Player Matchup

Loki
Loki
 
Loki
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
G4mbler525
Horus
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 9L
1,076 Elo+
Party 2
Artemis
Artemis
Natvin72
Artemis
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 20L
991 Elo+
Party 1
Merlin
Merlin
Stevens72
Merlin
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
991 Elo+
Party 1
Bacchus
Bacchus
fetteKrabbe
Bacchus
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,214 Elo+
Party 2
Team Averages
Level 43
1,500 SR
1,155 Elo+

VS

Team Averages
Level 48
1,307 SR
1,276 Elo+
Da Ji
Da Ji
Captin Beaver
Da Ji
Level 47
God Stats
2W - 2L
1,190 SR
Queue Stats
16W - 21L
1,212 Elo+
Party 4
Scylla
Scylla
PoderDelFua
Scylla
Level 76
God Stats
6W - 5L
1,500 SR
Queue Stats
45W - 37L
1,325 Elo+
Solo
Hel
Hel
SirMrDunphy
Hel
Level 53
God Stats
2W - 1L
1,204 SR
Queue Stats
6W - 6L
1,090 Elo+
Party 3
Arachne
Arachne
darkassassin292
Arachne
Level 18
God Stats
3W - 1L
1,139 SR
Queue Stats
12W - 16L
1,254 Elo+
Party 4
Neith
Neith
m1y740
Neith
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
2 / 3 / 0
5,113
511
1,837
7,242
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
8
1 / 0 / 3
4,791
479
3,847
4,148
2,364
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Artemis
Natvin72
Artemis
8
2 / 2 / 0
4,916
492
4,445
5,782
1,765
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Stevens72
Merlin
8
0 / 6 / 0
4,591
459
1,913
7,128
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
fetteKrabbe
Bacchus
7
0 / 3 / 3
4,236
424
2,690
7,350
5,391
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 0
5,793
579
2,890
6,962
2,320
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
12
5 / 0 / 4
6,961
696
6,955
3,697
1,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 2 / 3
5,362
536
2,555
6,385
2,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
4 / 0 / 1
5,877
588
3,399
7,946
2,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Neith
m1y740
Neith
9
4 / 0 / 0
5,670
567
4,279
4,842
1,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
14
14
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
3
0
0.67
W
1
3
0
0.33
L
Horus
1
0
3
2.5
L
Artemis
Natvin72
Artemis
2
2
0
1
W
Scylla
5
0
4
7
W
0
2
3
0.75
L
Merlin
Stevens72
Merlin
0
6
0
0
W
4
0
1
4.5
L
Bacchus
fetteKrabbe
Bacchus
0
3
3
0.5
W
Neith
m1y740
Neith
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,732
Damage
20,078
31,650
Taken
29,832
14,016
Mitigated
10,531
6,013
Healing
11,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,837
422
0
1,541
7,242
2,309
300
1,471
5,633
0
18,344
W
2,890
734
0
1,844
6,962
2,320
934
381
6,581
0
27,924
L
Horus
3,847
2,371
543
1,701
4,148
2,364
266
36
4,112
0
17,864
L
Artemis
Natvin72
Artemis
4,445
2,095
0
1,672
5,782
1,765
0
892
4,890
0
24,532
W
Scylla
6,955
1,254
0
500
3,697
1,294
0
1,089
2,608
47,022
0
W
2,555
557
2,581
3,415
6,385
2,365
504
852
5,533
7,965
0
L
Merlin
Stevens72
Merlin
1,913
96
0
250
7,128
2,187
0
4,472
2,340
27,073
0
W
3,399
2,715
0
1,940
7,946
2,713
0
1,429
6,517
0
29,536
L
Bacchus
fetteKrabbe
Bacchus
2,690
370
0
306
7,350
5,391
0
2,166
5,165
9,511
0
W
Neith
m1y740
Neith
4,279
1,962
0
1,006
4,842
1,839
972
852
3,990
0
37,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,647
Gold Earned
29,663
156
Minions Killed
276
0
Camps Cleared
0
905,588
Distance Traveled
950,039
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,113
511
45
5
0
166,692
0
W
Da Ji
5,793
579
67
7
0
196,713
2
L
Horus
4,791
479
18
2
0
194,980
0
L
Artemis
4,916
492
35
4
0
177,311
0
W
Scylla
6,961
696
90
9
0
186,724
6
W
Hel
5,362
536
8
1
0
175,780
2
L
Merlin
4,591
459
47
5
0
181,425
0
W
Arachne
5,877
588
46
5
0
240,357
1
L
Bacchus
4,236
424
11
1
0
185,180
0
W
Neith
5,670
567
65
7
0
150,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role