Player Matchup

Charybdis
Charybdis
DeltaBlock189
Charybdis
Level 122
God Stats
4W - 4L
1,498 SR
Queue Stats
313W - 224L
1,537 Elo+
Party 3
Cabrakan
Cabrakan
HashslinginSlshr
Cabrakan
Level 51
God Stats
0W - 1L
1,242 SR
Queue Stats
13W - 15L
1,550 Elo+
Party 3
Achilles
Achilles
PotluckDinner00
Achilles
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
275W - 274L
1,472 Elo+
Party 3
Hun Batz
Hun Batz
RODRIGOoONE
Hun Batz
Level 76
God Stats
2W - 8L
1,145 SR
Queue Stats
234W - 283L
1,336 Elo+
Solo
Hel
Hel
Tzoliak
Hel
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 136L
1,514 Elo+
Party 3
Team Averages
Level 91
1,377 SR
1,482 Elo+

VS

Team Averages
Level 145
1,636 SR
1,506 Elo+
Artio
Artio
Blooberry 99
Artio
Level 149
God Stats
2W - 0L
1,492 SR
Queue Stats
121W - 94L
1,491 Elo+
Party 1
Hel
Hel
Kipkilenger
Hel
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 63L
1,471 Elo+
Party 1
Zeus
Zeus
Mikamus924
Zeus
Level 149
God Stats
4W - 0L
1,880 SR
Queue Stats
150W - 134L
1,547 Elo+
Party 2
Skadi
Skadi
OlyJD
Skadi
Level 160
God Stats
28W - 16L
1,737 SR
Queue Stats
1,240W - 1,133L
1,508 Elo+
Party 2
Baba Yaga
Baba Yaga
RuuK
Baba Yaga
Level 160
God Stats
7W - 3L
1,572 SR
Queue Stats
551W - 516L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DeltaBlock189
Charybdis
20
5 / 3 / 10
13,093
689
29,708
21,921
8,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
1 / 7 / 9
12,634
665
15,708
27,032
38,304
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
19
5 / 7 / 2
11,775
620
23,490
30,079
43,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
RODRIGOoONE
Hun Batz
18
3 / 7 / 9
11,554
608
13,879
21,519
10,583
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hel
18
3 / 7 / 7
11,324
596
9,527
26,293
12,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 5 / 24
12,472
656
13,649
44,280
67,611
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
0 / 2 / 18
11,233
591
3,759
15,670
9,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
5 / 3 / 17
12,816
675
29,292
14,444
7,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Skadi
OlyJD
Skadi
20
9 / 4 / 14
13,152
692
31,160
22,468
12,901
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baba Yaga
RuuK
Baba Yaga
20
15 / 3 / 15
14,895
784
37,659
20,008
12,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
119
17
Kills
31
31
Deaths
17
37
Assists
88
Player
Kills
Deaths
Assists
KDA
W
2
5
24
2.8
L
Charybdis
DeltaBlock189
Charybdis
5
3
10
3.33
L
1
7
9
0.79
W
0
2
18
4.5
W
5
3
17
4.5
W
Skadi
OlyJD
Skadi
9
4
14
4
L
Achilles
5
7
2
0.86
L
Hun Batz
RODRIGOoONE
Hun Batz
3
7
9
1.07
W
Baba Yaga
RuuK
Baba Yaga
15
3
15
7.5
L
Hel
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,312
Damage
115,519
126,844
Taken
116,870
114,225
Mitigated
110,312
57,202
Healing
57,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,649
1,558
6,538
12,819
44,280
67,611
498
15,814
27,907
28,903
0
L
Charybdis
DeltaBlock189
Charybdis
29,708
15,047
2,366
6,412
21,921
8,625
972
14,795
7,126
0
67,931
L
15,708
1,543
788
2,744
27,032
38,304
342
19,086
7,946
31,954
0
W
3,759
553
17,520
7,528
15,670
9,499
1,114
1,370
14,225
13,281
0
W
29,292
2,077
481
1,279
14,444
7,718
1,374
2,135
12,046
57,210
0
W
Skadi
OlyJD
Skadi
31,160
8,509
1,559
3,213
22,468
12,901
4,434
3,120
19,073
0
56,296
L
Achilles
23,490
3,720
2,040
7,920
30,079
43,959
488
17,843
12,236
0
32,832
L
Hun Batz
RODRIGOoONE
Hun Batz
13,879
955
2,433
4,225
21,519
10,583
0
14,407
7,112
635
31,412
W
Baba Yaga
RuuK
Baba Yaga
37,659
2,555
772
5,340
20,008
12,583
1,778
3,225
16,520
66,306
0
L
Hel
9,527
1,237
18,271
10,003
26,293
12,754
0
18,228
8,065
21,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,380
Gold Earned
64,568
186
Minions Killed
214
0
Camps Cleared
0
1,664,712
Distance Traveled
1,633,631
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,472
656
19
1
0
311,733
0
L
Charybdis
13,093
689
83
4
0
355,674
4
L
Cabrakan
12,634
665
33
2
0
311,770
0
W
Hel
11,233
591
32
2
0
343,379
0
W
Zeus
12,816
675
61
3
0
309,459
3
W
Skadi
13,152
692
44
2
0
319,671
1
L
Achilles
11,775
620
13
1
0
313,208
0
L
Hun Batz
11,554
608
43
2
0
332,537
2
W
Baba Yaga
14,895
784
58
3
0
349,389
0
L
Hel
11,324
596
14
1
0
351,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role