Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
Aturspeed247
Eset
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 8L
1,703 Elo+
Party 3
Sol
Sol
D98 EvO
Sol
Level 61
God Stats
13W - 3L
1,415 SR
Queue Stats
355W - 334L
1,509 Elo+
Party 1
Neith
Neith
ItzImba
Neith
Level 67
God Stats
25W - 11L
1,641 SR
Queue Stats
36W - 19L
1,567 Elo+
Party 3
Hercules
Hercules
TaYsoN5010
Hercules
Level 42
God Stats
2W - 3L
1,500 SR
Queue Stats
461W - 446L
1,530 Elo+
Party 1
Team Averages
Level 60
1,511 SR
1,562 Elo+

VS

Team Averages
Level 69
1,561 SR
1,549 Elo+
Zhong Kui
Zhong Kui
Ricardista7
Zhong Kui
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 45L
1,545 Elo+
Party 2
Discordia
Discordia
Yevq-
Discordia
Level 69
God Stats
11W - 14L
1,492 SR
Queue Stats
82W - 70L
1,513 Elo+
Party 2
Nemesis
Nemesis
cute_Lemon1
Nemesis
Level 126
God Stats
9W - 5L
1,738 SR
Queue Stats
173W - 169L
1,549 Elo+
Party 2
Shiva
Shiva
nz9_q
Shiva
Level 103
God Stats
13W - 12L
1,578 SR
Queue Stats
208W - 169L
1,551 Elo+
Party 2
Freya
Freya
xqc__x
Freya
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,588 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
9 / 1 / 4
10,112
632
15,817
15,508
8,509
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 0 / 3
10,405
650
9,149
7,269
5,098
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sol
13
3 / 2 / 10
8,653
541
12,346
13,992
5,290
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
ItzImba
Neith
14
5 / 3 / 4
9,096
569
6,678
10,029
5,172
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
TaYsoN5010
Hercules
13
5 / 0 / 9
9,184
574
6,808
13,447
12,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Ricardista7
Zhong Kui
12
0 / 4 / 0
7,360
460
4,189
12,101
9,827
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Discordia
Yevq-
Discordia
14
2 / 4 / 2
8,646
540
5,166
8,641
3,348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
cute_Lemon1
Nemesis
14
2 / 2 / 3
8,114
507
10,374
14,099
5,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shiva
nz9_q
Shiva
11
2 / 7 / 2
7,513
470
11,152
19,794
10,803
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Freya
xqc__x
Freya
11
0 / 8 / 3
6,701
419
6,773
14,769
6,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
16
25
Kills
6
6
Deaths
25
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
9
1
4
11
W
3
0
3
4.5
W
Sol
3
2
10
4
W
Neith
ItzImba
Neith
5
3
4
2.33
L
Zhong Kui
Ricardista7
Zhong Kui
0
4
0
0
W
Hercules
TaYsoN5010
Hercules
5
0
9
9.5
L
Discordia
Yevq-
Discordia
2
4
2
0.75
L
Nemesis
cute_Lemon1
Nemesis
2
2
3
1.75
L
Shiva
nz9_q
Shiva
2
7
2
0.43
L
Freya
xqc__x
Freya
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,798
Damage
37,654
60,245
Taken
69,404
36,589
Mitigated
36,383
24,864
Healing
14,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
15,817
4,823
0
8,176
15,508
8,509
335
2,450
13,058
0
88,492
W
9,149
1,056
322
3,443
7,269
5,098
26
3,786
3,483
76,410
0
W
Sol
12,346
5,707
0
6,106
13,992
5,290
1,440
1,938
12,054
69,438
0
W
Neith
ItzImba
Neith
6,678
2,022
0
2,603
10,029
5,172
90
3,545
6,484
0
51,430
L
Zhong Kui
Ricardista7
Zhong Kui
4,189
845
0
2,745
12,101
9,827
0
6,430
5,291
50,946
0
W
Hercules
TaYsoN5010
Hercules
6,808
1,788
173
4,041
13,447
12,520
0
4,473
8,974
0
22,459
L
Discordia
Yevq-
Discordia
5,166
0
0
1,889
8,641
3,348
0
0
8,641
66,024
0
L
Nemesis
cute_Lemon1
Nemesis
10,374
4,964
0
2,325
14,099
5,771
0
2,238
11,831
0
68,120
L
Shiva
nz9_q
Shiva
11,152
2,853
1,151
3,574
19,794
10,803
0
5,621
14,161
0
43,693
L
Freya
xqc__x
Freya
6,773
2,059
0
2,756
14,769
6,634
940
6,702
7,985
34,484
3,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,450
Gold Earned
38,334
492
Minions Killed
442
0
Camps Cleared
0
1,566,518
Distance Traveled
1,525,493
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,112
632
120
8
0
379,402
5
W
Eset
10,405
650
165
10
0
277,964
1
W
Sol
8,653
541
94
6
0
300,366
4
W
Neith
9,096
569
88
6
0
291,127
10
L
Zhong Kui
7,360
460
111
7
0
262,948
4
W
Hercules
9,184
574
25
2
0
317,659
0
L
Discordia
8,646
540
104
7
0
302,300
7
L
Nemesis
8,114
507
101
6
0
370,704
3
L
Shiva
7,513
470
50
3
0
304,501
1
L
Freya
6,701
419
76
5
0
285,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role