Player Matchup

Olorun
Olorun
Platinum V
 
Olorun
Platinum V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Gold IV
Akorede
Fafnir
Gold IV
Level 122
God Stats
17W - 7L
1,719 SR
Queue Stats
160W - 148L
1,618 MMR
Solo
Nemesis
Nemesis
Gold I
Gearfalcon
Nemesis
Gold I
Level 64
God Stats
5W - 4L
1,602 SR
Queue Stats
103W - 94L
1,685 MMR
Party 2
Medusa
Medusa
Gold IV
HedgeHog6969
Medusa
Gold IV
Level 100
God Stats
14W - 4L
1,628 SR
Queue Stats
180W - 175L
1,506 MMR
Party 2
Ullr
Ullr
Gold I
MageLunatic
Ullr
Gold I
Level 160
God Stats
12W - 7L
1,614 SR
Queue Stats
160W - 152L
1,619 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 119
1,613 SR
1,586 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 128
1,555 SR
1,609 MMR
Cu Chulainn
Cu Chulainn
Gold III
 
Cu Chulainn
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Gold III
 
Jing Wei
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
Babel17
Fenrir
Gold II
Level 125
God Stats
16W - 19L
1,682 SR
Queue Stats
266W - 283L
1,673 MMR
Solo
Hera
Hera
Platinum III
JoseMaTeTe
Hera
Platinum III
Level 138
God Stats
5W - 7L
1,570 SR
Queue Stats
210W - 202L
1,839 MMR
Party 1
Ymir
Ymir
Gold III
Manga
Ymir
Gold III
Level 122
God Stats
1W - 1L
1,525 SR
Queue Stats
21W - 22L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
7
2 / 0 / 0
3,962
792
2,475
2,404
854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fafnir
Akorede
Fafnir
5
0 / 0 / 0
3,408
682
627
2,733
1,628
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
Gearfalcon
Nemesis
4
0 / 0 / 1
3,224
645
961
2,662
672
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Medusa
5
0 / 0 / 0
3,022
604
2,253
2,125
491
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
2 / 0 / 0
4,064
813
2,657
3,402
988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
ThothMercuryAh Muzen CabRatatoskr

VS

Bans
BakasuraKhepriKaliOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
6
0 / 2 / 0
3,625
725
2,342
4,689
2,184
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
 
Jing Wei
5
0 / 0 / 0
3,187
637
1,509
2,297
536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Babel17
Fenrir
4
0 / 1 / 0
3,093
619
1,205
4,044
1,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

3
0 / 1 / 0
2,670
534
294
1,146
393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ymir
Manga
Ymir
5
0 / 0 / 0
3,368
674
1,123
2,586
1,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
4
Kills
0
0
Deaths
4
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
0
0
2
L
Cu Chulainn
 
Cu Chulainn
0
2
0
0
L
Jing Wei
 
Jing Wei
0
0
0
0
W
Fafnir
Akorede
Fafnir
0
0
0
0
L
Fenrir
Babel17
Fenrir
0
1
0
0
W
Nemesis
Gearfalcon
Nemesis
0
0
1
0.5
W
Medusa
0
0
0
0
L
0
1
0
0
W
2
0
0
2
L
Ymir
Manga
Ymir
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,973
Damage
6,473
13,326
Taken
14,762
4,633
Mitigated
5,758
6,182
Healing
5,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
2,475
1,579
0
1,124
2,404
854
0
294
2,110
22,303
0
L
Cu Chulainn
 
Cu Chulainn
2,342
351
0
1,034
4,689
2,184
0
0
4,689
0
21,241
L
Jing Wei
 
Jing Wei
1,509
1,097
0
1,728
2,297
536
0
332
1,965
0
18,558
W
Fafnir
Akorede
Fafnir
627
88
0
1,436
2,733
1,628
0
637
2,096
4,872
0
L
Fenrir
Babel17
Fenrir
1,205
301
0
887
4,044
1,486
0
1,748
2,296
0
13,853
W
Nemesis
Gearfalcon
Nemesis
961
551
0
493
2,662
672
0
63
2,599
0
13,253
W
Medusa
2,253
1,570
0
1,170
2,125
491
0
423
1,702
0
16,669
L
294
0
0
250
1,146
393
0
727
419
5,309
0
W
2,657
1,448
0
1,959
3,402
988
0
0
3,402
0
20,208
L
Ymir
Manga
Ymir
1,123
665
0
1,556
2,586
1,159
0
295
2,291
7,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,680
Gold Earned
15,943
158
Minions Killed
118
0
Camps Cleared
0
490,157
Distance Traveled
436,814
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
3,962
792
48
10
0
92,063
0
L
Cu Chulainn
3,625
725
34
7
0
105,778
2
L
Jing Wei
3,187
637
32
6
0
74,535
2
W
Fafnir
3,408
682
11
2
0
111,683
1
L
Fenrir
3,093
619
26
5
0
115,659
3
W
Nemesis
3,224
645
25
5
0
116,524
0
W
Medusa
3,022
604
36
7
0
87,511
1
L
Hera
2,670
534
11
2
0
35,777
0
W
Ullr
4,064
813
38
8
0
82,376
2
L
Ymir
3,368
674
15
3
0
105,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role