Player Matchup

Ullr
Ullr
BONICEDOBLE
Ullr
Level 158
God Stats
8W - 3L
1,791 SR
Queue Stats
54W - 36L
1,738 Elo+
Party 1
Nox
Nox
SCANDALS97
Nox
Level 159
God Stats
3W - 2L
1,625 SR
Queue Stats
60W - 22L
1,731 Elo+
Party 1
Ravana
Ravana
jdpedrozas
Ravana
Level 149
God Stats
0W - 1L
1,777 SR
Queue Stats
27W - 25L
1,604 Elo+
Party 1
Team Averages
Level 155
1,731 SR
1,691 Elo+

VS

Team Averages
Level 140
1,861 SR
1,963 Elo+
Ymir
Ymir
Darnisu
Ymir
Level 105
God Stats
6W - 1L
1,902 SR
Queue Stats
9W - 1L
1,943 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
HeartQQ
Ah Muzen Cab
Level 160
God Stats
2W - 1L
1,777 SR
Queue Stats
107W - 19L
1,985 Elo+
Party 2
Sol
Sol
Tagilatelli
Sol
Level 155
God Stats
3W - 0L
1,904 SR
Queue Stats
18W - 4L
1,960 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 1
10,675
667
18,699
17,451
9,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
0 / 3 / 2
9,784
612
10,872
14,834
7,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ravana
jdpedrozas
Ravana
15
1 / 3 / 4
10,157
635
9,252
18,001
17,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Darnisu
Ymir
15
1 / 1 / 8
11,638
727
6,804
21,391
28,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
HeartQQ
Ah Muzen Cab
18
5 / 1 / 4
11,688
731
19,303
12,925
11,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
3 / 3 / 6
11,079
692
15,633
16,893
8,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
9
10
Deaths
5
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
4
4
1
1.13
W
Ymir
Darnisu
Ymir
1
1
8
5
W
Ah Muzen Cab
HeartQQ
Ah Muzen Cab
5
1
4
7
L
0
3
2
0.33
W
3
3
6
2
L
Ravana
jdpedrozas
Ravana
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,823
Damage
41,740
50,286
Taken
51,209
34,761
Mitigated
48,910
6,207
Healing
16,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,699
7,729
0
2,550
17,451
9,803
951
6,666
10,221
0
60,356
W
Ymir
Darnisu
Ymir
6,804
1,364
0
3,809
21,391
28,975
120
6,093
15,298
13,240
0
W
Ah Muzen Cab
HeartQQ
Ah Muzen Cab
19,303
8,311
0
4,214
12,925
11,354
1,555
1,605
11,320
0
59,298
L
10,872
1,857
0
750
14,834
7,318
288
7,283
6,980
41,820
0
W
15,633
4,741
0
8,729
16,893
8,581
1,781
3,382
13,511
51,539
4,693
L
Ravana
jdpedrozas
Ravana
9,252
1,943
0
2,907
18,001
17,640
0
7,614
10,028
0
25,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,616
Gold Earned
34,405
223
Minions Killed
186
8
Camps Cleared
5
910,972
Distance Traveled
888,013
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,675
667
105
7
1
286,758
4
W
Ymir
11,638
727
10
1
2
289,452
2
W
Ah Muzen Cab
11,688
731
87
5
1
306,661
2
L
Nox
9,784
612
75
5
3
306,543
5
W
Sol
11,079
692
89
6
2
291,900
4
L
Ravana
10,157
635
43
3
4
317,671
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role