Player Matchup

Kuzenbo
Kuzenbo
Baroness01
Kuzenbo
Level 160
God Stats
4W - 6L
1,185 SR
Queue Stats
355W - 346L
1,436 Elo+
Party 3
Da Ji
Da Ji
MKZ xWOLVERINEx
Da Ji
Level 156
God Stats
20W - 10L
1,551 SR
Queue Stats
411W - 456L
1,448 Elo+
Party 2
Artemis
Artemis
SuperMegaHenti
Artemis
Level 67
God Stats
59W - 68L
1,515 SR
Queue Stats
223W - 225L
1,404 Elo+
Party 3
Amaterasu
Amaterasu
jalkiller
Amaterasu
Level 160
God Stats
1W - 2L
1,375 SR
Queue Stats
612W - 682L
1,444 Elo+
Party 2
Eset
Eset
laureate_layman4
Eset
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 81L
1,450 Elo+
Solo
Team Averages
Level 133
1,425 SR
1,436 Elo+

VS

Team Averages
Level 102
1,480 SR
1,428 Elo+
Bacchus
Bacchus
Madet17
Bacchus
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
135W - 112L
1,501 Elo+
Solo
Lancelot
Lancelot
NoLifee619
Lancelot
Level 77
God Stats
2W - 8L
1,332 SR
Queue Stats
136W - 179L
1,381 Elo+
Solo
Skadi
Skadi
PatrickVoodoo
Skadi
Level 93
God Stats
29W - 20L
1,653 SR
Queue Stats
64W - 70L
1,465 Elo+
Party 1
Geb
Geb
Skeleychris
Geb
Level 148
God Stats
12W - 12L
1,489 SR
Queue Stats
612W - 674L
1,437 Elo+
Party 1
Hera
Hera
VersaceHottie500
Hera
Level 66
God Stats
15W - 20L
1,426 SR
Queue Stats
223W - 267L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Baroness01
Kuzenbo
15
1 / 2 / 10
9,180
483
8,662
19,559
18,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
10 / 2 / 0
10,596
558
13,783
18,747
8,323
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
8 / 3 / 3
10,854
571
11,984
16,584
7,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
jalkiller
Amaterasu
15
1 / 2 / 4
9,689
510
9,640
24,036
19,909
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
1 / 4 / 5
10,123
533
8,684
15,815
5,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Madet17
Bacchus
13
0 / 2 / 4
8,498
447
5,903
13,256
13,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Lancelot
NoLifee619
Lancelot
15
2 / 5 / 7
9,673
509
12,498
18,622
8,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
4 / 6 / 0
8,951
471
11,037
15,960
5,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 3 / 1
9,405
495
15,840
19,348
14,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
5 / 6 / 1
9,745
513
13,344
11,490
4,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
21
Kills
13
13
Deaths
22
22
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Baroness01
Kuzenbo
1
2
10
3
W
10
2
0
5
L
Bacchus
Madet17
Bacchus
0
2
4
1
L
Lancelot
NoLifee619
Lancelot
2
5
7
1.1
L
4
6
0
0.67
L
2
3
1
0.83
W
8
3
3
3.17
L
5
6
1
0.92
W
Amaterasu
jalkiller
Amaterasu
1
2
4
1.5
W
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,753
Damage
58,622
94,741
Taken
78,676
60,150
Mitigated
46,508
40,144
Healing
17,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Baroness01
Kuzenbo
8,662
3,393
865
8,394
19,559
18,699
0
7,849
11,547
43,033
0
W
13,783
2,558
0
5,022
18,747
8,323
263
4,738
13,699
0
65,053
L
Bacchus
Madet17
Bacchus
5,903
1,123
0
1,491
13,256
13,605
0
3,667
9,308
35,160
0
L
Lancelot
NoLifee619
Lancelot
12,498
3,815
0
4,992
18,622
8,895
0
1,902
16,672
0
77,980
L
11,037
4,402
0
4,334
15,960
5,094
14
4,420
11,272
0
67,390
L
15,840
4,089
0
4,908
19,348
14,450
381
1,645
17,641
59,068
0
W
11,984
7,261
0
9,200
16,584
7,348
1,940
2,704
13,798
0
87,208
L
13,344
5,257
0
1,792
11,490
4,464
1,125
4,979
6,437
63,915
0
W
Amaterasu
jalkiller
Amaterasu
9,640
4,396
1,163
11,231
24,036
19,909
378
11,384
11,655
0
52,239
W
8,684
859
746
3,523
15,815
5,871
229
7,782
7,801
91,387
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,442
Gold Earned
46,272
486
Minions Killed
466
0
Camps Cleared
0
1,758,741
Distance Traveled
1,743,182
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,180
483
67
4
0
399,450
0
W
Da Ji
10,596
558
76
4
0
357,981
6
L
Bacchus
8,498
447
44
2
0
360,380
6
L
Lancelot
9,673
509
111
6
0
370,257
0
L
Skadi
8,951
471
97
5
0
320,974
8
L
Geb
9,405
495
99
5
0
337,752
1
W
Artemis
10,854
571
121
6
0
301,604
1
L
Hera
9,745
513
115
6
0
353,819
5
W
Amaterasu
9,689
510
84
4
0
367,688
13
W
Eset
10,123
533
138
7
0
332,018
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role