Player Matchup

Baron Samedi
Baron Samedi
Dark XOrvax
Baron Samedi
Level 110
God Stats
1W - 1L
1,498 SR
Queue Stats
41W - 27L
1,571 Elo+
Party 2
Nemesis
Nemesis
Gavalrey
Nemesis
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,254 Elo+
Party 2
Fenrir
Fenrir
SebastianDay
Fenrir
Level 148
God Stats
5W - 1L
1,578 SR
Queue Stats
144W - 115L
1,553 Elo+
Party 2
Team Averages
Level 92
1,525 SR
1,459 Elo+

VS

Team Averages
Level 41
1,408 SR
1,333 Elo+
Ah Muzen Cab
Ah Muzen Cab
Thatboi761
Ah Muzen Cab
Level 29
God Stats
1W - 5L
1,321 SR
Queue Stats
42W - 77L
1,370 Elo+
Party 1
Sun Wukong
Sun Wukong
Zero-_-ZSN
Sun Wukong
Level 48
God Stats
2W - 4L
1,513 SR
Queue Stats
73W - 88L
1,391 Elo+
Party 1
Janus
Janus
well6718_melo
Janus
Level 45
God Stats
5W - 7L
1,391 SR
Queue Stats
190W - 303L
1,238 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dark XOrvax
Baron Samedi
17
4 / 7 / 3
12,568
661
22,238
24,861
14,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Gavalrey
Nemesis
18
1 / 1 / 8
12,850
676
9,711
19,169
12,184
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fenrir
19
6 / 3 / 3
14,015
738
21,677
22,043
13,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Thatboi761
Ah Muzen Cab
18
5 / 6 / 4
13,002
684
22,708
26,175
10,800
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Zero-_-ZSN
Sun Wukong
17
5 / 4 / 4
12,956
682
19,775
33,706
47,423
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 1 / 0
7,107
374
0
797
83

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
11
Kills
10
11
Deaths
11
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dark XOrvax
Baron Samedi
4
7
3
0.79
W
Nemesis
Gavalrey
Nemesis
1
1
8
5
W
Fenrir
6
3
3
2.5
L
Ah Muzen Cab
Thatboi761
Ah Muzen Cab
5
6
4
1.17
L
Sun Wukong
Zero-_-ZSN
Sun Wukong
5
4
4
1.75
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,626
Damage
42,483
66,073
Taken
60,678
40,977
Mitigated
58,306
26,182
Healing
18,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dark XOrvax
Baron Samedi
22,238
3,074
4,090
9,773
24,861
14,972
373
542
24,319
49,302
0
W
Nemesis
Gavalrey
Nemesis
9,711
4,298
99
3,730
19,169
12,184
1,397
531
18,638
0
36,219
W
Fenrir
21,677
6,411
0
8,490
22,043
13,821
793
1,456
20,587
0
72,340
L
Ah Muzen Cab
Thatboi761
Ah Muzen Cab
22,708
9,599
0
6,362
26,175
10,800
0
9,937
15,681
0
63,889
L
Sun Wukong
Zero-_-ZSN
Sun Wukong
19,775
3,243
231
11,764
33,706
47,423
0
11,555
21,573
1,346
41,978
L
0
0
0
0
797
83
0
797
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,433
Gold Earned
33,065
214
Minions Killed
125
12
Camps Cleared
0
1,052,898
Distance Traveled
610,704
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,568
661
66
3
1
302,476
2
W
Nemesis
12,850
676
59
3
1
366,779
0
W
Fenrir
14,015
738
89
5
10
383,643
2
L
Ah Muzen Cab
13,002
684
84
4
0
300,972
0
L
Sun Wukong
12,956
682
41
2
0
309,691
0
L
Janus
7,107
374
0
0
0
41
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role