Player Matchup

Hel
Hel
Eidrial
Hel
Level 109
God Stats
2W - 6L
1,303 SR
Queue Stats
333W - 337L
1,496 Elo+
Solo
Bacchus
Bacchus
KonigVerfallen
Bacchus
Level 100
God Stats
2W - 1L
1,898 SR
Queue Stats
105W - 96L
1,496 Elo+
Solo
Ares
Ares
TheGoat MM
Ares
Level 117
God Stats
4W - 2L
1,620 SR
Queue Stats
514W - 481L
1,552 Elo+
Solo
Hachiman
Hachiman
kbrich27
Hachiman
Level 153
God Stats
26W - 28L
1,557 SR
Queue Stats
1,829W - 1,862L
1,462 Elo+
Solo
Ne Zha
Ne Zha
yonnnks
Ne Zha
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 121L
1,558 Elo+
Solo
Team Averages
Level 116
1,575 SR
1,513 Elo+

VS

Team Averages
Level 133
1,395 SR
1,453 Elo+
Cthulhu
Cthulhu
B1gPapaTerz205
Cthulhu
Level 160
God Stats
4W - 2L
1,378 SR
Queue Stats
252W - 242L
1,499 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Mjolnor
Cu Chulainn
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 51L
1,251 Elo+
Solo
Hel
Hel
Riceybowl237
Hel
Level 160
God Stats
6W - 7L
1,164 SR
Queue Stats
622W - 594L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
TuxedoFace
Jormungandr
Level 160
God Stats
26W - 24L
1,535 SR
Queue Stats
1,084W - 1,100L
1,500 Elo+
Solo
Rama
Rama
darklordofal
Rama
Level 82
God Stats
2W - 2L
1,401 SR
Queue Stats
157W - 186L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
17
1 / 6 / 16
10,188
679
15,315
21,477
17,396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
4 / 4 / 19
11,971
798
16,361
24,052
30,813
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
3 / 4 / 16
9,985
666
15,718
23,482
32,431
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hachiman
kbrich27
Hachiman
19
15 / 4 / 8
12,321
821
30,906
19,742
12,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
yonnnks
Ne Zha
17
2 / 4 / 17
10,441
696
15,997
22,654
25,493
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 5 / 12
11,013
734
20,465
31,652
46,970
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
Mjolnor
Cu Chulainn
20
9 / 6 / 7
12,619
841
23,458
28,287
19,871
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
0 / 5 / 9
9,036
602
6,770
14,906
9,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
TuxedoFace
Jormungandr
20
4 / 4 / 14
12,024
802
22,703
23,923
19,190
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 5 / 7
10,529
702
16,485
14,588
7,677
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
70
25
Kills
21
22
Deaths
25
76
Assists
49
Player
Kills
Deaths
Assists
KDA
W
3
5
12
1.8
L
Hel
1
6
16
1.5
L
4
4
19
3.38
W
Cu Chulainn
Mjolnor
Cu Chulainn
9
6
7
2.08
W
0
5
9
0.9
L
3
4
16
2.75
W
Jormungandr
TuxedoFace
Jormungandr
4
4
14
2.75
W
5
5
7
1.7
L
Hachiman
kbrich27
Hachiman
15
4
8
4.75
L
Ne Zha
yonnnks
Ne Zha
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,297
Damage
89,881
111,407
Taken
113,356
118,766
Mitigated
102,724
43,733
Healing
46,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,465
1,005
2,373
8,408
31,652
46,970
671
11,612
20,040
29,513
0
L
Hel
15,315
2,485
11,734
8,294
21,477
17,396
251
12,019
9,234
25,649
0
L
16,361
1,460
1,431
3,343
24,052
30,813
545
7,997
15,806
30,979
0
W
Cu Chulainn
Mjolnor
Cu Chulainn
23,458
4,327
1,788
5,426
28,287
19,871
1,692
12,343
15,944
738
40,908
W
6,770
682
11,103
6,508
14,906
9,016
679
9,017
5,889
15,371
0
L
15,718
427
534
2,117
23,482
32,431
474
9,533
13,564
22,749
0
W
Jormungandr
TuxedoFace
Jormungandr
22,703
4,555
3,172
5,526
23,923
19,190
1,778
7,443
16,480
51,637
0
W
16,485
13,621
669
1,667
14,588
7,677
4,818
6,979
7,609
0
25,183
L
Hachiman
kbrich27
Hachiman
30,906
18,011
2,045
3,917
19,742
12,633
2,983
9,164
10,312
0
43,281
L
Ne Zha
yonnnks
Ne Zha
15,997
3,423
2,333
7,985
22,654
25,493
539
10,483
11,905
0
34,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,906
Gold Earned
55,221
130
Minions Killed
145
0
Camps Cleared
0
1,267,509
Distance Traveled
1,259,527
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,013
734
27
2
0
288,844
1
L
Hel
10,188
679
27
2
0
215,842
0
L
Bacchus
11,971
798
21
1
0
275,130
0
W
Cu Chulainn
12,619
841
34
2
0
243,413
1
W
Hel
9,036
602
15
1
0
238,310
0
L
Ares
9,985
666
14
1
0
242,270
4
W
Jormungandr
12,024
802
58
4
0
247,165
4
W
Rama
10,529
702
11
1
0
241,795
0
L
Hachiman
12,321
821
34
2
0
243,425
1
L
Ne Zha
10,441
696
34
2
0
290,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role