Player Matchup

Danzaburou
Danzaburou
Drauma
Danzaburou
Level 69
God Stats
5W - 3L
1,760 SR
Queue Stats
44W - 17L
1,703 Elo+
Party 1
Discordia
Discordia
Hosmer
Discordia
Level 39
God Stats
4W - 2L
1,853 SR
Queue Stats
81W - 25L
1,718 Elo+
Party 1
Shiva
Shiva
MetalHeadJD
Shiva
Level 53
God Stats
9W - 2L
1,731 SR
Queue Stats
99W - 35L
1,695 Elo+
Party 1
Team Averages
Level 54
1,781 SR
1,705 Elo+

VS

Team Averages
Level 145
1,702 SR
1,572 Elo+
Merlin
Merlin
Choebear
Merlin
Level 130
God Stats
2W - 1L
1,701 SR
Queue Stats
22W - 27L
1,496 Elo+
Party 2
Neith
Neith
KINGOFCRYSTALS
Neith
Level 158
God Stats
3W - 0L
1,756 SR
Queue Stats
12W - 4L
1,674 Elo+
Solo
Ganesha
Ganesha
bluedev
Ganesha
Level 147
God Stats
14W - 8L
1,648 SR
Queue Stats
77W - 90L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Drauma
Danzaburou
16
4 / 3 / 2
10,994
687
9,469
12,182
4,748
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Discordia
Hosmer
Discordia
15
1 / 1 / 5
10,072
630
19,882
9,965
4,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 4 / 5
10,047
628
9,299
18,339
15,498
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Choebear
Merlin
17
5 / 2 / 2
11,652
728
12,918
8,871
4,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
3 / 3 / 5
11,063
691
14,549
15,481
7,589
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ganesha
bluedev
Ganesha
15
0 / 2 / 8
11,154
697
7,187
18,484
26,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
23
7
Kills
8
8
Deaths
7
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
Choebear
Merlin
5
2
2
3
L
Danzaburou
Drauma
Danzaburou
4
3
2
1.67
L
Discordia
Hosmer
Discordia
1
1
5
3.5
W
3
3
5
1.83
L
2
4
5
1.13
W
Ganesha
bluedev
Ganesha
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,650
Damage
34,654
40,486
Taken
42,836
24,529
Mitigated
38,470
6,738
Healing
8,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Choebear
Merlin
12,918
582
0
500
8,871
4,439
449
3,600
4,929
45,265
0
L
Danzaburou
Drauma
Danzaburou
9,469
4,617
0
1,971
12,182
4,748
1,075
7,755
4,075
0
35,028
L
Discordia
Hosmer
Discordia
19,882
622
369
221
9,965
4,283
356
4,732
4,858
53,992
0
W
14,549
6,255
0
3,125
15,481
7,589
1,863
8,256
6,441
0
52,994
L
9,299
809
1,960
2,217
18,339
15,498
160
6,782
11,006
0
31,049
W
Ganesha
bluedev
Ganesha
7,187
209
0
5,357
18,484
26,442
337
6,459
11,419
19,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,113
Gold Earned
33,869
186
Minions Killed
216
8
Camps Cleared
7
871,822
Distance Traveled
841,447
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,652
728
100
6
6
278,321
7
L
Danzaburou
10,994
687
73
5
2
275,609
3
L
Discordia
10,072
630
89
6
6
302,675
2
W
Neith
11,063
691
113
7
1
285,321
1
L
Shiva
10,047
628
24
2
0
293,538
1
W
Ganesha
11,154
697
3
0
0
277,805
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role