Player Matchup

Nox
Nox
Dakida12
Nox
Level 143
God Stats
0W - 1L
1,480 SR
Queue Stats
102W - 58L
1,727 Elo+
Party 1
Kumbhakarna
Kumbhakarna
JahJefferson
Kumbhakarna
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,605 Elo+
Party 1
Chaac
Chaac
Nice SWINEE
Chaac
Level 131
God Stats
3W - 2L
1,622 SR
Queue Stats
22W - 19L
1,627 Elo+
Party 1
Team Averages
Level 113
1,534 SR
1,653 Elo+

VS

Team Averages
Level 115
1,561 SR
1,527 Elo+
Tyr
Tyr
JDP0P
Tyr
Level 123
God Stats
57W - 57L
1,530 SR
Queue Stats
473W - 470L
1,568 Elo+
Party 2
Izanami
Izanami
JKuenzer10
Izanami
Level 97
God Stats
13W - 11L
1,672 SR
Queue Stats
70W - 74L
1,466 Elo+
Solo
Chang'e
Chang'e
Pierpaq31
Chang'e
Level 126
God Stats
13W - 14L
1,482 SR
Queue Stats
287W - 268L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 8
11,920
627
12,870
9,406
4,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
JahJefferson
Kumbhakarna
18
5 / 7 / 4
13,755
724
16,270
28,392
26,020
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
3 / 4 / 5
12,242
644
16,021
25,492
15,435
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
JDP0P
Tyr
17
3 / 2 / 7
12,813
674
14,033
22,127
24,497
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
JKuenzer10
Izanami
18
7 / 4 / 3
13,785
726
12,277
19,967
7,789
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Pierpaq31
Chang'e
17
1 / 3 / 7
12,169
640
19,727
15,194
6,428
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
28
9
Kills
11
12
Deaths
9
17
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
1
8
5
W
Tyr
JDP0P
Tyr
3
2
7
3.25
W
Izanami
JKuenzer10
Izanami
7
4
3
2.13
L
Kumbhakarna
JahJefferson
Kumbhakarna
5
7
4
1
L
3
4
5
1.38
W
Chang'e
Pierpaq31
Chang'e
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,161
Damage
46,037
63,290
Taken
57,288
46,000
Mitigated
38,714
9,472
Healing
17,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,870
876
0
0
9,406
4,545
1,038
2,842
6,474
53,010
0
W
Tyr
JDP0P
Tyr
14,033
1,031
263
4,015
22,127
24,497
419
10,000
12,127
0
33,507
W
Izanami
JKuenzer10
Izanami
12,277
8,501
0
3,571
19,967
7,789
2,581
12,100
7,867
0
47,978
L
Kumbhakarna
JahJefferson
Kumbhakarna
16,270
929
0
2,735
28,392
26,020
269
8,138
19,609
40,896
0
L
16,021
3,457
241
6,496
25,492
15,435
262
8,198
16,889
0
55,998
W
Chang'e
Pierpaq31
Chang'e
19,727
1,243
4,714
4,565
15,194
6,428
454
7,496
7,698
53,631
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,917
Gold Earned
38,767
197
Minions Killed
197
10
Camps Cleared
6
932,198
Distance Traveled
1,014,507
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
11,920
627
77
4
5
303,542
0
W
Tyr
12,813
674
37
2
1
381,618
5
W
Izanami
13,785
726
76
4
1
301,307
0
L
Kumbhakarna
13,755
724
54
3
1
317,661
1
L
Chaac
12,242
644
66
3
4
310,995
0
W
Chang'e
12,169
640
84
4
4
331,582
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role