Player Matchup

Izanami
Izanami
Daaaddyyyyyy
Izanami
Level 69
God Stats
25W - 25L
1,294 SR
Queue Stats
33W - 39L
1,314 Elo+
Party 2
Arachne
Arachne
GrubbyLane
Arachne
Level 13
God Stats
0W - 2L
1,260 SR
Queue Stats
8W - 10L
1,365 Elo+
Party 2
Bacchus
Bacchus
RollinFattyzz
Bacchus
Level 68
God Stats
7W - 4L
1,500 SR
Queue Stats
18W - 24L
1,369 Elo+
Party 2
Team Averages
Level 50
1,351 SR
1,349 Elo+

VS

Team Averages
Level 120
1,392 SR
1,300 Elo+
Thoth
Thoth
Blast Title v4
Thoth
Level 159
God Stats
1W - 0L
1,282 SR
Queue Stats
1W - 3L
1,188 Elo+
Party 1
Nemesis
Nemesis
JawBreaker v47
Nemesis
Level 114
God Stats
1W - 2L
1,395 SR
Queue Stats
4W - 6L
1,289 Elo+
Party 1
Amaterasu
Amaterasu
NewYorkLegendz
Amaterasu
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Daaaddyyyyyy
Izanami
19
3 / 4 / 6
13,547
677
13,367
19,087
5,872
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
GrubbyLane
Arachne
18
4 / 9 / 3
13,252
663
13,861
19,896
11,188
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
16
2 / 3 / 7
12,314
616
8,969
18,878
20,463
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 2 / 8
14,593
730
17,661
12,146
4,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 3 / 10
13,252
663
18,097
16,276
8,007
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
NewYorkLegendz
Amaterasu
19
4 / 4 / 10
13,343
667
17,525
16,198
10,157
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
9
Kills
16
16
Deaths
9
16
Assists
28
Player
Kills
Deaths
Assists
KDA
W
7
2
8
5.5
L
Izanami
Daaaddyyyyyy
Izanami
3
4
6
1.5
L
Arachne
GrubbyLane
Arachne
4
9
3
0.61
W
5
3
10
3.33
W
Amaterasu
NewYorkLegendz
Amaterasu
4
4
10
2.25
L
Bacchus
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,197
Damage
53,283
57,861
Taken
44,620
37,523
Mitigated
22,836
10,576
Healing
9,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,661
733
0
2,854
12,146
4,672
832
3,153
8,993
84,022
0
L
Izanami
Daaaddyyyyyy
Izanami
13,367
7,418
639
4,975
19,087
5,872
2,887
4,918
13,826
0
75,707
L
Arachne
GrubbyLane
Arachne
13,861
8,859
406
2,838
19,896
11,188
0
6,266
13,140
0
35,048
W
18,097
6,163
0
2,535
16,276
8,007
1,441
2,857
13,419
0
57,337
W
Amaterasu
NewYorkLegendz
Amaterasu
17,525
8,101
0
4,120
16,198
10,157
733
4,036
12,162
0
46,853
L
Bacchus
8,969
410
748
970
18,878
20,463
0
5,594
12,806
20,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,113
Gold Earned
41,188
215
Minions Killed
291
7
Camps Cleared
10
1,015,216
Distance Traveled
1,077,611
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
14,593
730
174
9
1
311,849
2
L
Izanami
13,547
677
136
7
2
319,294
4
L
Arachne
13,252
663
53
3
4
348,741
4
W
Nemesis
13,252
663
68
3
4
379,342
3
W
Amaterasu
13,343
667
49
2
5
386,420
3
L
Bacchus
12,314
616
26
1
1
347,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role