Player Matchup

Achilles
Achilles
Chiken-nuggie-24
Achilles
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 38L
1,520 Elo+
Party 2
Gilgamesh
Gilgamesh
PAULIEdidTHAT
Gilgamesh
Level 104
God Stats
78W - 60L
1,561 SR
Queue Stats
136W - 115L
1,529 Elo+
Party 2
He Bo
He Bo
horhey31
He Bo
Level 136
God Stats
0W - 3L
1,255 SR
Queue Stats
220W - 179L
1,505 Elo+
Party 2
Team Averages
Level 109
1,439 SR
1,518 Elo+

VS

Team Averages
Level 100
1,869 SR
2,090 Elo+
Yu Huang
Yu Huang
Classi
Yu Huang
Level 25
God Stats
7W - 0L
1,892 SR
Queue Stats
551W - 57L
2,157 Elo+
Party 1
Lancelot
Lancelot
Sniper iGod
Lancelot
Level 160
God Stats
27W - 3L
1,915 SR
Queue Stats
1,185W - 243L
1,995 Elo+
Party 1
Xing Tian
Xing Tian
Vegetâ
Xing Tian
Level 115
God Stats
25W - 5L
1,801 SR
Queue Stats
1,074W - 184L
2,117 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 6 / 2
6,780
678
4,259
13,992
10,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
PAULIEdidTHAT
Gilgamesh
10
1 / 4 / 2
6,421
642
3,557
11,638
7,499
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
horhey31
He Bo
10
1 / 8 / 3
6,330
633
5,260
10,729
4,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Classi
Yu Huang
13
12 / 1 / 6
9,364
936
14,592
5,644
2,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lancelot
Sniper iGod
Lancelot
12
4 / 1 / 13
8,170
817
12,162
10,543
6,884
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
Vegetâ
Xing Tian
11
2 / 2 / 13
8,134
813
5,979
9,274
9,256
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
4
Kills
18
18
Deaths
4
7
Assists
32
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
W
Yu Huang
Classi
Yu Huang
12
1
6
15
L
Gilgamesh
PAULIEdidTHAT
Gilgamesh
1
4
2
0.5
W
Lancelot
Sniper iGod
Lancelot
4
1
13
10.5
W
Xing Tian
Vegetâ
Xing Tian
2
2
13
4.25
L
He Bo
horhey31
He Bo
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,076
Damage
32,733
36,359
Taken
25,461
21,939
Mitigated
18,304
4,241
Healing
5,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,259
1,247
0
1,841
13,992
10,346
0
8,474
5,518
0
8,749
W
Yu Huang
Classi
Yu Huang
14,592
3,370
0
690
5,644
2,164
1,120
1,482
3,872
31,526
0
L
Gilgamesh
PAULIEdidTHAT
Gilgamesh
3,557
779
300
944
11,638
7,499
0
7,756
3,882
0
14,772
W
Lancelot
Sniper iGod
Lancelot
12,162
2,261
0
2,684
10,543
6,884
825
1,856
8,286
0
29,642
W
Xing Tian
Vegetâ
Xing Tian
5,979
596
0
1,632
9,274
9,256
96
2,061
6,915
15,779
0
L
He Bo
horhey31
He Bo
5,260
240
0
1,156
10,729
4,094
0
4,591
6,138
15,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,531
Gold Earned
25,668
68
Minions Killed
96
3
Camps Cleared
6
457,327
Distance Traveled
571,650
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,780
678
21
2
0
152,793
1
W
Yu Huang
9,364
936
49
5
2
174,469
5
L
Gilgamesh
6,421
642
22
2
1
168,035
0
W
Lancelot
8,170
817
32
3
3
205,764
1
W
Xing Tian
8,134
813
15
2
1
191,417
4
L
He Bo
6,330
633
25
3
2
136,499
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role