Player Matchup

Jormungandr
Jormungandr
Platinum I
 
Jormungandr
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum I
BricerRicer
Nemesis
Platinum I
Level 127
God Stats
12W - 6L
1,652 SR
Queue Stats
112W - 98L
1,899 MMR
Solo
Poseidon
Poseidon
Platinum V
The Ryu
Poseidon
Platinum V
Level 155
God Stats
5W - 3L
1,462 SR
Queue Stats
53W - 42L
1,910 MMR
Solo
Xbalanque
Xbalanque
Platinum V
WolfPack_Outcast
Xbalanque
Platinum V
Level 103
God Stats
50W - 30L
1,651 SR
Queue Stats
316W - 325L
1,834 MMR
Solo
Fafnir
Fafnir
Platinum I
YogixBear1011
Fafnir
Platinum I
Level 159
God Stats
5W - 6L
1,369 SR
Queue Stats
303W - 288L
1,855 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 141
1,527 SR
1,800 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,538 SR
1,610 MMR
Achilles
Achilles
Platinum V
 
Achilles
Platinum V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Platinum II
 
Mercury
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum II
 
Danzaburou
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
FrickTheFolk
Janus
Gold II
Level 124
God Stats
2W - 1L
1,486 SR
Queue Stats
38W - 25L
1,816 MMR
Party 1
Ganesha
Ganesha
Gold IV
Mudzl
Ganesha
Gold IV
Level 128
God Stats
0W - 1L
1,704 SR
Queue Stats
39W - 29L
1,732 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
14
0 / 0 / 3
8,116
624
7,506
7,666
6,127
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
BricerRicer
Nemesis
12
2 / 1 / 5
7,161
551
6,924
9,651
3,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Poseidon
The Ryu
Poseidon
14
5 / 0 / 3
8,302
639
8,899
3,828
1,388
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
13
5 / 1 / 4
7,976
614
6,767
7,969
2,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 0 / 9
7,677
591
3,707
7,721
7,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
AtlasBakasuraLancelot

VS

Bans
HeraFreyaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
0 / 1 / 1
6,607
508
4,367
10,989
8,944
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
 
Mercury
11
1 / 4 / 0
6,518
501
3,054
12,523
4,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
 
Danzaburou
10
0 / 3 / 1
6,096
469
4,061
8,733
2,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 0
6,821
525
4,904
6,524
2,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
Mudzl
Ganesha
8
0 / 5 / 0
5,743
442
3,392
13,514
8,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
4
13
Kills
2
2
Deaths
13
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
0
0
3
1.5
L
Achilles
 
Achilles
0
1
1
0.5
L
Mercury
 
Mercury
1
4
0
0.25
L
Danzaburou
 
Danzaburou
0
3
1
0.17
W
Nemesis
BricerRicer
Nemesis
2
1
5
4.5
L
1
0
0
1
L
Ganesha
Mudzl
Ganesha
0
5
0
0
W
Poseidon
The Ryu
Poseidon
5
0
3
6.5
W
Xbalanque
5
1
4
7
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,803
Damage
19,778
36,835
Taken
52,283
21,099
Mitigated
27,465
9,257
Healing
11,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,506
3,226
0
2,214
7,666
6,127
561
163
7,503
70,199
0
L
Achilles
 
Achilles
4,367
1,024
0
3,897
10,989
8,944
0
5,215
5,774
0
47,086
L
Mercury
 
Mercury
3,054
1,739
0
1,380
12,523
4,521
0
1,716
10,743
0
57,209
L
Danzaburou
 
Danzaburou
4,061
1,583
0
1,256
8,733
2,947
136
1,604
7,047
0
43,398
W
Nemesis
BricerRicer
Nemesis
6,924
2,689
0
899
9,651
3,365
0
2,419
7,232
0
54,285
L
4,904
408
0
1,202
6,524
2,650
0
4,001
2,359
61,907
0
L
Ganesha
Mudzl
Ganesha
3,392
565
290
3,246
13,514
8,403
0
7,052
6,248
20,668
0
W
Poseidon
The Ryu
Poseidon
8,899
1,606
0
440
3,828
1,388
0
1,205
2,623
73,867
0
W
Xbalanque
6,767
2,371
0
2,629
7,969
2,707
1,329
1,538
6,431
0
60,322
W
3,707
1,016
328
2,747
7,721
7,512
21
2,971
4,483
12,832
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,232
Gold Earned
31,785
465
Minions Killed
388
0
Camps Cleared
0
1,379,778
Distance Traveled
1,377,052
18
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,116
624
120
9
0
238,240
1
L
Achilles
6,607
508
83
6
0
283,842
5
L
Mercury
6,518
501
90
7
0
289,615
2
L
Danzaburou
6,096
469
90
7
0
251,613
1
W
Nemesis
7,161
551
86
7
0
328,595
6
L
Janus
6,821
525
111
9
0
313,941
2
L
Ganesha
5,743
442
14
1
0
238,041
1
W
Poseidon
8,302
639
144
11
0
287,938
4
W
Xbalanque
7,976
614
96
7
0
253,876
2
W
Fafnir
7,677
591
19
1
0
271,129
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role