Player Matchup

Sol
Sol
Sabe20119
Sol
Level 61
God Stats
1W - 3L
1,250 SR
Queue Stats
21W - 33L
1,211 Elo+
Party 3
King Arthur
King Arthur
Shadowfn7523
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Mercury
Mercury
WrathVibe666
Mercury
Level 126
God Stats
4W - 7L
1,364 SR
Queue Stats
165W - 187L
1,387 Elo+
Party 1
Zeus
Zeus
gregp1111
Zeus
Level 108
God Stats
0W - 3L
1,438 SR
Queue Stats
7W - 13L
1,286 Elo+
Party 1
Heimdallr
Heimdallr
silentstoner1998
Heimdallr
Level 68
God Stats
281W - 267L
1,523 SR
Queue Stats
475W - 494L
1,437 Elo+
Solo
Team Averages
Level 73
1,415 SR
1,364 Elo+

VS

Team Averages
Level 70
1,554 SR
1,350 Elo+
King Arthur
King Arthur
JackalopeLuv
King Arthur
Level 68
God Stats
8W - 4L
1,591 SR
Queue Stats
68W - 75L
1,423 Elo+
Party 2
Hera
Hera
Sypris333
Hera
Level 73
God Stats
14W - 11L
1,601 SR
Queue Stats
230W - 238L
1,223 Elo+
Solo
Awilix
Awilix
TheOneVisemar
Awilix
Level 67
God Stats
3W - 5L
1,236 SR
Queue Stats
53W - 61L
1,343 Elo+
Party 2
Nu Wa
Nu Wa
ZadixD1234
Nu Wa
Level 62
God Stats
23W - 15L
1,640 SR
Queue Stats
87W - 93L
1,421 Elo+
Solo
Yemoja
Yemoja
blooblud22
Yemoja
Level 81
God Stats
10W - 11L
1,701 SR
Queue Stats
424W - 486L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
8,218
374
5,698
18,527
6,341
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

King Arthur
Shadowfn7523
King Arthur
7
0 / 10 / 0
6,449
293
1,018
13,754
10,543
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Mercury
WrathVibe666
Mercury
14
2 / 6 / 3
9,016
410
8,232
16,019
6,865
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
13
2 / 5 / 2
8,782
399
12,035
12,430
4,464
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
15
1 / 2 / 1
9,285
422
6,397
14,316
5,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JackalopeLuv
King Arthur
18
8 / 0 / 9
12,668
576
13,457
15,941
17,001
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hera
16
2 / 2 / 1
10,326
469
6,608
12,126
5,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
8 / 1 / 5
11,729
533
7,618
16,313
8,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
17
7 / 1 / 5
11,536
524
19,730
9,402
4,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
blooblud22
Yemoja
14
2 / 2 / 3
10,277
467
5,857
14,745
15,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
6
Kills
27
27
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
King Arthur
JackalopeLuv
King Arthur
8
0
9
12.5
L
1
4
2
0.5
L
King Arthur
Shadowfn7523
King Arthur
0
10
0
0
W
Hera
2
2
1
1.25
W
8
1
5
10.5
L
Mercury
WrathVibe666
Mercury
2
6
3
0.58
W
Nu Wa
7
1
5
9.5
W
Yemoja
blooblud22
Yemoja
2
2
3
1.75
L
Zeus
2
5
2
0.6
L
Heimdallr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,380
Damage
53,270
75,046
Taken
68,527
33,316
Mitigated
49,558
11,973
Healing
18,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
JackalopeLuv
King Arthur
13,457
797
0
500
15,941
17,001
1,747
4,164
11,777
203
91,031
L
5,698
1,765
0
6,292
18,527
6,341
768
7,909
10,618
64,804
0
L
King Arthur
Shadowfn7523
King Arthur
1,018
522
0
82
13,754
10,543
0
4,531
9,223
0
13,401
W
Hera
6,608
895
0
1,810
12,126
5,023
2,260
2,990
9,136
70,548
0
W
7,618
4,139
0
6,385
16,313
8,293
978
3,272
13,041
0
98,135
L
Mercury
WrathVibe666
Mercury
8,232
4,586
197
1,798
16,019
6,865
0
3,901
12,118
0
55,214
W
Nu Wa
19,730
7,773
89
3,339
9,402
4,098
1,545
4,463
4,939
97,380
0
W
Yemoja
blooblud22
Yemoja
5,857
685
3,662
2,376
14,745
15,143
297
4,150
10,590
32,422
0
L
Zeus
12,035
1,185
399
872
12,430
4,464
0
6,829
5,601
49,161
0
L
Heimdallr
6,397
2,075
19
2,314
14,316
5,103
0
9,159
5,157
0
66,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,750
Gold Earned
56,536
377
Minions Killed
578
0
Camps Cleared
0
1,717,347
Distance Traveled
2,192,959
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,668
576
156
7
0
471,495
2
L
Sol
8,218
374
86
4
0
326,910
0
L
King Arthur
6,449
293
21
1
0
272,272
4
W
Hera
10,326
469
110
5
0
393,419
0
W
Awilix
11,729
533
148
7
0
507,316
2
L
Mercury
9,016
410
85
4
0
466,856
0
W
Nu Wa
11,536
524
115
5
0
437,148
2
W
Yemoja
10,277
467
49
2
0
383,581
0
L
Zeus
8,782
399
58
3
0
319,577
1
L
Heimdallr
9,285
422
127
6
0
331,732
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role