Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FINN GAMER XD
Sol
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,281 Elo+
Party 2
Jormungandr
Jormungandr
Mickro
Jormungandr
Level 18
God Stats
1W - 1L
1,445 SR
Queue Stats
1W - 8L
1,297 Elo+
Party 2
Danzaburou
Danzaburou
Wardozo
Danzaburou
Level 88
God Stats
2W - 2L
1,408 SR
Queue Stats
73W - 70L
1,470 Elo+
Solo
Tsukuyomi
Tsukuyomi
nativesteam88
Tsukuyomi
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 11L
1,392 Elo+
Party 2
Team Averages
Level 77
1,471 SR
1,388 Elo+

VS

Team Averages
Level 88
1,530 SR
1,495 Elo+
Ymir
Ymir
 
Ymir
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Finnbhear
King Arthur
Level 67
God Stats
29W - 32L
1,424 SR
Queue Stats
166W - 139L
1,519 Elo+
Party 1
Skadi
Skadi
ForestGrump13
Skadi
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,436 Elo+
Party 3
Ao Kuang
Ao Kuang
Gwynien
Ao Kuang
Level 69
God Stats
58W - 59L
1,589 SR
Queue Stats
58W - 63L
1,527 Elo+
Party 3
Thoth
Thoth
Saintcerely
Thoth
Level 146
God Stats
5W - 11L
1,640 SR
Queue Stats
425W - 463L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
17
0 / 1 / 11
10,088
917
14,815
18,474
21,406
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

17
3 / 1 / 10
11,151
1,014
13,226
7,374
4,558
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Jormungandr
Mickro
Jormungandr
17
4 / 0 / 13
12,125
1,102
16,193
18,171
29,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Wardozo
Danzaburou
18
4 / 1 / 12
11,658
1,060
14,483
5,868
3,532
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Tsukuyomi
nativesteam88
Tsukuyomi
18
13 / 2 / 7
13,304
1,209
29,132
15,171
8,294
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Team 1 Tickets

258

VS

Team 2 Tickets

140

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
16
1 / 3 / 3
10,236
931
7,280
19,646
26,811
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Finnbhear
King Arthur
16
1 / 4 / 4
10,512
956
13,487
25,691
33,152
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
0 / 5 / 4
10,010
910
13,895
14,262
6,863
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ao Kuang
Gwynien
Ao Kuang
16
2 / 5 / 3
10,532
957
16,210
21,235
11,400
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
1 / 7 / 1
10,266
933
8,993
13,973
5,403
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
20
24
Kills
5
5
Deaths
24
53
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
0
1
11
5.5
L
Ymir
 
Ymir
1
3
3
0.83
W
3
1
10
8
L
King Arthur
Finnbhear
King Arthur
1
4
4
0.75
L
0
5
4
0.4
L
Ao Kuang
Gwynien
Ao Kuang
2
5
3
0.7
W
Jormungandr
Mickro
Jormungandr
4
0
13
10.5
L
1
7
1
0.21
W
Danzaburou
Wardozo
Danzaburou
4
1
12
10
W
Tsukuyomi
nativesteam88
Tsukuyomi
13
2
7
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,849
Damage
59,865
65,058
Taken
94,807
67,110
Mitigated
83,629
7,018
Healing
7,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
14,815
965
0
130
18,474
21,406
0
8,324
10,150
0
23,376
L
Ymir
 
Ymir
7,280
296
0
0
19,646
26,811
0
7,695
11,951
19,761
0
W
13,226
6,096
0
782
7,374
4,558
0
4,209
3,165
35,430
2,919
L
King Arthur
Finnbhear
King Arthur
13,487
1,502
0
2,150
25,691
33,152
0
8,306
17,385
0
35,920
L
13,895
6,736
659
1,027
14,262
6,863
0
5,203
9,059
0
39,284
L
Ao Kuang
Gwynien
Ao Kuang
16,210
3,327
429
3,336
21,235
11,400
0
4,288
16,947
26,838
0
W
Jormungandr
Mickro
Jormungandr
16,193
4,506
0
1,198
18,171
29,320
0
9,457
8,714
32,595
0
L
8,993
3,015
0
340
13,973
5,403
0
2,341
11,632
32,082
0
W
Danzaburou
Wardozo
Danzaburou
14,483
6,096
0
1,172
5,868
3,532
0
2,709
3,159
0
30,842
W
Tsukuyomi
nativesteam88
Tsukuyomi
29,132
8,503
0
3,736
15,171
8,294
0
7,784
6,677
0
47,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,326
Gold Earned
51,556
209
Minions Killed
222
5
Camps Cleared
6
1,067,020
Distance Traveled
940,650
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,088
917
18
2
0
239,382
1
L
Ymir
10,236
931
30
3
0
191,872
1
W
Sol
11,151
1,014
76
7
0
199,823
0
L
King Arthur
10,512
956
40
4
2
201,762
0
L
Skadi
10,010
910
76
7
1
157,458
2
L
Ao Kuang
10,532
957
19
2
3
217,738
2
W
Jormungandr
12,125
1,102
32
3
0
211,155
1
L
Thoth
10,266
933
57
5
0
171,820
1
W
Danzaburou
11,658
1,060
36
3
3
185,564
0
W
Tsukuyomi
13,304
1,209
47
4
2
231,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role