Player Matchup

Sun Wukong
Sun Wukong
ChaceDaMoney
Sun Wukong
Level 100
God Stats
3W - 3L
1,298 SR
Queue Stats
195W - 170L
1,570 Elo+
Solo
Charybdis
Charybdis
ISyzygyI
Charybdis
Level 155
God Stats
20W - 14L
1,629 SR
Queue Stats
358W - 188L
1,732 Elo+
Party 2
Freya
Freya
ItsAuntieSue
Freya
Level 120
God Stats
5W - 4L
1,178 SR
Queue Stats
108W - 76L
1,672 Elo+
Party 2
Team Averages
Level 125
1,368 SR
1,658 Elo+

VS

Team Averages
Level 71
1,278 SR
1,197 Elo+
Ra
Ra
BoloDeBaunilha
Ra
Level 68
God Stats
1W - 13L
1,071 SR
Queue Stats
20W - 70L
1,191 Elo+
Party 1
Chaac
Chaac
PandaMafioso12
Chaac
Level 56
God Stats
2W - 4L
1,263 SR
Queue Stats
15W - 44L
1,160 Elo+
Party 1
Ullr
Ullr
PugSayajin
Ullr
Level 88
God Stats
0W - 7L
1,500 SR
Queue Stats
30W - 73L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChaceDaMoney
Sun Wukong
12
2 / 1 / 12
7,826
783
7,508
9,151
6,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
ISyzygyI
Charybdis
14
7 / 1 / 8
8,600
860
9,790
7,201
3,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

12
6 / 2 / 9
8,380
838
12,269
9,073
3,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,970
597
3,465
8,486
3,155
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 7 / 2
7,193
719
6,767
14,600
7,158
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 4 / 2
7,209
721
5,326
9,998
4,113
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
8
15
Kills
3
4
Deaths
15
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
4
1
0.13
W
Sun Wukong
ChaceDaMoney
Sun Wukong
2
1
12
8
W
Charybdis
ISyzygyI
Charybdis
7
1
8
11
W
6
2
9
5.25
L
1
7
2
0.29
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,567
Damage
15,558
25,425
Taken
33,084
13,677
Mitigated
14,426
8,916
Healing
4,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,465
477
1,318
1,176
8,486
3,155
0
2,656
5,495
17,759
0
W
Sun Wukong
ChaceDaMoney
Sun Wukong
7,508
1,528
212
2,745
9,151
6,222
570
1,697
7,454
0
23,182
W
Charybdis
ISyzygyI
Charybdis
9,790
3,912
0
2,275
7,201
3,504
1,301
924
6,277
0
29,659
W
12,269
3,203
0
3,684
9,073
3,951
496
1,164
7,909
30,457
0
L
6,767
1,746
0
1,980
14,600
7,158
0
4,693
9,271
0
19,955
L
5,326
1,493
0
0
9,998
4,113
0
4,271
5,252
0
11,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,806
Gold Earned
20,372
114
Minions Killed
71
6
Camps Cleared
3
564,691
Distance Traveled
510,806
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,970
597
15
2
0
153,428
1
W
Sun Wukong
7,826
783
27
3
2
214,611
0
W
Charybdis
8,600
860
39
4
3
180,578
1
W
Freya
8,380
838
48
5
1
169,502
4
L
Chaac
7,193
719
44
4
2
182,839
2
L
Ullr
7,209
721
12
1
1
174,539
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role