Player Matchup

Mulan
Mulan
BRIANW002
Mulan
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
64W - 47L
1,671 Elo+
Party 2
Neith
Neith
Pu55boy69420
Neith
Level 64
God Stats
6W - 9L
1,523 SR
Queue Stats
45W - 50L
1,501 Elo+
Party 2
Ao Kuang
Ao Kuang
mojuner1
Ao Kuang
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 100L
1,496 Elo+
Party 2
Team Averages
Level 95
1,508 SR
1,556 Elo+

VS

Team Averages
Level 85
1,434 SR
1,510 Elo+
Cthulhu
Cthulhu
MassaQuez
Cthulhu
Level 109
God Stats
2W - 1L
1,465 SR
Queue Stats
76W - 99L
1,555 Elo+
Party 1
Loki
Loki
Mat_the_W_11
Loki
Level 103
God Stats
7W - 3L
1,483 SR
Queue Stats
155W - 142L
1,551 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SavageWraith--
Morgan Le Fay
Level 43
God Stats
6W - 7L
1,356 SR
Queue Stats
20W - 34L
1,422 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
BRIANW002
Mulan
11
0 / 3 / 2
7,499
625
8,519
16,452
13,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
1 / 6 / 1
8,161
680
6,987
11,255
4,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
mojuner1
Ao Kuang
11
1 / 4 / 1
7,734
645
5,114
12,085
5,200
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
MassaQuez
Cthulhu
14
3 / 1 / 8
9,446
787
8,347
12,309
11,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

14
7 / 1 / 4
9,485
790
11,996
9,317
3,896
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
SavageWraith--
Morgan Le Fay
15
3 / 0 / 9
8,893
741
13,200
6,277
2,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
13
13
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mulan
BRIANW002
Mulan
0
3
2
0.33
W
Cthulhu
MassaQuez
Cthulhu
3
1
8
7
W
7
1
4
9
L
1
6
1
0.25
W
Morgan Le Fay
SavageWraith--
Morgan Le Fay
3
0
9
7.5
L
Ao Kuang
mojuner1
Ao Kuang
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,620
Damage
33,543
39,792
Taken
27,903
23,592
Mitigated
18,259
6,173
Healing
4,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
BRIANW002
Mulan
8,519
728
0
1,974
16,452
13,425
0
8,284
8,168
0
17,122
W
Cthulhu
MassaQuez
Cthulhu
8,347
1,005
340
3,248
12,309
11,433
50
2,414
9,655
28,051
0
W
11,996
2,221
0
185
9,317
3,896
0
2,574
6,530
0
32,898
L
6,987
2,316
204
1,597
11,255
4,967
0
7,813
3,442
0
32,365
W
Morgan Le Fay
SavageWraith--
Morgan Le Fay
13,200
942
0
1,142
6,277
2,930
0
412
5,681
31,740
0
L
Ao Kuang
mojuner1
Ao Kuang
5,114
1,163
0
2,398
12,085
5,200
17
5,642
6,443
11,032
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,394
Gold Earned
27,824
104
Minions Killed
142
2
Camps Cleared
9
649,009
Distance Traveled
691,767
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,499
625
31
3
0
223,969
5
W
Cthulhu
9,446
787
45
4
2
211,147
0
W
Loki
9,485
790
49
4
4
248,854
5
L
Neith
8,161
680
59
5
1
200,810
3
W
Morgan Le Fay
8,893
741
48
4
3
231,766
2
L
Ao Kuang
7,734
645
14
1
1
224,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role