
9,626
2,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
19
Kills
3
3
Deaths
19
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
1
1
2.5
L
Hera
 
Hera
1
3
1
0.5
W
5
0
5
7.5
L
Sylvanus
Inos-kedef
Sylvanus
1
2
0
0.5
L
0
7
0
0
W
Chaac
Kosumo
Chaac
2
0
0
2
L
Cu Chulainn
OswaldFortuna
Cu Chulainn
0
3
0
0
L
Ao Kuang
Toqui
Ao Kuang
1
4
1
0.38
W
4
1
3
5.5
W
Horus
shaqsacc
Horus
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,397
Damage
20,511
37,787
Taken
46,015
16,893
Mitigated
20,878
19,916
Healing
9,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
3,280
1,289
0
5,418
9,087
3,658
0
5,206
3,579
31,878
0
L
Hera
 
Hera
6,330
1,363
0
1,240
6,660
2,183
595
1,677
4,983
38,555
0
W
8,820
6,076
0
2,910
5,049
2,062
2,993
1,372
3,677
0
68,456
L
Sylvanus
Inos-kedef
Sylvanus
3,430
988
617
2,778
10,038
5,972
0
1,000
9,038
16,918
0
L
1,388
922
28
416
7,945
1,643
0
0
7,945
0
20,347
W
Chaac
Kosumo
Chaac
7,021
2,084
0
4,296
7,968
4,414
442
73
7,895
0
46,671
L
Cu Chulainn
OswaldFortuna
Cu Chulainn
5,145
964
0
2,563
11,746
8,125
0
0
11,746
0
32,430
L
Ao Kuang
Toqui
Ao Kuang
4,218
1,605
0
2,297
9,626
2,955
0
603
9,023
24,305
0
W
5,902
2,125
0
4,032
8,831
3,389
0
3,832
4,857
0
35,547
W
Horus
shaqsacc
Horus
8,374
3,609
724
2,536
6,852
3,370
99
3,007
3,801
0
21,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,001
Gold Earned
25,341
354
Minions Killed
231
0
Camps Cleared
0
1,056,266
Distance Traveled
944,680
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
5,798
527
49
4
0
165,573
1
L
Hera
5,355
487
71
6
0
185,928
0
W
Izanami
7,865
715
120
11
0
189,523
2
L
Sylvanus
5,175
470
18
2
0
191,314
5
L
Cupid
4,715
429
41
4
0
197,450
0
W
Chaac
6,644
604
88
8
0
225,000
2
L
Cu Chulainn
5,112
465
62
6
0
180,036
3
L
Ao Kuang
4,984
453
39
4
0
189,952
1
W
Bastet
6,281
571
67
6
0
253,213
0
W
Horus
6,413
583
30
3
0
222,957
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role