Player Matchup

Loki
Loki
 
Loki
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
 
Hercules
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
BeefyTravioli
Janus
Level 141
God Stats
4W - 7L
1,563 SR
Queue Stats
247W - 244L
1,573 Elo+
Party 2
Ares
Ares
JungleClam
Ares
Level 119
God Stats
3W - 2L
1,931 SR
Queue Stats
169W - 152L
1,570 Elo+
Party 2
Neith
Neith
MushyHotDog
Neith
Level 88
God Stats
0W - 4L
1,141 SR
Queue Stats
24W - 27L
1,516 Elo+
Party 2
Team Averages
Level 124
1,527 SR
1,532 Elo+

VS

Team Averages
Level 124
1,788 SR
1,915 Elo+
Raijin
Raijin
ImSamDaDude
Raijin
Level 160
God Stats
8W - 0L
1,912 SR
Queue Stats
306W - 78L
1,977 Elo+
Party 1
Khepri
Khepri
J2BxD
Khepri
Level 157
God Stats
22W - 3L
1,804 SR
Queue Stats
274W - 95L
1,949 Elo+
Party 1
Izanami
Izanami
Kaandyy
Izanami
Level 146
God Stats
5W - 2L
1,773 SR
Queue Stats
199W - 93L
1,766 Elo+
Party 1
Hel
Hel
Shiv914x
Hel
Level 117
God Stats
2W - 1L
1,559 SR
Queue Stats
272W - 60L
1,943 Elo+
Party 1
Achilles
Achilles
ballhog69
Achilles
Level 40
God Stats
50W - 9L
1,893 SR
Queue Stats
204W - 37L
1,937 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
2 / 4 / 1
7,755
705
3,106
10,255
4,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
 
Hercules
12
0 / 4 / 3
6,972
634
7,619
15,100
14,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 4 / 2
8,439
767
9,437
8,637
3,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 6 / 3
7,516
683
3,594
16,799
17,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
2 / 4 / 1
7,850
714
6,408
8,703
4,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
17
7 / 0 / 13
9,378
853
18,913
7,463
3,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Khepri
J2BxD
Khepri
14
1 / 1 / 16
8,455
769
4,814
8,222
8,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Kaandyy
Izanami
17
7 / 1 / 5
9,431
857
9,822
8,665
4,447
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
2 / 1 / 15
8,692
790
9,668
6,290
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
ballhog69
Achilles
15
5 / 2 / 8
8,342
758
10,824
11,908
9,506
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
79
5
Kills
22
22
Deaths
5
10
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
4
1
0.63
L
Hercules
 
Hercules
0
4
3
0.38
L
1
4
2
0.5
W
Raijin
7
0
13
13.5
W
Khepri
J2BxD
Khepri
1
1
16
9
L
0
6
3
0.25
W
Izanami
Kaandyy
Izanami
7
1
5
9.5
L
2
4
1
0.63
W
2
1
15
9.5
W
Achilles
ballhog69
Achilles
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,164
Damage
54,041
59,494
Taken
42,548
43,226
Mitigated
29,698
6,177
Healing
15,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,106
221
0
816
10,255
4,182
0
5,667
4,414
0
16,133
L
Hercules
 
Hercules
7,619
2,112
0
2,618
15,100
14,223
0
8,018
6,825
0
13,490
L
9,437
356
0
10
8,637
3,115
0
5,017
3,398
39,654
0
W
Raijin
18,913
2,677
0
2,386
7,463
3,716
1,110
3,264
3,868
45,760
0
W
Khepri
J2BxD
Khepri
4,814
360
0
735
8,222
8,495
0
2,546
5,300
7,776
0
L
3,594
305
0
1,871
16,799
17,672
0
9,347
7,140
6,982
0
W
Izanami
Kaandyy
Izanami
9,822
7,304
0
2,006
8,665
4,447
5,320
2,073
6,274
0
46,518
L
6,408
2,241
0
862
8,703
4,034
0
4,214
4,322
0
33,003
W
9,668
733
6,142
4,255
6,290
3,534
755
628
5,505
34,170
0
W
Achilles
ballhog69
Achilles
10,824
2,020
0
462
11,908
9,506
158
3,656
7,953
0
18,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,532
Gold Earned
44,298
204
Minions Killed
245
0
Camps Cleared
0
1,068,698
Distance Traveled
1,212,999
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,755
705
30
3
0
260,051
2
L
Hercules
6,972
634
21
2
0
208,183
0
L
Janus
8,439
767
90
8
0
211,148
0
W
Raijin
9,378
853
57
5
0
234,934
3
W
Khepri
8,455
769
5
0
0
242,683
2
L
Ares
7,516
683
5
0
0
203,688
0
W
Izanami
9,431
857
97
9
0
237,064
2
L
Neith
7,850
714
58
5
0
185,628
1
W
Hel
8,692
790
69
6
0
237,939
0
W
Achilles
8,342
758
17
2
0
260,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role