Player Matchup

Medusa
Medusa
Da_Raikage
Medusa
Level 59
God Stats
90W - 69L
1,603 SR
Queue Stats
282W - 305L
1,368 Elo+
Party 2
Anubis
Anubis
Drew_The_Gemini
Anubis
Level 122
God Stats
10W - 13L
1,424 SR
Queue Stats
135W - 133L
1,349 Elo+
Party 2
Jormungandr
Jormungandr
Hidan305
Jormungandr
Level 109
God Stats
3W - 1L
1,600 SR
Queue Stats
35W - 28L
1,411 Elo+
Party 2
Baron Samedi
Baron Samedi
K0QS_LONG
Baron Samedi
Level 101
God Stats
9W - 4L
1,596 SR
Queue Stats
99W - 109L
1,379 Elo+
Solo
Susano
Susano
NonchalantTaylor
Susano
Level 129
God Stats
5W - 5L
1,616 SR
Queue Stats
90W - 79L
1,443 Elo+
Party 2
Team Averages
Level 104
1,568 SR
1,390 Elo+

VS

Team Averages
Level 67
1,535 SR
1,361 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chang'e
Chang'e
NBS_Delirious
Chang'e
Level 101
God Stats
2W - 2L
1,443 SR
Queue Stats
317W - 370L
1,408 Elo+
Solo
Skadi
Skadi
NyexbaOfficial
Skadi
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
145W - 190L
1,374 Elo+
Party 3
Baron Samedi
Baron Samedi
Pesos_B4ND1T_HD
Baron Samedi
Level 45
God Stats
0W - 1L
1,731 SR
Queue Stats
23W - 35L
1,342 Elo+
Party 1
Nike
Nike
yotagxng
Nike
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 14L
1,182 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Da_Raikage
Medusa
14
1 / 1 / 6
9,007
450
8,659
8,481
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

15
3 / 4 / 7
9,330
467
11,222
16,014
8,169
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Hidan305
Jormungandr
16
5 / 3 / 7
10,358
518
13,248
21,231
10,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baron Samedi
K0QS_LONG
Baron Samedi
18
6 / 5 / 1
11,718
586
12,618
15,175
7,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 3 / 4
10,457
523
12,930
17,078
6,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
17
10 / 1 / 1
10,861
543
16,114
15,694
7,580
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Chang'e
13
3 / 4 / 0
9,211
461
9,334
13,679
8,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 3 / 2
8,907
445
5,587
15,302
6,144
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Pesos_B4ND1T_HD
Baron Samedi
14
2 / 7 / 6
9,136
457
15,291
20,120
8,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nike
12
0 / 6 / 1
7,952
398
1,906
16,655
10,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
25
21
Kills
15
16
Deaths
21
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
10
1
1
10.5
W
Medusa
Da_Raikage
Medusa
1
1
6
4
W
3
4
7
1.63
W
Jormungandr
Hidan305
Jormungandr
5
3
7
2.83
W
Baron Samedi
K0QS_LONG
Baron Samedi
6
5
1
1.3
L
Chang'e
3
4
0
0.75
W
6
3
4
2.67
L
0
3
2
0.33
L
Baron Samedi
Pesos_B4ND1T_HD
Baron Samedi
2
7
6
0.71
L
Nike
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,677
Damage
48,232
77,979
Taken
81,450
36,741
Mitigated
41,381
31,784
Healing
17,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
16,114
6,560
0
6,942
15,694
7,580
0
6,877
8,735
0
99,746
W
Medusa
Da_Raikage
Medusa
8,659
3,458
0
3,619
8,481
2,845
1,435
1,858
6,063
0
48,984
W
11,222
890
0
7,721
16,014
8,169
707
7,336
8,678
54,350
0
W
Jormungandr
Hidan305
Jormungandr
13,248
3,387
431
6,939
21,231
10,966
1,073
4,143
17,088
82,084
0
W
Baron Samedi
K0QS_LONG
Baron Samedi
12,618
2,003
1,182
5,920
15,175
7,828
1,798
9,501
5,674
84,194
0
L
Chang'e
9,334
921
0
4,581
13,679
8,845
0
9,042
4,597
57,155
0
W
12,930
4,475
0
5,972
17,078
6,933
870
2,993
14,085
0
78,794
L
5,587
1,348
0
488
15,302
6,144
1,072
3,722
11,412
0
87,845
L
Baron Samedi
Pesos_B4ND1T_HD
Baron Samedi
15,291
1,659
85
4,911
20,120
8,611
718
12,438
7,485
61,166
0
L
Nike
1,906
658
0
494
16,655
10,201
116
4,147
12,133
52
27,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,870
Gold Earned
46,067
506
Minions Killed
512
0
Camps Cleared
0
1,845,659
Distance Traveled
1,759,042
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,861
543
133
7
0
435,910
2
W
Medusa
9,007
450
73
4
0
398,389
0
W
Anubis
9,330
467
59
3
0
353,306
0
W
Jormungandr
10,358
518
131
7
0
369,249
2
W
Baron Samedi
11,718
586
139
7
0
305,976
1
L
Chang'e
9,211
461
102
5
0
275,584
2
W
Susano
10,457
523
104
5
0
418,739
1
L
Skadi
8,907
445
127
6
0
382,480
4
L
Baron Samedi
9,136
457
102
5
0
310,785
3
L
Nike
7,952
398
48
2
0
354,283
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role