Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BlueRaider2012
Nu Wa
Level 140
God Stats
23W - 11L
1,626 SR
Queue Stats
228W - 180L
1,571 Elo+
Party 1
Izanami
Izanami
Brennant0821
Izanami
Level 128
God Stats
12W - 5L
1,754 SR
Queue Stats
147W - 104L
1,674 Elo+
Party 1
Ymir
Ymir
HeroesWhoFail
Ymir
Level 74
God Stats
7W - 2L
1,500 SR
Queue Stats
49W - 38L
1,489 Elo+
Party 1
Ares
Ares
jayjaytherocker
Ares
Level 148
God Stats
15W - 6L
1,838 SR
Queue Stats
423W - 368L
1,556 Elo+
Party 1
Team Averages
Level 123
1,644 SR
1,558 Elo+

VS

Team Averages
Level 106
1,483 SR
1,526 Elo+
Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DRFGKJNDJB
Hun Batz
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,380 Elo+
Solo
Bellona
Bellona
GallantTempest
Bellona
Level 86
God Stats
9W - 7L
1,537 SR
Queue Stats
76W - 53L
1,651 Elo+
Solo
Nemesis
Nemesis
XxBigDonkeyxX
Nemesis
Level 155
God Stats
2W - 10L
1,377 SR
Queue Stats
202W - 182L
1,543 Elo+
Solo
Ganesha
Ganesha
bestbadluck
Ganesha
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
3 / 0 / 1
9,049
696
9,436
9,927
7,432
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
2 / 3 / 3
7,712
593
5,760
5,952
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Brennant0821
Izanami
13
6 / 1 / 0
8,072
621
7,638
10,750
4,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
0 / 3 / 4
7,115
547
3,873
10,351
8,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 1 / 2
7,798
600
5,910
10,273
7,524
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
10
1 / 4 / 1
5,955
458
5,731
6,273
1,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hun Batz
DRFGKJNDJB
Hun Batz
13
5 / 3 / 2
7,292
561
6,401
12,647
4,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 3 / 2
6,181
475
3,462
11,752
9,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
12
2 / 2 / 2
7,074
544
5,343
10,481
4,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ganesha
bestbadluck
Ganesha
9
0 / 2 / 3
6,090
468
3,531
9,354
6,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
14
Kills
8
8
Deaths
14
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
3
0
1
3.5
L
Zeus
 
Zeus
1
4
1
0.38
W
2
3
3
1.17
W
Izanami
Brennant0821
Izanami
6
1
0
6
L
Hun Batz
DRFGKJNDJB
Hun Batz
5
3
2
2
L
0
3
2
0.33
W
0
3
4
0.67
L
Nemesis
2
2
2
1.5
L
Ganesha
bestbadluck
Ganesha
0
2
3
0.75
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,617
Damage
24,468
47,253
Taken
50,507
29,832
Mitigated
26,959
18,795
Healing
10,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
9,436
2,573
0
6,299
9,927
7,432
0
0
9,927
0
68,578
L
Zeus
 
Zeus
5,731
1,279
0
500
6,273
1,600
0
1,096
5,177
40,235
0
W
5,760
1,309
0
959
5,952
2,018
904
0
5,952
54,271
0
W
Izanami
Brennant0821
Izanami
7,638
5,385
0
5,431
10,750
4,400
2,158
4,725
6,025
0
79,466
L
Hun Batz
DRFGKJNDJB
Hun Batz
6,401
1,395
0
4,098
12,647
4,984
0
6,294
6,353
0
52,558
L
3,462
2,340
0
3,053
11,752
9,546
0
1,257
10,495
0
39,227
W
3,873
696
0
1,614
10,351
8,458
28
4,359
5,992
18,550
0
L
Nemesis
5,343
2,352
0
1,105
10,481
4,587
0
4,265
6,216
0
59,041
L
Ganesha
bestbadluck
Ganesha
3,531
1,240
0
1,926
9,354
6,242
0
2,631
6,723
17,796
0
W
5,910
701
0
4,492
10,273
7,524
306
178
10,095
46,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,746
Gold Earned
32,592
442
Minions Killed
350
0
Camps Cleared
0
1,246,742
Distance Traveled
1,188,225
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,049
696
126
10
0
267,154
2
L
Zeus
5,955
458
84
6
0
197,622
0
W
Nu Wa
7,712
593
81
6
0
209,997
6
W
Izanami
8,072
621
132
10
0
239,073
3
L
Hun Batz
7,292
561
81
6
0
269,696
2
L
Bellona
6,181
475
73
6
0
227,818
1
W
Ymir
7,115
547
25
2
0
259,075
4
L
Nemesis
7,074
544
105
8
0
276,183
1
L
Ganesha
6,090
468
7
1
0
216,906
3
W
Ares
7,798
600
78
6
0
271,443
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role