Player Matchup

Chronos
Chronos
 
Chronos
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
DrBruh
Guan Yu
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 3L
1,991 Elo+
Party 1
Pele
Pele
MagnaCarta
Pele
Level 142
God Stats
3W - 0L
1,713 SR
Queue Stats
675W - 130L
1,980 Elo+
Party 1
Bastet
Bastet
MastaGuanFu
Bastet
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 7L
1,654 Elo+
Party 1
Sylvanus
Sylvanus
nickell88
Sylvanus
Level 156
God Stats
14W - 6L
1,734 SR
Queue Stats
501W - 159L
1,807 Elo+
Party 1
Team Averages
Level 106
1,589 SR
1,787 Elo+

VS

Team Averages
Level 97
1,618 SR
1,469 Elo+
Serqet
Serqet
 
Serqet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
DarkAX12
Odin
Level 38
God Stats
7W - 5L
1,749 SR
Queue Stats
11W - 12L
1,319 Elo+
Party 3
Hera
Hera
aots66
Hera
Level 146
God Stats
0W - 2L
1,233 SR
Queue Stats
110W - 111L
1,485 Elo+
Party 2
Ares
Ares
jturner285
Ares
Level 19
God Stats
2W - 1L
1,839 SR
Queue Stats
59W - 50L
1,463 Elo+
Party 2
Cupid
Cupid
skaiszx
Cupid
Level 160
God Stats
1W - 1L
1,768 SR
Queue Stats
41W - 30L
1,575 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
2 / 0 / 6
7,965
797
2,780
6,654
2,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
DrBruh
Guan Yu
14
0 / 3 / 10
7,796
780
6,631
15,608
10,819
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
11 / 2 / 4
9,274
927
14,946
13,252
6,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bastet
14
3 / 2 / 7
7,910
791
10,043
7,798
3,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
nickell88
Sylvanus
16
2 / 0 / 4
8,370
837
7,043
7,503
5,246
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
0 / 6 / 4
6,958
696
4,194
10,575
6,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Odin
14
3 / 3 / 3
7,907
791
4,037
8,104
3,939
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hera
aots66
Hera
13
0 / 5 / 3
7,045
705
6,871
6,791
2,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
4 / 1 / 2
8,436
844
8,379
13,055
15,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cupid
skaiszx
Cupid
13
0 / 3 / 4
7,175
718
8,513
9,654
3,987
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
23
18
Kills
7
7
Deaths
18
31
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
2
0
6
5
L
Serqet
 
Serqet
0
6
4
0.33
L
Odin
3
3
3
1.5
W
Guan Yu
DrBruh
Guan Yu
0
3
10
1.67
W
11
2
4
6.5
W
Bastet
3
2
7
3.25
L
Hera
aots66
Hera
0
5
3
0.3
L
4
1
2
5
W
Sylvanus
nickell88
Sylvanus
2
0
4
4
L
Cupid
skaiszx
Cupid
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,443
Damage
31,994
50,815
Taken
48,179
28,723
Mitigated
31,889
18,861
Healing
5,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
2,780
1,530
0
1,621
6,654
2,784
29
2,456
4,124
20,311
0
L
Serqet
 
Serqet
4,194
1,014
0
1,008
10,575
6,803
0
709
9,866
0
19,220
L
Odin
4,037
811
517
282
8,104
3,939
0
1,857
6,244
0
14,860
W
Guan Yu
DrBruh
Guan Yu
6,631
926
1,708
2,628
15,608
10,819
0
4,088
11,282
0
16,139
W
14,946
4,383
0
4,407
13,252
6,264
342
3,622
9,206
0
41,852
W
Bastet
10,043
1,746
0
1,611
7,798
3,610
0
3,153
4,545
0
22,681
L
Hera
aots66
Hera
6,871
2,934
0
0
6,791
2,149
0
1,009
5,782
20,963
0
L
8,379
570
0
2,279
13,055
15,011
0
3,109
9,811
15,724
0
W
Sylvanus
nickell88
Sylvanus
7,043
2,877
2,990
3,896
7,503
5,246
1,784
1,449
5,952
33,522
0
L
Cupid
skaiszx
Cupid
8,513
4,614
46
1,571
9,654
3,987
140
3,001
6,653
0
28,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,315
Gold Earned
37,521
200
Minions Killed
169
0
Camps Cleared
0
1,095,911
Distance Traveled
998,092
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
7,965
797
47
5
0
215,544
0
L
Serqet
6,958
696
34
3
0
208,276
3
L
Odin
7,907
791
24
2
0
198,026
8
W
Guan Yu
7,796
780
17
2
0
254,049
1
W
Pele
9,274
927
59
6
0
233,152
1
W
Bastet
7,910
791
23
2
0
208,892
2
L
Hera
7,045
705
40
4
0
179,958
3
L
Ares
8,436
844
13
1
0
220,295
5
W
Sylvanus
8,370
837
54
5
0
184,274
1
L
Cupid
7,175
718
58
6
0
191,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role