Player Matchup

Olorun
Olorun
KingKilly21
Olorun
Level 54
God Stats
4W - 4L
1,597 SR
Queue Stats
318W - 388L
1,338 Elo+
Solo
Izanami
Izanami
Pedro-Neo-00
Izanami
Level 28
God Stats
3W - 6L
1,293 SR
Queue Stats
5W - 13L
1,188 Elo+
Party 2
Ares
Ares
SlippJack347
Ares
Level 85
God Stats
3W - 2L
1,746 SR
Queue Stats
24W - 24L
1,409 Elo+
Solo
Lancelot
Lancelot
Vitor15105
Lancelot
Level 42
God Stats
1W - 2L
1,286 SR
Queue Stats
7W - 22L
1,173 Elo+
Party 2
Ra
Ra
X_-Ochoa-_X
Ra
Level 126
God Stats
20W - 22L
1,596 SR
Queue Stats
429W - 464L
1,350 Elo+
Solo
Team Averages
Level 67
1,504 SR
1,292 Elo+

VS

Team Averages
Level 108
1,571 SR
1,369 Elo+
Kali
Kali
Namshack
Kali
Level 49
God Stats
5W - 1L
1,500 SR
Queue Stats
86W - 66L
1,478 Elo+
Solo
Medusa
Medusa
OGwest_c0ast1020
Medusa
Level 67
God Stats
38W - 42L
1,427 SR
Queue Stats
237W - 242L
1,403 Elo+
Solo
Janus
Janus
Riku Knightwolf
Janus
Level 160
God Stats
1W - 3L
1,742 SR
Queue Stats
177W - 179L
1,333 Elo+
Party 1
Ymir
Ymir
VanDusen31
Ymir
Level 155
God Stats
5W - 4L
1,659 SR
Queue Stats
132W - 138L
1,347 Elo+
Party 1
Shiva
Shiva
zokadokid
Shiva
Level 111
God Stats
5W - 4L
1,526 SR
Queue Stats
136W - 157L
1,286 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
0 / 2 / 1
6,533
408
1,162
6,568
2,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Pedro-Neo-00
Izanami
13
4 / 7 / 0
8,195
512
6,197
11,581
4,570
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 3 / 2
8,097
506
6,253
16,221
14,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lancelot
Vitor15105
Lancelot
12
0 / 3 / 4
7,517
470
5,636
12,019
4,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
5 / 4 / 0
8,455
528
11,255
12,269
4,463
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
4
0 / 1 / 0
5,215
326
64
1,318
299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
6 / 3 / 3
8,433
527
13,306
10,344
4,085
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
1 / 1 / 3
8,325
520
6,365
8,368
4,858
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
7 / 5 / 5
8,530
533
10,796
15,542
11,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shiva
zokadokid
Shiva
15
5 / 3 / 1
8,719
545
12,491
20,285
11,160
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
31
13
Kills
19
19
Deaths
13
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Olorun
0
2
1
0.25
L
Kali
0
1
0
0
L
6
3
3
2.5
W
Izanami
Pedro-Neo-00
Izanami
4
7
0
0.57
L
1
1
3
2.5
W
4
3
2
1.67
L
7
5
5
1.9
W
Lancelot
Vitor15105
Lancelot
0
3
4
0.67
W
5
4
0
1.25
L
Shiva
zokadokid
Shiva
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,503
Damage
43,022
58,658
Taken
55,857
31,071
Mitigated
31,958
16,608
Healing
17,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
1,162
396
0
1,950
6,568
2,706
0
3,137
3,431
31,359
0
L
Kali
64
0
0
8
1,318
299
0
35
1,283
0
3,088
L
13,306
7,518
594
3,595
10,344
4,085
3,762
2,504
7,840
0
58,056
W
Izanami
Pedro-Neo-00
Izanami
6,197
4,359
551
3,115
11,581
4,570
1,885
5,197
6,384
0
44,018
L
6,365
988
135
943
8,368
4,858
1,789
1,897
6,471
58,658
0
W
6,253
546
0
3,060
16,221
14,482
0
5,401
10,820
26,014
0
L
10,796
2,268
0
2,598
15,542
11,556
298
3,857
11,685
39,070
0
W
Lancelot
Vitor15105
Lancelot
5,636
1,407
0
3,752
12,019
4,850
0
1,309
10,710
0
45,448
W
11,255
2,548
118
4,062
12,269
4,463
494
2,117
10,152
52,861
0
L
Shiva
zokadokid
Shiva
12,491
3,519
0
9,322
20,285
11,160
415
10,377
9,908
0
58,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,797
Gold Earned
39,222
326
Minions Killed
309
0
Camps Cleared
0
1,301,356
Distance Traveled
1,098,657
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
6,533
408
61
4
0
156,205
4
L
Kali
5,215
326
10
1
0
55,262
0
L
Medusa
8,433
527
92
6
0
258,114
5
W
Izanami
8,195
512
80
5
0
281,957
0
L
Janus
8,325
520
88
6
0
268,169
0
W
Ares
8,097
506
29
2
0
274,815
0
L
Ymir
8,530
533
35
2
0
231,761
4
W
Lancelot
7,517
470
82
5
0
322,098
0
W
Ra
8,455
528
74
5
0
266,281
0
L
Shiva
8,719
545
84
5
0
285,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role