Player Matchup

Scylla
Scylla
 
Scylla
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Bliss nd Misery
Shiva
Level 160
God Stats
12W - 6L
1,657 SR
Queue Stats
82W - 79L
1,587 Elo+
Party 1
Sun Wukong
Sun Wukong
MORPHIN GINGER
Sun Wukong
Level 17
God Stats
8W - 4L
1,343 SR
Queue Stats
9W - 9L
1,335 Elo+
Party 2
King Arthur
King Arthur
SEABE4R
King Arthur
Level 38
God Stats
2W - 0L
1,734 SR
Queue Stats
7W - 7L
1,489 Elo+
Party 2
Chaac
Chaac
Subpotential
Chaac
Level 75
God Stats
2W - 1L
1,573 SR
Queue Stats
34W - 39L
1,427 Elo+
Party 2
Team Averages
Level 88
1,561 SR
1,468 Elo+

VS

Team Averages
Level 70
1,550 SR
1,450 Elo+
Bastet
Bastet
AscendinGlory
Bastet
Level 117
God Stats
0W - 1L
1,692 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Atlas
Atlas
Captainkripton
Atlas
Level 42
God Stats
0W - 1L
1,298 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3
Danzaburou
Danzaburou
DekaDense
Danzaburou
Level 22
God Stats
137W - 156L
1,283 SR
Queue Stats
172W - 199L
1,248 Elo+
Solo
Chaac
Chaac
Unknown2113
Chaac
Level 109
God Stats
0W - 1L
1,731 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Nox
Nox
Zammy43
Nox
Level 58
God Stats
0W - 1L
1,745 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
14 / 7 / 5
23,203
748
34,570
25,770
11,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
12 / 3 / 15
23,079
744
60,973
58,002
93,767
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
MORPHIN GINGER
Sun Wukong
20
6 / 7 / 8
21,312
687
24,560
40,716
38,066
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
SEABE4R
King Arthur
20
0 / 5 / 9
19,205
620
17,992
42,807
80,759
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
2 / 8 / 12
19,756
637
33,525
53,958
42,144
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 10 / 8
21,918
707
48,272
46,227
44,459
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 6 / 11
21,252
686
35,026
53,176
83,056
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Danzaburou
DekaDense
Danzaburou
19
0 / 5 / 0
15,589
503
1,713
9,343
3,991
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
8 / 7 / 16
21,993
709
55,460
75,372
126,006
Nox
20
6 / 6 / 10
20,554
663
34,026
31,615
18,937
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
74
34
Kills
29
30
Deaths
34
49
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
14
7
5
2.36
L
10
10
8
1.4
W
12
3
15
6.5
L
5
6
11
1.75
L
Danzaburou
DekaDense
Danzaburou
0
5
0
0
W
Sun Wukong
MORPHIN GINGER
Sun Wukong
6
7
8
1.43
W
King Arthur
SEABE4R
King Arthur
0
5
9
0.9
W
2
8
12
1
L
8
7
16
2.29
L
Nox
6
6
10
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

171,620
Damage
174,497
221,253
Taken
215,733
266,450
Mitigated
276,449
41,655
Healing
45,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
34,570
2,690
0
2,946
25,770
11,714
1,757
6,519
19,251
124,037
0
L
48,272
16,166
0
6,849
46,227
44,459
563
3,612
40,843
0
115,827
W
60,973
15,355
2,927
5,724
58,002
93,767
2,318
17,351
40,651
0
151,420
L
35,026
12,404
1,368
9,234
53,176
83,056
1,163
11,644
40,692
97,351
0
L
Danzaburou
DekaDense
Danzaburou
1,713
508
0
1,475
9,343
3,991
563
1,212
8,131
0
13,593
W
Sun Wukong
MORPHIN GINGER
Sun Wukong
24,560
4,238
0
4,894
40,716
38,066
3,646
11,374
29,342
0
75,804
W
King Arthur
SEABE4R
King Arthur
17,992
2,087
258
2,543
42,807
80,759
371
15,544
27,263
0
59,280
W
33,525
11,724
1,628
20,735
53,958
42,144
1,029
18,264
35,694
0
80,042
L
55,460
11,457
0
26,541
75,372
126,006
460
8,804
65,494
0
119,684
L
Nox
34,026
3,067
0
0
31,615
18,937
593
8,932
22,530
106,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

106,555
Gold Earned
101,306
577
Minions Killed
470
0
Camps Cleared
0
3,001,258
Distance Traveled
2,426,544
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
23,203
748
135
4
0
587,716
1
L
Bastet
21,918
707
128
4
0
596,658
1
W
Shiva
23,079
744
139
4
0
670,641
1
L
Atlas
21,252
686
77
2
0
547,057
0
L
Danzaburou
15,589
503
36
1
0
130,811
2
W
Sun Wukong
21,312
687
107
3
0
612,700
0
W
King Arthur
19,205
620
83
3
0
555,611
0
W
Chaac
19,756
637
113
4
0
574,590
2
L
Chaac
21,993
709
116
4
0
580,983
1
L
Nox
20,554
663
113
4
0
571,035
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role