Player Matchup

Rama
Rama
Classi
Rama
Level 26
God Stats
25W - 3L
1,872 SR
Queue Stats
551W - 57L
2,173 Elo+
Party 1
Lancelot
Lancelot
Sniper iGod
Lancelot
Level 160
God Stats
27W - 3L
1,975 SR
Queue Stats
1,185W - 243L
2,011 Elo+
Party 1
Fafnir
Fafnir
Vegetâ
Fafnir
Level 115
God Stats
3W - 1L
1,976 SR
Queue Stats
1,074W - 184L
2,126 Elo+
Party 1
Team Averages
Level 100
1,941 SR
2,103 Elo+

VS

Team Averages
Level 89
1,469 SR
1,295 Elo+
Cthulhu
Cthulhu
GonzoXB12s
Cthulhu
Level 17
God Stats
4W - 7L
1,405 SR
Queue Stats
9W - 24L
1,163 Elo+
Party 2
Chiron
Chiron
Slizshot
Chiron
Level 93
God Stats
1W - 3L
1,470 SR
Queue Stats
11W - 28L
1,242 Elo+
Party 2
Hera
Hera
Xiled Weezy
Hera
Level 156
God Stats
21W - 31L
1,532 SR
Queue Stats
674W - 736L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Classi
Rama
17
12 / 1 / 9
12,613
841
23,596
16,828
6,766
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
Sniper iGod
Lancelot
17
13 / 4 / 9
12,295
820
25,206
18,774
9,198
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Fafnir
Vegetâ
Fafnir
16
3 / 1 / 20
12,153
810
9,308
19,945
21,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GonzoXB12s
Cthulhu
14
1 / 5 / 4
10,253
684
6,721
23,129
29,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
Slizshot
Chiron
13
3 / 10 / 2
9,928
662
16,240
21,070
8,251
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 13 / 1
9,567
638
8,606
18,381
6,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
13
28
Kills
6
6
Deaths
28
38
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
Classi
Rama
12
1
9
16.5
L
Cthulhu
GonzoXB12s
Cthulhu
1
5
4
0.6
L
Chiron
Slizshot
Chiron
3
10
2
0.4
W
Lancelot
Sniper iGod
Lancelot
13
4
9
4.38
W
Fafnir
Vegetâ
Fafnir
3
1
20
13
L
2
13
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,110
Damage
31,567
55,547
Taken
62,580
37,617
Mitigated
44,652
21,428
Healing
5,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
Classi
Rama
23,596
20,476
0
10,783
16,828
6,766
1,989
6,684
10,144
0
50,658
L
Cthulhu
GonzoXB12s
Cthulhu
6,721
940
102
1,138
23,129
29,814
0
4,010
18,968
16,716
0
L
Chiron
Slizshot
Chiron
16,240
5,015
975
3,110
21,070
8,251
0
3,259
17,736
0
35,699
W
Lancelot
Sniper iGod
Lancelot
25,206
6,265
0
3,721
18,774
9,198
410
5,322
13,452
0
56,997
W
Fafnir
Vegetâ
Fafnir
9,308
2,999
0
6,924
19,945
21,653
283
3,638
16,307
22,086
0
L
8,606
2,508
0
343
18,381
6,587
0
2,384
15,997
35,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,061
Gold Earned
29,748
139
Minions Killed
110
9
Camps Cleared
3
761,578
Distance Traveled
640,756
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,613
841
63
4
2
205,069
6
L
Cthulhu
10,253
684
12
1
0
256,317
3
L
Chiron
9,928
662
34
2
0
188,312
4
W
Lancelot
12,295
820
61
4
6
283,375
1
W
Fafnir
12,153
810
15
1
1
273,134
1
L
Hera
9,567
638
64
4
3
196,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role