Player Matchup

Discordia
Discordia
Audrawrr
Discordia
Level 160
God Stats
0W - 2L
1,514 SR
Queue Stats
42W - 37L
1,600 Elo+
Party 1
Sylvanus
Sylvanus
Demacadocious
Sylvanus
Level 160
God Stats
0W - 1L
1,603 SR
Queue Stats
60W - 50L
1,592 Elo+
Party 1
Horus
Horus
Juidi
Horus
Level 128
God Stats
2W - 3L
1,848 SR
Queue Stats
41W - 27L
1,634 Elo+
Party 1
Lancelot
Lancelot
LurkLord Pup
Lancelot
Level 117
God Stats
61W - 66L
1,497 SR
Queue Stats
269W - 262L
1,549 Elo+
Solo
Izanami
Izanami
VINNSTER96
Izanami
Level 69
God Stats
7W - 4L
1,614 SR
Queue Stats
18W - 17L
1,566 Elo+
Party 1
Team Averages
Level 127
1,615 SR
1,588 Elo+

VS

Team Averages
Level 114
1,669 SR
1,646 Elo+
Freya
Freya
Amelon17
Freya
Level 124
God Stats
2W - 0L
1,626 SR
Queue Stats
33W - 28L
1,732 Elo+
Solo
Arachne
Arachne
BestAssAssin23
Arachne
Level 149
God Stats
2W - 1L
1,847 SR
Queue Stats
56W - 50L
1,539 Elo+
Solo
Janus
Janus
Chrystaliza
Janus
Level 128
God Stats
4W - 4L
1,471 SR
Queue Stats
52W - 43L
1,633 Elo+
Party 2
Yemoja
Yemoja
HoreHarmony
Yemoja
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 31L
1,604 Elo+
Party 2
Gilgamesh
Gilgamesh
ツツttvdiosmiloツツ
Gilgamesh
Level 64
God Stats
3W - 2L
1,899 SR
Queue Stats
3W - 3L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Audrawrr
Discordia
20
2 / 3 / 4
12,511
658
22,789
14,155
7,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Demacadocious
Sylvanus
19
2 / 5 / 6
12,248
645
12,623
25,246
32,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Horus
Juidi
Horus
19
3 / 3 / 5
12,091
636
18,046
29,297
23,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Lancelot
LurkLord Pup
Lancelot
18
1 / 8 / 4
11,996
631
16,664
22,641
12,008
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
VINNSTER96
Izanami
19
1 / 5 / 6
11,963
630
15,097
22,428
11,119
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Amelon17
Freya
20
9 / 2 / 10
14,205
748
25,359
30,003
13,518
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
5 / 3 / 5
13,909
732
15,850
25,610
16,873
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
8 / 0 / 11
14,758
777
31,911
17,044
7,246
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
20
1 / 1 / 13
12,792
673
9,318
13,572
10,661
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

19
1 / 3 / 12
12,226
643
10,786
19,183
10,975
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
75
9
Kills
24
24
Deaths
9
25
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Freya
Amelon17
Freya
9
2
10
7
L
Discordia
Audrawrr
Discordia
2
3
4
1.33
W
5
3
5
2.5
W
8
0
11
13.5
L
Sylvanus
Demacadocious
Sylvanus
2
5
6
1
W
Yemoja
1
1
13
7.5
L
Horus
Juidi
Horus
3
3
5
1.83
L
Lancelot
LurkLord Pup
Lancelot
1
8
4
0.38
L
Izanami
VINNSTER96
Izanami
1
5
6
0.8
W
1
3
12
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,219
Damage
93,224
113,767
Taken
105,412
86,093
Mitigated
59,273
24,417
Healing
29,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
Amelon17
Freya
25,359
8,465
0
15,175
30,003
13,518
1,555
9,751
19,688
70,313
0
L
Discordia
Audrawrr
Discordia
22,789
179
0
250
14,155
7,028
86
6,699
7,337
75,670
0
W
15,850
10,098
0
5,473
25,610
16,873
1,929
8,336
16,906
0
59,292
W
31,911
1,826
396
3,524
17,044
7,246
1,234
3,717
13,203
97,693
0
L
Sylvanus
Demacadocious
Sylvanus
12,623
2,388
2,266
5,362
25,246
32,017
375
14,606
10,346
29,479
5,262
W
Yemoja
9,318
1,372
2,871
765
13,572
10,661
696
4,961
8,359
37,906
0
L
Horus
Juidi
Horus
18,046
7,718
2,526
6,160
29,297
23,921
96
15,985
13,207
0
42,533
L
Lancelot
LurkLord Pup
Lancelot
16,664
2,166
456
4,065
22,641
12,008
386
13,467
9,097
0
57,144
L
Izanami
VINNSTER96
Izanami
15,097
9,609
0
3,332
22,428
11,119
575
15,302
7,082
0
58,942
W
10,786
2,509
0
1,014
19,183
10,975
886
6,389
12,576
0
21,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,809
Gold Earned
67,890
408
Minions Killed
381
0
Camps Cleared
0
1,739,386
Distance Traveled
2,073,079
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
14,205
748
70
4
0
395,224
1
L
Discordia
12,511
658
128
7
0
345,460
2
W
Arachne
13,909
732
71
4
0
429,252
2
W
Janus
14,758
777
159
8
0
447,145
2
L
Sylvanus
12,248
645
50
3
0
323,633
1
W
Yemoja
12,792
673
54
3
0
368,768
1
L
Horus
12,091
636
40
2
0
361,835
2
L
Lancelot
11,996
631
85
4
0
387,068
2
L
Izanami
11,963
630
105
6
0
321,390
1
W
Gilgamesh
12,226
643
27
1
0
432,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role