Player Matchup

Bakasura
Bakasura
Gold I
 
Bakasura
Gold I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Gold I
BAGAUDIN
Baron Samedi
Gold I
Level 152
God Stats
52W - 46L
1,561 SR
Queue Stats
724W - 723L
1,578 MMR
Solo
Rama
Rama
Silver II
Danielesko
Rama
Silver II
Level 147
God Stats
3W - 0L
1,748 SR
Queue Stats
15W - 15L
1,569 MMR
Solo
Hun Batz
Hun Batz
Gold IV
იHanzo
Hun Batz
Gold IV
Level 159
God Stats
3W - 1L
1,899 SR
Queue Stats
43W - 39L
1,604 MMR
Party 2
Geb
Geb
Gold V
იZoldyck
Geb
Gold V
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 37L
1,559 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,641 SR
1,562 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,622 SR
1,574 MMR
Chaac
Chaac
Gold II
Blema
Chaac
Gold II
Level 154
God Stats
7W - 6L
1,662 SR
Queue Stats
142W - 145L
1,546 MMR
Solo
Ullr
Ullr
Platinum V
Jeixxx
Ullr
Platinum V
Level 60
God Stats
11W - 14L
1,574 SR
Queue Stats
94W - 91L
1,561 MMR
Solo
Ganesha
Ganesha
Gold III
Kobayashí
Ganesha
Gold III
Level 155
God Stats
1W - 2L
1,561 SR
Queue Stats
199W - 202L
1,496 MMR
Party 1
Mercury
Mercury
Gold II
Match0
Mercury
Gold II
Level 153
God Stats
10W - 6L
1,814 SR
Queue Stats
190W - 186L
1,575 MMR
Solo
Chang'e
Chang'e
Gold II
Pompastiko
Chang'e
Gold II
Level 66
God Stats
0W - 2L
1,500 SR
Queue Stats
86W - 90L
1,694 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
9 / 4 / 5
15,476
595
24,674
30,692
29,263
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
BAGAUDIN
Baron Samedi
18
1 / 7 / 10
12,078
465
28,570
23,924
13,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
8 / 7 / 4
14,895
573
21,687
26,183
12,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hun Batz
იHanzo
Hun Batz
19
3 / 5 / 9
12,421
478
14,539
28,628
16,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 4 / 15
12,025
463
13,184
29,318
46,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
LancelotThothFreya

VS

Bans
PoseidonAh Muzen CabAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Blema
Chaac
20
3 / 5 / 8
14,011
539
19,732
37,354
43,722
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
Jeixxx
Ullr
20
6 / 3 / 2
13,619
524
19,752
24,558
11,897
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ganesha
Kobayashí
Ganesha
17
0 / 5 / 12
12,209
470
9,139
28,443
35,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
Match0
Mercury
20
14 / 4 / 7
15,422
593
22,566
29,629
14,999
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
Pompastiko
Chang'e
18
3 / 5 / 11
12,451
479
23,986
26,685
12,596
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
66
21
Kills
26
27
Deaths
22
43
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
9
4
5
2.88
W
Baron Samedi
BAGAUDIN
Baron Samedi
1
7
10
0.86
L
Chaac
Blema
Chaac
3
5
8
1.4
W
8
7
4
1.43
L
Ullr
Jeixxx
Ullr
6
3
2
2.33
L
Ganesha
Kobayashí
Ganesha
0
5
12
1.2
L
Mercury
Match0
Mercury
14
4
7
4.38
L
Chang'e
Pompastiko
Chang'e
3
5
11
1.7
W
Hun Batz
იHanzo
Hun Batz
3
5
9
1.5
W
0
4
15
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,654
Damage
95,175
138,745
Taken
146,669
117,452
Mitigated
118,546
56,103
Healing
52,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
24,674
12,236
338
14,566
30,692
29,263
2,983
5,734
24,958
11,149
94,917
W
Baron Samedi
BAGAUDIN
Baron Samedi
28,570
2,467
3,433
8,749
23,924
13,014
1,164
8,267
15,657
105,968
0
L
Chaac
Blema
Chaac
19,732
1,618
0
15,830
37,354
43,722
800
11,518
23,622
0
114,156
W
21,687
13,556
0
6,392
26,183
12,117
5,247
3,505
22,678
0
137,774
L
Ullr
Jeixxx
Ullr
19,752
8,741
0
8,195
24,558
11,897
4,109
4,756
19,389
0
156,142
L
Ganesha
Kobayashí
Ganesha
9,139
515
1,094
3,620
28,443
35,332
244
10,994
15,907
45,254
0
L
Mercury
Match0
Mercury
22,566
9,378
0
3,816
29,629
14,999
712
10,755
17,915
0
143,286
L
Chang'e
Pompastiko
Chang'e
23,986
1,731
9,144
10,776
26,685
12,596
790
12,557
13,120
107,394
0
W
Hun Batz
იHanzo
Hun Batz
14,539
3,697
0
14,218
28,628
16,470
742
9,616
19,012
0
119,077
W
13,184
1,007
0
8,407
29,318
46,588
175
7,477
21,841
33,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,895
Gold Earned
67,712
690
Minions Killed
770
0
Camps Cleared
0
2,532,827
Distance Traveled
2,557,068
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
15,476
595
204
8
0
598,302
0
W
Baron Samedi
12,078
465
133
5
0
482,641
5
L
Chaac
14,011
539
218
8
0
443,182
0
W
Rama
14,895
573
189
7
0
402,891
4
L
Ullr
13,619
524
198
8
0
464,176
2
L
Ganesha
12,209
470
25
1
0
493,728
12
L
Mercury
15,422
593
164
6
0
665,818
6
L
Chang'e
12,451
479
165
6
0
490,164
7
W
Hun Batz
12,421
478
137
5
0
550,894
6
W
Geb
12,025
463
27
1
0
498,099
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role