Player Matchup

Neith
Neith
CoachTT
Neith
Level 48
God Stats
5W - 8L
1,451 SR
Queue Stats
15W - 18L
1,417 Elo+
Party 1
Baron Samedi
Baron Samedi
DantesInferno13
Baron Samedi
Level 124
God Stats
160W - 169L
1,409 SR
Queue Stats
843W - 929L
1,374 Elo+
Party 1
Kuzenbo
Kuzenbo
Migue1 602
Kuzenbo
Level 55
God Stats
90W - 89L
1,424 SR
Queue Stats
100W - 111L
1,356 Elo+
Solo
Thor
Thor
Stickydolphin21
Thor
Level 64
God Stats
0W - 2L
1,306 SR
Queue Stats
46W - 76L
1,327 Elo+
Solo
Bellona
Bellona
zKrewZy
Bellona
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,515 Elo+
Solo
Team Averages
Level 76
1,418 SR
1,398 Elo+

VS

Team Averages
Level 89
1,430 SR
1,372 Elo+
Sol
Sol
 
Sol
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
DooM TSB
Ares
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,242 Elo+
Party 2
Mercury
Mercury
Rodney2x4
Mercury
Level 77
God Stats
1W - 1L
1,245 SR
Queue Stats
62W - 92L
1,354 Elo+
Solo
Guan Yu
Guan Yu
TSBMaskskull
Guan Yu
Level 117
God Stats
15W - 16L
1,493 SR
Queue Stats
347W - 414L
1,383 Elo+
Party 2
Nox
Nox
TX 53nt1n3l
Nox
Level 141
God Stats
39W - 45L
1,413 SR
Queue Stats
952W - 1,032L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CoachTT
Neith
16
0 / 2 / 2
10,618
965
11,057
12,051
5,256
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
DantesInferno13
Baron Samedi
17
3 / 3 / 1
11,601
1,055
13,696
15,601
11,822
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Migue1 602
Kuzenbo
17
1 / 2 / 2
11,310
1,028
11,108
19,537
22,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 9 / 2
10,817
983
14,058
21,109
7,280
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bellona
zKrewZy
Bellona
15
0 / 0 / 0
9,428
857
126
1,020
362
Team 1 Tickets

183

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
6 / 2 / 5
12,130
1,103
19,582
9,868
5,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ares
17
1 / 1 / 9
10,760
978
3,333
16,770
17,321
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mercury
Rodney2x4
Mercury
17
2 / 1 / 8
11,191
1,017
9,278
8,629
4,532
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
TSBMaskskull
Guan Yu
18
6 / 0 / 10
12,648
1,150
19,231
16,094
23,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

17
1 / 0 / 9
11,272
1,025
11,468
6,671
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
57
4
Kills
16
16
Deaths
4
7
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
6
2
5
4.25
L
Neith
CoachTT
Neith
0
2
2
0.5
L
Baron Samedi
DantesInferno13
Baron Samedi
3
3
1
1.17
W
Ares
1
1
9
5.5
L
Kuzenbo
Migue1 602
Kuzenbo
1
2
2
1
W
Mercury
Rodney2x4
Mercury
2
1
8
6
L
0
9
2
0.11
W
Guan Yu
TSBMaskskull
Guan Yu
6
0
10
11
W
1
0
9
5.5
L
Bellona
zKrewZy
Bellona
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,045
Damage
62,892
69,318
Taken
58,032
47,092
Mitigated
54,347
10,946
Healing
19,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
19,582
7,739
0
2,902
9,868
5,192
0
4,648
5,220
56,530
5,352
L
Neith
CoachTT
Neith
11,057
4,854
0
1,826
12,051
5,256
0
6,793
5,192
0
30,383
L
Baron Samedi
DantesInferno13
Baron Samedi
13,696
2,212
4,116
4,528
15,601
11,822
0
6,738
8,581
40,295
0
W
Ares
3,333
622
441
927
16,770
17,321
0
7,026
9,744
5,990
0
L
Kuzenbo
Migue1 602
Kuzenbo
11,108
3,697
193
244
19,537
22,372
0
10,662
8,385
39,240
0
W
Mercury
Rodney2x4
Mercury
9,278
3,412
65
846
8,629
4,532
0
4,025
4,604
5
26,855
L
14,058
5,145
0
39
21,109
7,280
0
7,997
12,577
0
31,337
W
Guan Yu
TSBMaskskull
Guan Yu
19,231
2,952
4,870
9,603
16,094
23,785
0
6,672
9,422
0
32,729
W
11,468
1,070
0
53
6,671
3,517
0
2,433
4,238
25,487
0
L
Bellona
zKrewZy
Bellona
126
31
0
0
1,020
362
0
294
694
0
126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,774
Gold Earned
58,001
199
Minions Killed
226
8
Camps Cleared
5
825,579
Distance Traveled
1,090,962
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,130
1,103
98
9
4
212,507
0
L
Neith
10,618
965
48
4
2
180,260
1
L
Baron Samedi
11,601
1,055
57
5
0
191,053
3
W
Ares
10,760
978
4
0
0
209,526
1
L
Kuzenbo
11,310
1,028
59
5
0
248,539
0
W
Mercury
11,191
1,017
52
5
0
200,587
1
L
Thor
10,817
983
35
3
6
198,904
0
W
Guan Yu
12,648
1,150
32
3
1
236,220
0
W
Nox
11,272
1,025
40
4
0
232,122
2
L
Bellona
9,428
857
0
0
0
6,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role