Player Matchup

Bakasura
Bakasura
GodConfi
Bakasura
Level 65
God Stats
0W - 2L
1,247 SR
Queue Stats
99W - 171L
1,248 Elo+
Party 2
Geb
Geb
OrodeLey
Geb
Level 78
God Stats
1W - 4L
1,406 SR
Queue Stats
50W - 71L
1,293 Elo+
Party 2
Ra
Ra
SpG Glancing
Ra
Level 15
God Stats
5W - 7L
1,132 SR
Queue Stats
53W - 104L
1,128 Elo+
Party 2
Team Averages
Level 53
1,261 SR
1,223 Elo+

VS

Team Averages
Level 70
1,491 SR
1,341 Elo+
Lancelot
Lancelot
FrogNamedChase
Lancelot
Level 89
God Stats
6W - 8L
1,480 SR
Queue Stats
70W - 93L
1,408 Elo+
Party 1
Yemoja
Yemoja
MrBCx88
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,229 Elo+
Party 1
Ra
Ra
S4TIVASL4YER
Ra
Level 114
God Stats
12W - 14L
1,493 SR
Queue Stats
23W - 35L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GodConfi
Bakasura
12
2 / 6 / 2
7,976
665
4,418
11,743
7,303
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 5 / 2
8,257
688
5,319
19,331
20,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 4 / 3
7,896
658
6,739
8,122
3,758
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
8 / 2 / 7
10,032
836
13,082
12,822
6,114
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
MrBCx88
Yemoja
14
2 / 1 / 12
9,148
762
6,716
9,275
6,335
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
5 / 1 / 8
9,455
788
10,526
9,290
4,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
4
Kills
15
15
Deaths
4
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Lancelot
8
2
7
5.75
L
Bakasura
GodConfi
Bakasura
2
6
2
0.5
W
Yemoja
MrBCx88
Yemoja
2
1
12
8
L
1
5
2
0.4
W
5
1
8
9
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,476
Damage
30,324
39,196
Taken
31,387
31,626
Mitigated
16,518
6,412
Healing
12,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
13,082
2,644
0
1,983
12,822
6,114
1,313
4,577
8,245
0
30,828
L
Bakasura
GodConfi
Bakasura
4,418
2,657
0
2,072
11,743
7,303
0
4,569
6,906
0
17,706
W
Yemoja
MrBCx88
Yemoja
6,716
1,953
1,398
1,456
9,275
6,335
391
4,428
4,847
16,053
0
L
5,319
826
348
2,532
19,331
20,565
0
8,826
9,959
21,222
0
W
10,526
893
3,628
4,526
9,290
4,069
760
3,343
5,947
42,240
0
L
6,739
337
952
508
8,122
3,758
0
3,198
4,800
23,488
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,129
Gold Earned
28,635
94
Minions Killed
139
2
Camps Cleared
7
624,232
Distance Traveled
708,203
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,032
836
35
3
4
260,446
4
L
Bakasura
7,976
665
46
4
2
210,128
3
W
Yemoja
9,148
762
15
1
0
202,874
0
L
Geb
8,257
688
21
2
0
208,429
3
W
Ra
9,455
788
89
7
3
244,883
1
L
Ra
7,896
658
27
2
0
205,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role