Player Matchup

Geb
Geb
Eltaborn
Geb
Level 64
God Stats
26W - 54L
1,339 SR
Queue Stats
215W - 310L
1,384 Elo+
Party 2
Chang'e
Chang'e
RaaidM1981
Chang'e
Level 159
God Stats
63W - 92L
1,410 SR
Queue Stats
922W - 1,355L
1,318 Elo+
Solo
Hou Yi
Hou Yi
Tboggan7
Hou Yi
Level 29
God Stats
69W - 93L
1,442 SR
Queue Stats
140W - 200L
1,337 Elo+
Party 2
Team Averages
Level 84
1,397 SR
1,346 Elo+

VS

Team Averages
Level 59
1,764 SR
1,703 Elo+
Anubis
Anubis
BigBalledBacchus
Anubis
Level 28
God Stats
6W - 1L
1,884 SR
Queue Stats
137W - 30L
1,832 Elo+
Party 1
Ne Zha
Ne Zha
Casual_AI
Ne Zha
Level 80
God Stats
1W - 0L
1,994 SR
Queue Stats
70W - 11L
1,850 Elo+
Party 1
Neith
Neith
SWiFTScarlet
Neith
Level 68
God Stats
10W - 9L
1,416 SR
Queue Stats
24W - 19L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
9,412
588
5,351
17,352
18,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
RaaidM1981
Chang'e
13
0 / 1 / 1
8,822
551
6,730
11,705
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
Tboggan7
Hou Yi
13
1 / 6 / 0
8,948
559
7,965
17,969
7,372
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 3
10,093
631
9,751
6,791
3,983
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Casual_AI
Ne Zha
16
3 / 0 / 4
10,794
675
16,859
14,994
14,780
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
2 / 1 / 5
10,566
660
13,927
11,053
6,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
7
7
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
W
Ne Zha
Casual_AI
Ne Zha
3
0
4
5
L
0
0
1
0.5
L
Chang'e
RaaidM1981
Chang'e
0
1
1
0.5
W
2
1
5
4.5
L
Hou Yi
Tboggan7
Hou Yi
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,046
Damage
40,537
47,026
Taken
32,838
30,064
Mitigated
25,029
9,490
Healing
13,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,751
267
0
1,306
6,791
3,983
525
2,092
4,699
27,636
0
W
Ne Zha
Casual_AI
Ne Zha
16,859
2,436
0
5,375
14,994
14,780
456
7,085
7,909
0
56,780
L
5,351
366
0
1,015
17,352
18,709
0
3,492
13,860
17,073
0
L
Chang'e
RaaidM1981
Chang'e
6,730
333
837
4,026
11,705
3,983
0
2,081
9,624
26,683
0
W
13,927
4,762
428
5,964
11,053
6,266
1,080
3,607
7,446
0
46,930
L
Hou Yi
Tboggan7
Hou Yi
7,965
2,380
0
3,612
17,969
7,372
0
4,178
13,791
0
28,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,182
Gold Earned
31,453
121
Minions Killed
197
2
Camps Cleared
8
714,866
Distance Traveled
890,842
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,093
631
63
4
2
283,638
3
W
Ne Zha
10,794
675
58
4
4
303,236
4
L
Geb
9,412
588
18
1
0
264,262
0
L
Chang'e
8,822
551
49
3
0
218,561
0
W
Neith
10,566
660
76
5
2
303,968
1
L
Hou Yi
8,948
559
54
3
2
232,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role