Player Matchup

Freya
Freya
MaxMARKUS XxX
Freya
Level 158
God Stats
19W - 10L
1,742 SR
Queue Stats
527W - 494L
1,529 Elo+
Party 2
Bastet
Bastet
temp-452226
Bastet
Level 45
God Stats
10W - 4L
1,604 SR
Queue Stats
42W - 31L
1,608 Elo+
Solo
Erlang Shen
Erlang Shen
xSilvics
Erlang Shen
Level 114
God Stats
2W - 1L
1,314 SR
Queue Stats
206W - 156L
1,648 Elo+
Party 2
Team Averages
Level 106
1,554 SR
1,595 Elo+

VS

Team Averages
Level 131
1,583 SR
1,462 Elo+
Scylla
Scylla
Jampiko
Scylla
Level 128
God Stats
12W - 10L
1,705 SR
Queue Stats
25W - 42L
1,706 Elo+
Party 1
Charybdis
Charybdis
SageTheArcher
Charybdis
Level 129
God Stats
2W - 2L
1,588 SR
Queue Stats
8W - 11L
1,386 Elo+
Solo
Ravana
Ravana
el_patron-esp
Ravana
Level 137
God Stats
0W - 1L
1,456 SR
Queue Stats
12W - 27L
1,295 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 2 / 9
13,103
728
12,830
14,398
6,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bastet
17
8 / 4 / 8
13,612
756
15,333
19,651
8,003
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Erlang Shen
xSilvics
Erlang Shen
19
7 / 2 / 7
13,809
767
24,248
32,906
27,387
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jampiko
Scylla
18
7 / 5 / 0
13,554
753
25,488
17,996
8,049
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
SageTheArcher
Charybdis
15
1 / 7 / 2
10,792
600
14,145
20,681
9,073
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 8 / 6
11,346
630
11,212
21,939
23,480
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
20
Kills
8
8
Deaths
20
24
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
Jampiko
Scylla
7
5
0
1.4
W
5
2
9
4.75
L
Charybdis
SageTheArcher
Charybdis
1
7
2
0.29
L
0
8
6
0.38
W
Bastet
8
4
8
3
W
Erlang Shen
xSilvics
Erlang Shen
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,411
Damage
50,845
66,955
Taken
60,616
42,180
Mitigated
40,602
20,600
Healing
10,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Jampiko
Scylla
25,488
3,112
0
1,876
17,996
8,049
0
1,970
16,026
63,219
0
W
12,830
3,054
0
6,028
14,398
6,790
1,651
6,069
8,329
40,377
3,028
L
Charybdis
SageTheArcher
Charybdis
14,145
8,225
0
2,484
20,681
9,073
0
3,011
17,670
0
46,663
L
11,212
5,285
470
5,971
21,939
23,480
0
6,902
15,037
0
32,917
W
Bastet
15,333
4,210
0
3,076
19,651
8,003
583
8,023
11,628
0
42,032
W
Erlang Shen
xSilvics
Erlang Shen
24,248
13,992
0
11,496
32,906
27,387
1,119
12,393
20,513
0
82,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,524
Gold Earned
35,692
219
Minions Killed
194
10
Camps Cleared
5
1,040,435
Distance Traveled
887,449
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
13,554
753
59
3
2
292,018
3
W
Freya
13,103
728
65
4
2
333,818
0
L
Charybdis
10,792
600
90
5
2
286,765
2
L
Ravana
11,346
630
45
3
1
308,666
2
W
Bastet
13,612
756
47
3
5
353,331
4
W
Erlang Shen
13,809
767
107
6
3
353,286
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role