Player Matchup

Janus
Janus
Classi
Janus
Level 22
God Stats
2W - 0L
1,820 SR
Queue Stats
17W - 5L
1,423 Elo+
Party 1
Bastet
Bastet
Sergentblackguy
Bastet
Level 116
God Stats
3W - 1L
1,637 SR
Queue Stats
14W - 11L
1,616 Elo+
Party 1
Shiva
Shiva
Sniper iGod
Shiva
Level 160
God Stats
2W - 0L
2,051 SR
Queue Stats
63W - 28L
1,744 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Vegetâ
Cu Chulainn
Level 114
God Stats
3W - 0L
1,836 SR
Queue Stats
39W - 21L
1,707 Elo+
Party 1
Baron Samedi
Baron Samedi
Volutate
Baron Samedi
Level 120
God Stats
8W - 1L
1,816 SR
Queue Stats
77W - 48L
1,652 Elo+
Party 1
Team Averages
Level 106
1,832 SR
1,628 Elo+

VS

Team Averages
Level 77
1,409 SR
1,521 Elo+
Guan Yu
Guan Yu
AkimHedeon
Guan Yu
Level 43
God Stats
1W - 5L
1,824 SR
Queue Stats
85W - 84L
1,510 Elo+
Party 2
Merlin
Merlin
Berseck159
Merlin
Level 140
God Stats
2W - 6L
1,269 SR
Queue Stats
145W - 133L
1,537 Elo+
Party 2
Ganesha
Ganesha
MericanHunter
Ganesha
Level 28
God Stats
3W - 3L
1,342 SR
Queue Stats
59W - 79L
1,508 Elo+
Solo
Hera
Hera
azraelset
Hera
Level 27
God Stats
14W - 14L
1,337 SR
Queue Stats
286W - 285L
1,530 Elo+
Solo
Skadi
Skadi
wiljea
Skadi
Level 145
God Stats
6W - 7L
1,273 SR
Queue Stats
259W - 266L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Classi
Janus
15
6 / 3 / 11
8,558
778
19,694
9,357
3,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 1 / 3
8,920
811
4,921
9,178
4,081
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 4 / 11
9,241
840
13,243
16,636
14,930
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cu Chulainn
Vegetâ
Cu Chulainn
15
7 / 2 / 11
8,860
805
13,402
15,476
14,201
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Baron Samedi
Volutate
Baron Samedi
16
5 / 1 / 12
8,978
816
11,153
8,677
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AkimHedeon
Guan Yu
15
2 / 6 / 4
8,333
758
6,030
15,801
14,062
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Berseck159
Merlin
15
3 / 3 / 1
8,624
784
8,245
9,156
4,116
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ganesha
14
1 / 7 / 7
8,279
753
8,294
19,424
12,039
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hera
14
4 / 6 / 1
8,219
747
6,117
8,858
4,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
wiljea
Skadi
14
1 / 6 / 2
7,352
668
6,737
13,039
5,466
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
26
28
Kills
11
11
Deaths
28
48
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
AkimHedeon
Guan Yu
2
6
4
0.67
L
Merlin
Berseck159
Merlin
3
3
1
1.17
W
Janus
Classi
Janus
6
3
11
3.83
L
Ganesha
1
7
7
0.64
W
2
1
3
3.5
W
8
4
11
3.38
W
Cu Chulainn
Vegetâ
Cu Chulainn
7
2
11
6.25
W
Baron Samedi
Volutate
Baron Samedi
5
1
12
11
L
Hera
4
6
1
0.75
L
Skadi
wiljea
Skadi
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,413
Damage
35,423
59,324
Taken
66,278
41,439
Mitigated
39,693
15,085
Healing
8,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
AkimHedeon
Guan Yu
6,030
553
460
2,607
15,801
14,062
0
7,803
7,998
0
15,844
L
Merlin
Berseck159
Merlin
8,245
336
39
816
9,156
4,116
0
3,091
6,065
23,574
0
W
Janus
Classi
Janus
19,694
1,949
0
1,570
9,357
3,866
56
5,128
4,229
36,598
0
L
Ganesha
8,294
319
1,130
2,604
19,424
12,039
0
11,443
7,981
16,910
0
W
4,921
1,358
0
2,664
9,178
4,081
728
1,763
7,415
0
33,867
W
13,243
2,963
720
2,894
16,636
14,930
14
5,070
11,566
0
23,309
W
Cu Chulainn
Vegetâ
Cu Chulainn
13,402
2,487
0
1,864
15,476
14,201
106
6,185
9,291
0
28,182
W
Baron Samedi
Volutate
Baron Samedi
11,153
959
1,988
3,385
8,677
4,361
1,606
4,510
4,167
35,946
0
L
Hera
6,117
666
0
272
8,858
4,010
0
2,125
6,733
14,461
0
L
Skadi
wiljea
Skadi
6,737
2,315
0
250
13,039
5,466
0
6,385
6,654
0
22,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,557
Gold Earned
40,807
232
Minions Killed
145
0
Camps Cleared
0
1,182,022
Distance Traveled
1,026,850
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
8,333
758
23
2
0
234,055
0
L
Merlin
8,624
784
52
5
0
220,737
3
W
Janus
8,558
778
41
4
0
224,864
4
L
Ganesha
8,279
753
7
1
0
191,741
3
W
Bastet
8,920
811
66
6
0
260,405
1
W
Shiva
9,241
840
26
2
0
233,063
3
W
Cu Chulainn
8,860
805
36
3
0
245,043
0
W
Baron Samedi
8,978
816
63
6
0
218,647
0
L
Hera
8,219
747
36
3
0
196,711
0
L
Skadi
7,352
668
27
2
0
183,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role